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Out of the Abyss
Captured, defeated, weak, Can you escape the Drow prison and claw your way from the underdark to the surface and feel the sun on your face once more?
$25.00
/ Session
Details
Weekly / Wednesday - 12:00 AM UTC
May 13 / Session 21
Session Duration / 3–4 hours
Campaign Length / 1–15 Sessions
6 / 6 Seats Filled
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Schedule
About the adventure
⚔️ OUT OF THE ABYSS ⚔️ “The dark is not simply empty. It hungers.” You were taken. Dragged in chains beneath the surface of the world, you awaken in the black heart of the Underdark. No sun. No law. No mercy. Imprisoned by the drow, your life has become a game for cruel masters and whispering shadows. The air tastes wrong. The stone bleeds. The creatures that await you should you escape do not just kill, they watch, they whisper... they change you. There are no heroes in the deep. No prophecy, no guiding light but the fire in your heart that you manage to carry within you. If you seek freedom, you must carve it out with your bare hands and broken soul. Survive. Escape. Endure. If you are strong enough, you may become the kind of hero the surface would deserves.
Game style
Rules as Written (RaW)
Roleplay Heavy
Combat Heavy
Game themes
Meet the Game Master
About me
As a long time TTRPG player in many formats and a recent master of the VTT arts in foundry, I have crafted environments from high resolution maps, dynamic lighting, sound effects, curated music and every bit of cutting edge virtual table top technology I can muster to bolster my robust experience as a storyteller in order to provide the most immersive and comprehensive virtual table top experience possible. I have integrated high level automations and unique features into my foundry table, including functional and easy to use looting, gathering and crafting systems, NPC merchants, and sleek quest log and journal management which are sure to provide the most elite, developed online DND experience you have ever had.
View Profile →Character creation
Creating your character
Character creation rules will be limited to surface dwelling beings in Faerun. Some exceptions may be considered. Artificers are not available in this campaign. Characters will be developed during session zero as well.
What to expect
Preparing for the session
You will need: -A computer capable of comfortable running foundry. -A microphone of decent quality -A standalone discord client (not in the web browser) -A sense of wonder.
What Squizard The GM brings to the table
I will provide Foundry VTT as well as top-tier maps, lighting, effects, token/portrait artwork and automations. My foundry environment has been painstakingly delivered over three years to deliver what I believe to be the cleanest and most user-friendly setup possible.
Homebrew rules
Homebrew rules will be voted on at session zero. Everyone will have the opportunity to present house rules.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Squizard The GM creates a safe table
A very in-depth session zero will establish safety tools which include x cards as well as other optional options such as stars and wishes that we can implement based on player wishes expressed when we meet. Safety and comfort is very important, and I am open to suggestions from all of the players at my table if there is something helpful they might want to see implemented.
Content warnings
Safety tools used

