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Obojima 5e: Beyond the Tall Grass | š³ļøāā§ļøš³ļøāš | Lvl 1-20
On the island of Obojima, the days are slow, the tea warm, and even the frogs have secrets, perfect for adventurers seeking an unforgettable journey.
$30.00
/ Session
Details
Weekly / Thursday - 10:30 PM UTC
Session Duration / 3 hours
3 / 6 Seats Filled
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About the adventure
Welcome to Obojima, a lush, spirit-touched island where sleepy villages, enchanted forests, and magical oddities exist in gentle harmony. In this cozy, roleplay-focused campaign, youāll explore the simple joys of island lifeāsharing tea with talking animals, tending to your herb garden, learning spells from wandering spirits, and occasionally solving a mystery that drifts in on the ocean breeze. Inspired by works like Frieren: Beyond Journeyās End, Studio Ghibli, and slice-of-life fantasy, this game invites you to slow down, savor the world, and form heartfelt bonds with your party and the islandās curious inhabitants. While danger may find its way to your doorstep from time to time, itās the quiet momentsāthe shared meals, the firefly-lit strolls, the chance encountersāthat shape your story. This game is ideal for players who enjoy character-driven storytelling, collaborative worldbuilding, and exploration without the constant pressure of combat or high-stakes drama. Whether you're a new player looking for a gentle start or a veteran adventurer seeking something softer, Obojima offers a space to breathe, wonder, and grow. Come with curiosity, a kind heart, and maybe a snack for the local yokai, thereās always something magical waiting just around the corner.
Game themes
Meet the Game Master
About me
š¶ Hello adventurers! Stay a while and listen as we embark on a fantastic journey! š¶ You can call me Mashby. I've been playing Dungeons & Dragons since 2e when I was a teenager. My favorite system was definitely 3.5e and my longest running game has been in 5e. Previously I've worked as an animator and production designer, and now I am an experience designer specializing in gamified learning. New players and folx with marginalized identities will find a safe space at my table, for it is my firm belief that all people deserve to create and have their stories heard. Collaborative storytelling is the portal through which we can explore the deepest dungeons and the furthest stars together.
View Profile āCharacter creation
Creating your character
Weāll be creating characters either before the game begins or together in session 0. This gives us time to tie your character into the world and ensure everyone feels comfortable with each otherās playstyle and backstory connections. Characters will start at Level 1, using standard ability score generation (either point buy or standard arrayāyour choice). This game focuses on storytelling over stats, so feel free to pick what feels right for your character. Weāll be using the Obojima: The Isle of Wondersetting materials as the main source of flavor, backgrounds, and regional flair. The base ruleset will be D&D 5e, and youāre welcome to use official classes and subclasses from the Playerās Handbook, Tashaās Cauldron of Everything, or Xanatharās Guide to Everything. Homebrew and third-party options can be consideredājust ask! If you're new to D&D, no worries! Iāll happily guide you through the process. And if you already have a cozy or quirky character idea in mind, bring it! This is a world that welcomes bakers, mushroom foragers, broom-riding sorcerers, and frog-summoning bards with open arms.
What to expect
Preparing for the session
You will need a Discord account, a decent mic or headset and some excitement for cooperative storytelling!
What GM Mashby brings to the table
ā Safe & inclusive space ā Wealth of experience teaching new players ā An animated world that changes from your actions ā Detailed maps & animated tokens ā Foundry VTT: a powerful software with dynamic lighting and special effects capabilities
Homebrew rules
Potions as Bonus Actions: Drinking a healing potion takes a bonus action, not a full action Combat is Rare and Narrative: While combat can happen, it's usually narrative and quick. Donāt build exclusively for damage; focus on flavor, fun, and flexibility. Death Isnāt the End (Always): Depending on story circumstances, death may result in unusual consequences (spiritual echoes, yokai bargains, ghost tea...).
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How GM Mashby creates a safe table
Creating a safe, welcoming space for everyone at the table is a top priority. To support open communication and emotional safety, weāll be using a three-tiered safety system before and during gameplay: 1. RPG Consent Checklist Before we begin, all players will be asked to complete a private RPG Consent Checklist. This helps everyone understand what topics are welcome, what should be avoided, and where individual boundaries lie. This includes both hard limits and āsoftā topics that require sensitive handling. 2. Lines & Veils Weāll also use a Lines and Veils document, which weāll review together during Session 0. Lines are content that will not appear in the game at all. Veils are topics that may exist in the world but will be handled off-screen or with narrative distance. This ensures everyone is on the same page about tone, boundaries, and expectations. 3. X-Card System During play, weāll use a digital or verbal version of the X-Card. If anything makes a player uncomfortable, they can say "X," type it in chat, or send me a private message, and the scene will immediately pause or shiftāno questions asked.
Content warnings
Safety tools used

