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Let's Go to Hell | An Avernus Remix | LGBTQ+ Friendly
The wastelands of Avernus the first layer of the Nine Hells calls to those with Heroic Hearts, the unrighteously damned need saviours. Will it be you?
$5.00
/ Session
Details
3 players following this game
Weekly / Friday - 7:00 PM UTC
Oct 23 / Session 39
Session Duration / 3–4 hours
6 / 6 Seats Filled
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One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
The City of Baldur's Gate, once a pillar of Virtue is en thrown into Turmoil as it's Neighboring City, The Holy City of Elturel vanishes. Grand Duke Ulder Ravenguard, Grand Duke of Baldur's Gate Council of Four and Captain of the Elite Flaming Fist vanishes alongside the city, having been visiting the Holy City for Diplomatic talks Now, the Flaming Fist struggle to keep the city safe from internal threats, keep Refugees of Elturel safe, and stave off Corrupting influences within it's own Ranks. But, these events have yet to truly transpire as our Campaign begins shortly before this Mystery unfolds. The Players in this campaign are intended to be new members of the Flaming Fist, tasked with helping keep travel between Baldur's Gate and Elturel safe. Characters of righteous spirit will see Elturel's disappearance, brave the dangers in it's wake, and pursue the mystery of the city. To Uncover the truth, To Rescue it's people, To Restore the city, and To Bring back Order to Baldur's Gate. The Campaign is a modified version of the Descent into Avernus Module incorporating material from The Adventurer's League Season of Descent into Avernus as well as some Custom Expansions. It will be a mix of Exploring Avernus and the Nine Hells, Social Roleplay with a lot of the NPCs within Baldur's Gate, Elturel and then Avernus and Combat against the Cults, Devils, Demons and dozens of more forces that have secluded themselves within the Hells. The game should run from Levels 1 to 14.
Game style
Roleplay Heavy
Rules as Written (RaW)
Combat Heavy
Game themes
Meet the Game Master
1 year on StartPlaying
79 games hosted
Highly rated for: Inclusive, Knows the Rules, Beginner Friendly
Average response time: 1 hour
Response rate: 100%
About me
Hello. My name is Paul and I've been a Dungeon Master for Dungeons & Dragons for nearly 11 years, I have a lot of Experience running 5th edition having completely many Long Form campaigns and one-shots, with a deep love for taking Official Modules and making them my own, expanding them and co-operating with players to make their experiences unique and tailored to the module/campaign. In addition to 5e (2014 and 2024), I've taken attempts into other TTRPGs like Vampire the Masquerade (V20 and V5), LANCER, and D&D 4e. Additionally I have been running online games consistently for over 7 years, I use Roll20 to run my campaigns and Discord to help organize and communicate with my Players.
View Profile →Character creation
Creating your character
I want to run this Campaign using the 2024 Player's Handbook version of the Rules for D&D 5.5e. Your characters will be starting at 1st level using the 2024 version of the PHB classes, 2014 subclasses are allowed but you should use the 2024 content where available. Artificers from Eberron Forge of the Artificer are also allowed. Characters can be made with Standard Array or Point Buy systems for stat generation. Allowed Species: -Any Species from the 2024 Players Handbook -Any Species from Mordenkainen Presents: Monsters of the Multiverse -Any Lineage from Van Richten's Guide to Ravenloft. Spells from other 1st party 5e Books, Both 2014 and 2024 are allowed. Spells from 3rd Party material are disallowed by default. Material from Unearthed Arcana that has yet to be published is not allowed but may individually be approved upon request, but no material is guaranteed. This is a No Generative AI campaign. Characters with Gen AI images for Tokens or Gen AI backstories will not be allowed.
The group is currently 10th level, having left Baldur's Gate and arrived in Avernus, traveling it's scorched wastes and trying to track down the Sword of Zariel. They just finished a Daring Prison Break beneath the River Styx and continue their quests in Avernus. The current party consists of: Human War Cleric, Lizardfolk Ascendant Dragon Monk, Elf Arcane Trickster Rogue, Hill Goliath Glory Paladin, Changeling Transmuter Wizard, Human Abjurer Wizard
What to expect
Preparing for the session
Players will need: - A Microphone, - A Discord account for Communication, - A Roll20 account for Character Sheets and for Combat. Discord and Roll20 accounts are free, so there's no need to worry if you don't have one currently, signing up is quick and won't cost you anything. Outside your Microphones and Accounts, I require players to be respectful to each other and to myself.
What Paul C brings to the table
I provide the Roll20 game with a Pro subscription that allows me to share some content for Character Creation. I provide a Discord server for players of this game to facilitate the Voice Chat of the Game along with any private communications amongst players. I have an Open Message policy along with a There Are No Stupid Questions Policy, so if you have a question about roleplay or mechanics that you are unsure of you can ask me during the session or between sessions and I will endeavor to provide a swift answer. I will provide ambient music to the group during sessions, and appropriate combat music for more intense battles and moments.
Homebrew rules
An Extra charge of Heroic Inspiration is granted to players who write In-Character journals between sessions, but must be spent in that next session.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Paul C creates a safe table
Session 0 will be used for Character Creation and to help determine the Hard Lines for the Table that won't be crossed. If you are uncomfortable declaring your Hard Lines publicly you may send them to me directly and privately and I will include it without mentioning who sent me the message. For information on what content may be in the game before we begin see the Content Warnings, I have tried to be as thorough as possible with detailing the potential themes and occurrences of this adventure. I run sessions that last approximately 4 hours, so I take breaks at an appropriate mid-point to have a moment to decrease tension and relieve any built up stress from high conflict moments.
Content warnings
Safety tools used




