Land of Lycans | Roll20

Land of Lycans | Roll20

Nine moons shape the beasts within us. In a world where lycanthropy is the norm, everything goes bump in the night.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
2 SEATS LEFT
$18.00

/ Session

Details

Weekly / Friday - 12:00 AM UTC

Session Duration / 3–4 hours

3 / 5 Seats Filled

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Schedule

Meet your party members

3/5

About the adventure

In Velmire, the moons do more than light the night sky—they define what you are. Lycanthropy isn’t a curse whispered in taverns; it’s life. Entire societies shift beneath the influence of nine moons, each governing a different strain of the beast within—feline, avian, rodent, aquatic, even insectoid. Most learn to live with their transformations. Some suppress them. A few seek mastery. You are one of the Moonmarked—born under multiple lunar signs, gifted and cursed in equal measure. As the moons circle, combinations of full phases trigger strange effects: unstable transformations, prophetic dreams, or violent bloodlust. Most folk avoid traveling under certain skies. But something has shifted. The Shadow Moon, Umbrac, stirs. This campaign blends survival, identity, mystery, and transformation. You’ll explore a world built around lycanthropy: from moon-aligned guilds and cursed bloodlines to secret rites and dangerous lunar phenomena. Players must navigate shifting alliances, factional tensions, and their own inner beasts. Will you become Integrated—fully harmonized with your lycanthropic nature—or fall to your own frenzy. Gameplay Features 🌓 A unique moon-based lycanthropy system with deep transformation mechanics 🌕 Political intrigue and societal systems based on lunar alignment 🌑 A rich calendar-driven world with shifting lunar events and eclipses 🐾 Custom beasts, transformation paths, and moon-specific powers 🌗 Emphasis on identity, self-mastery, and the nature of control Session Style Roleplay-forward with strong narrative arcs Rule-of-cool encouraged where it serves story Custom content and world-specific rules explained clearly and accessibly.

Game style

Rule of Cool (RoC)

Combat Heavy

Roleplay Heavy

Meet the Game Master

4.8

(6)

2 years on StartPlaying

18 games hosted

Highly rated for: World Builder, Visual Aid, Teacher

About me

Allow me to be your guide through the realms of imagination. I'm passionate about creating immersive and player-centric campaigns where your characters take center stage. In my games, it's not just about the plot; it's about your story. I believe that the heart of every great adventure lies in the characters and their personal journeys. I'm dedicated to weaving your backstories into the narrative, allowing your pasts to shape the present and future of our shared adventure. Your choices matter, and your character's growth is at the core of our storytelling. Whether you're a seasoned role-player or new to the world of tabletop RPGs, I'm committed to making your experience memorable and meaningful. What to Expect: Engaging narratives that evolve based on your character's history and choices. A collaborative storytelling experience where your ideas and backgrounds are valued. A friendly and inclusive atmosphere where everyone's voice is heard. A focus on character development, role-playing, and immersion. Book a Session: Ready to dive into an unforgettable adventure? Let's connect and start crafting your character's destiny. Feel free to message me if you have any questions or if you're ready to begin your tabletop RPG journey with me as your guide.

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Character creation

Creating your character

We will do character creation before session 0, and during session 0 we will establish connections between characters.

What to expect

Preparing for the session

You will need a microphone, a free roll20 account, and a free discord account.

What Randy brings to the table

As your GM, my priority is to create a story you’ll remember—and one that you feel a part of. This campaign isn’t just about surviving the world of Velmire; it’s about shaping it through the choices your character makes and how they wrestle with their own inner beast. Here’s what you can expect at my table: 🎭 Immersive Roleplay & Collaborative Storytelling I fully support deep character arcs, meaningful choices, and strong roleplay moments. Expect to face moral dilemmas, inner conflict, and opportunities to express who your character is beyond the sheet. I play NPCs with unique personalities and motives, and love when players invest in the social and emotional fabric of the world. ⚔️ Cinematic Combat with Tactical Depth Combat is meaningful, fast-paced, and narratively rich. I lean into cinematic descriptions and encourage creative solutions in battle. I use custom mechanics for transformations, lunar effects, and beast abilities to make lycanthropy feel unique and dangerous. Tactical players will find plenty to dig into, but the Rule of Cool is always on the table—especially when it elevates drama or character moments. 🌕 Homebrew with Clarity This campaign includes custom lycanthropy mechanics, lunar event tracking, and a unique transformation system. But don’t worry—I explain everything clearly and make sure you have easy reference tools. You’ll never be lost in the crunch. My goal is for mechanics to deepen immersion, not distract from it. 🛠️ Tools & Resources I Provide Quick-reference guides for your lycanthropic strain A lunar calendar tracking major events and eclipses Session recaps and narrative summaries Discord for out-of-game RP and community Optional visuals, maps, and art inspiration If you're looking for a game where you can unleash the beast, and leave your mark on a mythic world shaped by the moons, you've found your seat at the fire.

Homebrew rules

- Critical hit damage is max die damage plus your role. (Ex. with a Longsword that does 1d8+5. You deal 8 automatically, then roll and add 1d8+5), - Dying Breath, this is an optinoal mechanic where if you fall to 0 HP, instead of KO, you can choose to permanently die. But as a reaction you get one final turn and everything you do is a critical hit. - Lycanthropy rules are too complex to put here, but I will provide them once we field a full party - 1 gold is roughly equivalent to 1 USD. This makes it much easier on us all to conceptualize if for example, a room at the tavern is cheap (18gp = Bates Motel) or expensive (280gp = VIP room). Forget all other currency (cp, sp, pp) there's enough math in DnD already.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Randy creates a safe table

We will do a Session 0 with Lines and Viels to set the tone, and Stars and Wishes to keep the game being what you want.

Content warnings

Safety tools used

Frequently asked questions