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Red Hand of Doom (5.5/2024 Rules)

Red Hand of Doom (5.5/2024 Rules)

The land of Elsir Vale, a thinly populated frontier region, will soon be ablaze with war. Can you thwart the Red Hand of Doom before it's too late?

TYPE

Campaign

LEVELS

5–10

EXPERIENCE

Intermediate

AGE

18+
FULL
$15.00

/ Session

Details

Bi-weekly / Sunday – 1:00 AM UTC

Aug 3 / Session 2

2–4 Hour Duration

4 / 4 Seats Filled

Schedule

Sun, Aug 03 | 1:00 AM – Session 2

Sun, Aug 17 | 1:00 AM – Session 3

Sun, Aug 31 | 1:00 AM – Session 4

About the adventure

This game is for players that enjoy challenging combat, high-stake scenarios, and exploration into dangerous lands. This campaign is an adventure module from 3.5, redone for 5.5e/2024 D&D. Red Hand of Doom follows a group of adventurers who have entered the Elsir Vale, a thinly populated frontier region. The party discovers a massive hobgoblin horde that is fanatically devoted to the dark goddess Tiamat and led by the charismatic half-dragon warlord Azarr Kul. To stop the horde, players have to muster the inhabitants of the Vale, battle hobgoblins, giants, and dragons, and defeat an overwhelming enemy.

Game style

Combat Heavy

Rules as Written (RaW)

Rule of Cool (RoC)

Meet the Game Master

5.0

(6)

3 years on StartPlaying

41 games hosted

Highly rated for: Creativity, Rule of Cool, Storytelling

Average response time: 9 hours

Response rate: 100%

About me

I've been playing D&D for over 8 years and DMing for about 6 years. I have DM'd for many different people over the years in multiple different settings and campaigns. My goal is for everyone at the table to enjoy participating in a collaborative group storytelling experience full of life, intrigue, challenging combat, and more. Even if I am running a premade adventure, I plan to make everyone get the spotlight and have their own personal stories and growth within the game world. If you have any questions or inquiries just message me and I'll get back to ya.

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Character creation

Creating your character

All WOTC published content under the new 2024 rules allowed during character creation Level 5 Advancement Type: XP HP Type: Choose. If you choose rolled (manual) you roll with advantage Use Prerequisites On Use Encumbrance Point Buy 1 Uncommon magic item and 1 common magic item 500 GP (Can be used to purchase nonmagical equipment prior to start)

The current party

World Tree Barbarian, Abjurer Wizard, Oath of Devotion Paladin

What to expect

Preparing for the session

To prepare, message me on here with answers to the following questions; What kind of campaign are you looking for? What is your preferred split of combat/social interaction/exploration? Do you have any problems with anything written in this listing? Do you have any questions for me?

What Carson brings to the table

I provide a relaxed and encouraging environment, eager to see what my players can think up to solve the number of problems that come their way. I don't typically do voices but I try my best to give the players back the same energy they give me. I adapt my games to suit the players and their character.

Homebrew rules

I run the game loosely RAW. What this means is that I don't have any official homebrew rulings but may make some in the heat of the moment for things like rule of cool, RAI, or to simply allow for the game to run more easily. The only rule change added is when rolling for HP (if chosen) roll with advantage.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Carson creates a safe table

I will individually be speaking to each player prior to the campaign to ask about their game preferences, as well as during session 0. My games do not go into the far extremes in a way that would be unexpected of a typical D&D game.

Content warnings

Safety tools used

Frequently asked questions