Garkodia: Pokemon League Conspiracy (PTU – Beginners Welcome)
In Garkodia, pros battle for fame, fortune, and forbidden Regenesis Pokémon. Join the league—or be crushed by those who will do anything to rise.
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About the adventure
Prepare to enter Garkodia, a high-stakes, unforgiving region where the Pokemon League isn’t just a badge hunt—it’s a fight for survival. In this gritty setting, players encounter not only wild Pokémon but a brutal, power-hungry society. Garkodia is a place of rapid expansion, extreme ambition, and cutthroat alliances, where even Pokemon are treated as resources, and power is the ultimate currency. Expect a game rich in story and suspense, where choices matter and allies are hard to trust. Trainers will face powerful Gym Leaders with secret agendas, mysterious transformations that make Pokémon even more formidable, and villains who will stop at nothing to advance their goals. Danger is ever-present, and players will be challenged to adapt, survive, and outwit ruthless foes. In this adventure, players are free to pursue their own path, whether it’s bringing justice to the region, climbing the ranks of an elite society, or forging dark alliances to gain power. Combat is intense, and the role-play opportunities are rich—every encounter could mean life or death for your character. If you’re ready for an immersive, high-stakes journey through one of the darkest Pokémon regions, step into Garkodia and test your mettle.
Game style
Roleplay Heavy
Combat Heavy
Sandbox / Open World
Meet the Game Master
About me
I create rich, immersive tabletop experiences where the stakes are high and every decision matters. My games are story-driven and character-focused, set in dark and dynamic worlds filled with tough choices, compelling villains, and challenges that will make you think. Whether you’re new to tabletop RPGs or a seasoned player, if you enjoy deep roleplay, meaningful consequences, and strategic problem-solving, you’ll find a lot to dig into here. I thrive on designing intricate, multi-faceted villains that go beyond simple evil. These are characters with layers—calculating, ruthless, and intelligent foes that you can’t just overpower. You’ll need to think outside the box: trick them, bargain with them, or outwit them to stand a chance. But beware, their motivations run deep, and they are as capable of manipulating you as you are of them. I enjoy designing a wide range of adversaries—from layered, calculating villains with hidden agendas to classic over-the-top foes you love to hate. Some enemies will require careful strategy and clever thinking to defeat, while others are all about dramatic showdowns or satisfying justice. Whether you're negotiating with a morally gray mastermind or foiling a cartoonishly evil plot, expect memorable encounters that keep you guessing and fully engaged. For those who enjoy deep roleplay and strategic play, my games offer opportunities to forge your own path. Will you stand against corruption and fight for justice? Or will you make dangerous alliances and carve your own legacy in the shadows? The choice is yours, but every path comes with risks, and not all will survive unscathed. Whether you prefer to fight, negotiate, or deceive, my games will challenge you to think critically and push beyond your comfort zone. If you’re ready for an adventure full of peril, intrigue, and difficult choices, step into my world—just be prepared to face the consequences.
View Profile →Reviews (7)
Proficiencies
Players say this GM is great at:
World Builder
Knows the Rules
Creativity
Brought an interesting world to light, and had a unique spin on the existing universe the campaign was taking place in. In spite of me making choices that actively hindered my ability to perform as well as others in combat, I still felt able to contribute meaningfully. Always willing to allow our group to lead the adventure where we wanted to go and consistently challenged us both in-combat and with moral dilemmas over our course of action.
Character creation
Creating your character
1: The starting character conditions for this campaign are a level 4 trainer, 2 level 20 Pokemon, and $4000 starting money. You can spend your money on things before the campaign begins. 2: I will accept 90% of canonical Pokemon as your starter Pokemon. Restrictions are as follows: -Can't be legendary -Can't be shiny -Cannot have a base stat total in the real games of 500 or higher (Rules out most competent fully evolved Pokemon you could get at level 20 such as Gyarados, Nidoking, Lucario). -Can't be something capable of aerial movement that can carry a human. 3: Your human trainer must have at least 1 combat class, other than that they can be whatever they want. Combat class means classes that can engage in direct physical combat. This is primarily for balance between the player characters. 4: Warper is a banned class, and the PTU Discord universally bans it and considers it a mistake.
What to expect
Preparing for the session
The game is played on Foundry Virtual Tabletop. This is done in a browser. Voice chat is done through discord, as well as a lot of reference material in the text channels. You will need Discord and a mic. I will explain necessary mechanics during session 0, and help players continue to get up to speed on the mechanical side during the first session. I will be available for continued assistance and character creation issues.
What Warlord brings to the table
I bring over ten years of experience with Pokémon Tabletop Adventures, custom maps, and homebrew mechanics. We will play on Foundry Virtual Tabletop with my subscription to it. I voice all NPCs for a fully immersive experience, adding atmospheric music for key moments. This is a high-stakes game where creative role-play, strategic combat, and personal choices shape the world around you. Combat sticks primarily to the mechanical rules, but exceptions for things can be made to fit the RP better.
Equipment needed to play
Microphone
Computer
Internet
Headphones
Platforms used
Safety
How Warlord creates a safe table
Session 0: I will give time to each player, either together or individually as time allows, primarily focusing on assisting with character creation and getting any new players used to Pokemon Tabletop United and Foundry. During Session 0, we will also go over personal lines and veils for each player. I will be available regularly to help with character creation before and after session 0, and it is also recommended to work on character creation during session 0. Lines and Veils: During session 0, lines and veils can be outlined for what things you do not want to appear in the campaign, and to only be in the background. In the campaign's discord channel, there will be a place where you can also choose to add or remove triggering things you don't want to appear in the campaign at any such time. Luxton Technique Discussion: During session 0, we will go over how much and in what capacity we want certain triggering content to appear or not appear. Stars and Wishes: There will be a channel in the discord server for the campaign for stars and wishes. Here, you can put what you especially enjoyed about sessions and want to see more of, as well as wishes for what you want to see in the future and directions for future sessions.
Content warnings
Safety tools used
Additional tables
1 available
Weekly / Saturday – 12:00 AM UTC
1 / 5 Seats Filled