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Myth-Speaker: Become a Living God! | PF2E | Mythic
With the death of the God of war, a titan begins a rampage of destruction. Amass a following of your own- can you slay it before it's too late?
$20.00
/ Session
Details
Weekly / Wednesday - 1:00 AM UTC
Dec 17 / Session 23
Session Duration / 3ā4 hours
Campaign Length / 20ā30 Sessions
6 / 6 Seats Filled
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Schedule
About the adventure
Mythic power awaits you in the continent of Iblydos! In this campaign, you will... šGain mythic power, which will only grow as you perform mythic deeds! š¦Face off against powerful monsters from Greek myth! šļøAmass a following - as you become one of the living gods of legend! āļøStart at level 1, and progress all the way to level 20!
Game style
Rule of Cool (RoC)
Game themes
Meet the Game Master
2 years on StartPlaying
314 games hosted
Highly rated for: Creativity, Knows the Rules, Rule of Cool
Average response time: Under 1 hour
Response rate: 100%
About me
I've been playing & GMing TTRPGs since the late 90s with D&D 3.5. There's something incredibly special to me about a group of 4-6 people coming together at a table to tell a story with ups and downs, party members discussing combat strategy amongst each other, and figuring out the right path to go forward. As a Game Master I believe my gamemastering style could best be described as a "beer and pretzels" kind of game; A casual environment with a strong emphasis on player fun. I take two different approaches to make sure that you have the best experience possible at the table: 1) Full Transparency. Whenever I make a ruling, I will give my reasoning along with the ruling. Any hidden dice rolls that are made during the session will be made available to view after the session (via dice stats). Additionally, I try to give out DCs before rolls are made to ensure that the stakes are properly set. I want to foster a safe play environment of trust and I believe that trust is something that should be earned. 2) I like to take a "Fun First" approach when it comes to rules. If the game's rules would require you to spend a ridiculous amount of time to do a simple action (i.e. drink a potion), I'll do some research into what the game has that mitigates it, or come up with houserules to mitigate any "feel bad" moments that these rules incorporate. Obviously there's enjoyment to be found in working within any rules constraints, so this is usually on a case-by-case basis on items that are persistent pain points. Overall, I strongly believe that my role is as a facilitator for the group to tell the story they want to tell. If the group wants to get up to whacky antics it's my job to hold a straight face and introduce respective consequences, and if the group wants to tell a serious story about overcoming difficulties it's my job to introduce road blocks along the way.
View Profile āCharacter creation
Creating your character
š¢Level 1 š¢Gradual Ability Boost š¢Uncommon & Rare Ancestries Allowed š”Uncommon/Rare Archetypes/Feats/Spells are on a case by case basis. š“No Mythic Powers (yet!) Those will be obtained in the adventure path.
⢠No experience needed! New players are encouraged to join ⢠All content needed to play is provided. ⢠Characters are level 1 ⢠Gradual Ability Boost; No free archetype, no Mythic (yet!)
What to expect
Preparing for the session
š¢ Discord Account š¢ A working microphone for voice chat š¢ A browser and computer capable of running Foundry VTT š” A Pathbuilder Account (Recommended but not Required) Rules research is not required but encouraged; I will do what I can to make the rules of the game easy to digest and explain how they work in-play.
What Duncan brings to the table
I will provide players with a fully outfitted adventure module that includes high resolution splash art, special effects, and automated character and NPC sheets. Additionally, I will rescale encounters depending on group difficulty preference and bring a high-quality server for optimal play.
Homebrew rules
N/A
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Duncan creates a safe table
I will be utilizing a Safety Tools module to ensure that players may anonymously let me know if a line or veil has been crossed. The following will NEVER appear in my games ā Sexual Assault / Non-Consensual Sexual Encounters ā Pet/Animal Death
Content warnings
Safety tools used



