Lowlife | Los Angeles Sandbox | Thin-Blood Crime Campaign
In 2025 Los Angeles, thin-blooded criminals navigate street crime, shifting loyalties, and unseen threats in a fight to survive and gain influence.
$16.99
/ Session
Details
Weekly / Friday – 4:00 AM UTC
Jul 18 / Session 3
3–4 Hour Duration
4 / 5 Seats Filled
Schedule
About the adventure
“Lowlife” is a grounded, street-crime-focused horror campaign set in the sprawl of modern-day Los Angeles. Players take on the roles of newly “awakened” thin-blooded criminals— caught between life and death, with no clear explanation and no guide. You’re not part of some ancient order or secret society. You’re a question mark with a criminal record and a burner phone, dropped into a city already cracking from the pressure of corruption, surveillance, and mafia power. The campaign centers on survival, strategy, and the slow, dangerous climb from the gutter to something resembling control. Gameplay revolves around the dirty mechanics of street life: petty theft, extortion, smuggling, dealing, enforcement, and the kind of favors that don’t get written down. You’ll deal with violent landlords, hustlers, gang affiliates, overreaching cops, crime families, and worse — all while staying off the radar of things that see you as a disposable nuisance. Reputation and trust matter. Knowing the right person at the right moment can change everything — or blow up in your face. You’re not building empires; you’re just trying to get your next job done without ending up in the L.A. River. Because all players are Thin-Bloods — , unpredictable, and beneath notice to most of the supernatural world — the campaign offers a rare twist: the daylight hours are still accessible with the right alchemy skill. Day becomes more than a danger — it’s a strategic window that most others can’t use. Surveillance jobs, breaking into places the full-blooded avoid, daytime trades, or making moves while the city’s real predators are asleep — it all adds a new layer to how you operate. Sunlight is no longer just something to fear. It’s a tool — if you’re bold (or desperate) enough to use it. With influences drawn from crime storytellers like Martin Scorsese, David Lynch, Francis Ford Coppola, David Chase, Takashi Miike, Seijun Suzuki, Sergio Leone, and John Hillcoat, Lowlife is a slow-burn descent into criminal ambition, moral decay, and supernatural tension. It’s a campaign about desperate people in a city full of indifference — people who were forced into a situation they couldn't imagine, and how long they're able to adapt, and overcome the forces moving against them.
Game themes
Meet the Game Master
About me
I’m a storyteller focused on grounded, character-driven narratives that explore power, loyalty, and survival in hostile, complex worlds. My campaigns draw heavy inspiration from organized crime dramas, psychological thrillers, and the harsh beauty of the Western states and Northern Mexico—regions I know intimately and build into my worlds with care and accuracy. I mainly run Vampire: The Masquerade 5th Edition, a game system that thrives on moral ambiguity, factional tension, and the constant push-and-pull between survival and control. My games emphasize cultural depth, political nuance, and long-form arcs where every action has weight. I spend a great deal of time developing living, reactive settings—cities, factions, and families that grow, fracture, or fall based on your choices. As an audio professional, I create original music and sound effects tailored to each campaign. That includes in-world songs, atmospheric scores, and dynamic sound effects—all crafted to elevate the mood and immerse players more deeply in the story. When you play at my table, you’re stepping into a world with a heartbeat. Whether you’re surviving the brutal heat of the Mojave or maneuvering through the shadowy politics of undead Los Angeles, my games deliver a grounded, story-first experience where your choices drive the world forward. Sessions are immersive, character-focused, and built to reflect the weight of your actions. I aim to create narratives that feel lived-in, dangerous, and meaningful—perfect for players who want to lose themselves in a setting that challenges them at every turn.
View Profile →Character creation
Creating your character
Character creation will be handled during session 0. Players are free to either choose a pre-made character, or make an original character by the vanilla VtM 5E rules. Character sheet will be created within Alchemy for easy use within the VTT. The Player's Guide and Core Rulebook is enough for the players, I can provide information on anything from the other books.
What to expect
Preparing for the session
Players will need to make a Alchemy VTT account, and a Discord Account. No purchases are necessary on either website. Once a player has joined the Alchemy room, they will be able to easily choose a premade character or make an original one. During session zero, or when a player first joins, I will make sure to go over the essential rules, however everything they need to know will be mostly within Vampire: The Masquerade 5E Core Rulebook and Player's Guide which can be accessed in the Alchemy Room. Campaign rules and guidelines will be sent in a pdf file.
What D'Antonio brings to the table
As your Game Master, I deliver a cinematic, theatre-of-the-mind experience crafted for players who want more than just dice and dialogue. Every session is supported by custom artwork, photographed backgrounds, and immersive audio that goes far beyond ambient noise. Gunfire has weight (sound effects), voices echo in abandoned urban buildings, and night clubs crank with punk rock and modular techno, and original songs that reflect your the mentality of characters in the world—sometimes even telling your story. I voice every NPC with care and personality, making conversations feel grounded and alive. With my background in sound engineering, I shape each scene with a level of audio detail rarely seen in TTRPGs. This is storytelling with a pulse—built to pull you in and not let go.
Homebrew rules
This Campaign is Thin-Blood only, all players must play as a Thin-Blood Vampire.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How D'Antonio creates a safe table
During Session 0, the Game Master and Players come together to discuss the campaign’s rules, expectations, and tone. The GM explains the setting, system mechanics, themes and concepts, while players share their character ideas and establish boundaries. This session also covers the group’s play style, scheduling, and etiquette, setting the foundation for a smooth, respectful, and immersive campaign experience.
Content warnings
Safety tools used