Haunted Mansion Horror Mini Campaign
Explore a haunted house’s tragic history, face sinister monsters, and prevent evil from spreading beyond its walls.
$25.00
/ Session
Details
Weekly / Thursday – 4:00 PM UTC
Aug 21 / Session 6
Session Duration / 3–3.5 hours
Campaign Length / 8–12 Sessions
4 / 6 Seats Filled
Report Adventure
Schedule
About the adventure
The house has stood abandoned on its lonely hilltop, brooding quietly over the ruins of a once thriving town for decades. No one has lived within its walls since the night a terrific storm flooded the coastal town below—and since a tragedy struck down the noble family that once dwelt within—but now, the mansion has attracted the attention of a curious group of adventurers. What is the truth behind the tragic past that empowers the evil that grips the mansion today, and what might happen to the world of Golarion if the sinister influences that grow within these haunted walls are allowed to build beyond the breaking point? Malevolence is a horror-themed adventure for 3rd-level characters written by James Jacobs featuring sinister new monsters, mysterious magical items and spells to discover, and a fully-detailed haunted house for players to explore, exorcise, and endure. With an immersive method of researching the history and truths of the mansion's macabre secrets through visions, dreams, and good-old fashioned ghost-hunting and investigation, Malevolence is ready to test the limits of any heroic party's bravery! This is a short-term campaign that should take players from 3rd to 6th level - it should take no more than six weekly sessions of three hours to complete. We will be playing over Discord and the Foundry VTT (hosted on Forge).
Game style
Dungeon Crawl
Rules as Written (RaW)
Puzzle / Mystery Focused
Tactical / Crunchy
Game themes
Meet the Game Master
About me
Greetings, adventurers. My name is George, and I have been immersing myself in TTRPGs since around 2001. My journey into the realm of Game Mastering took a serious turn with the release of Pathfinder. My background in theatre, history, and education has been instrumental in shaping my GM style, which emphasizes dramatic conflict, challenging decisions, and character development. I’ve had the pleasure of engaging with a diverse and international player population, both online and in person. This experience has enriched my understanding of the game and its global appeal. The games I run are primarily drawn from official Paizo publications for Pathfinder, supplemented by key resources from publishers like Kobold Press and Sly Flourish. In each campaign, I make it a point to engage with the player characters’ backgrounds. This begins with a session zero where we collaboratively create characters that align with the theme of the campaign. Each campaign I run is a unique world unto itself. I strive to create a distinctive and consistent atmosphere for each one, whether it’s the dark and grim tone of a horror campaign or the epic battles of a high fantasy adventure. Some campaigns may include unique mechanics tailored to their theme. My games, even when played remotely online, aim to emulate the feel of a traditional tabletop experience as much as possible. I prefer to keep technology from overwhelming the gameplay, allowing us to focus on the human elements of the game - the people around our virtual table. I am always available to answer questions through this site. If you have any doubts before signing up for a session, please contact me. I am always eager to hear from established parties who are looking for a new GM. Whether you have already been gaming together, or you are a group of friends, coworkers, or a family group, I would love to embark on an adventure with you. I am also open to requests from existing/ongoing groups for a specific campaign for your party. Whether you have a published module in mind or just an idea that you’d like to develop, I’m here to help you play the game you want to play! Remember, the essence of tabletop gaming is to have fun and create memorable stories together. Let’s roll the dice!
View Profile →Character creation
Creating your character
Player characters will start at 3rd level, and should reach 6th level at the end of the adventure. Characters should be created in consultation with the GM before the first session, though we will try to create a group background together during session zero. You will find a campaign guide on Discord with information about building appropriate characters for this adventure. Please note that this campaign emphasizes investigation and research skills, and as such is the ideal place to try out some of the classes that thrive in those challenges, including the Investigator, the Bard, the Thaumaturge, and some Rogues. We will be using the Free Archetype option, so that you can begin with an archetype at level 3 without delaying your class progression. As normal with Pathfinder 2E, we will be using the "character wealth by level" table so that you can select appropriate equipment before the start of the game.
What to expect
Preparing for the session
A good quality microphone (preferably a headset) is required to use Discord. I also strongly encourage players to use video during games. Games using video conferencing are usually more enjoyable for all parties, as video prevents misunderstandings and miscommunication. In addition you will need (free) accounts for Discord and Forge - the site hosting our Foundry VTT session.
What George brings to the table
All handouts, maps, art, and character-building resources will be provided electronicaly either through Foundry or Discord. You do not need to make any other purchases to participate in this game.
Homebrew rules
We will be using the free archetype optional rule, and because of the starting level you'll be able to start with your archetype in full play.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How George creates a safe table
This is not a typical Pathfinder adventure. While players can use their combat skills and magic to avoid danger in the short term, successfully completing the adventure relies on investigative skills. During our session zero we will discuss any potentially sensitive subjects that we wish as a group to avoid. The grim tone of the campaign is not merely atmosphereic: the adventure includes themes of domestic violence, child murder, and animal death, that some players might wish to avoid altogether. Any language or behaviour that makes other players feel unwelcome or uncomfortable at the table will not be tolerated.
Content warnings
Safety tools used