Land of Lycans | Roll20

Land of Lycans | Roll20

Dungeons & Dragons 5e | Campaign

2 NEEDED TO START
$18.00

/ Session

Details

Weekly / Friday - 1:00 AM UTC

3-4 Hour Duration

1 / 5 Seats Filled

Requirements

Experience required: Open to all

Age: 18+

This game will begin once 3 players have joined
About the adventure

In Velmire, the moons do more than light the night sky—they define what you are. Lycanthropy isn’t a curse whispered in taverns; it’s life. Entire societies shift beneath the influence of nine moons, each governing a different strain of the beast within—feline, avian, rodent, aquatic, even insectoid. Most learn to live with their transformations. Some suppress them. A few seek mastery. You are one of the Moonmarked—born under multiple lunar signs, gifted and cursed in equal measure. As the moons circle, combinations of full phases trigger strange effects: unstable transformations, prophetic dreams, or violent bloodlust. Most folk avoid traveling under certain skies. But something has shifted. The Shadow Moon, Umbrac, stirs. This campaign blends survival, identity, mystery, and transformation. You’ll explore a world built around lycanthropy: from moon-aligned guilds and cursed bloodlines to secret rites and dangerous lunar phenomena. Players must navigate shifting alliances, factional tensions, and their own inner beasts. Will you become Integrated—fully harmonized with your lycanthropic nature—or fall to your own frenzy. Gameplay Features 🌓 A unique moon-based lycanthropy system with deep transformation mechanics 🌕 Political intrigue and societal systems based on lunar alignment 🌑 A rich calendar-driven world with shifting lunar events and eclipses 🐾 Custom beasts, transformation paths, and moon-specific powers 🌗 Emphasis on identity, self-mastery, and the nature of control Session Style Roleplay-forward with strong narrative arcs Rule-of-cool encouraged where it serves story Custom content and world-specific rules explained clearly and accessibly.

Game style

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Combat Heavy

“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.

Roleplay Heavy

“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.

5.0

(5)

1 year on StartPlaying

Highly rated for: World Builder, Visual Aid, Voices

Additional details

How to prepare

You will need a microphone, a free roll20 account, and a free discord account.

What I provide

As your GM, my priority is to create a story you’ll remember—and one that you feel a part of. This campaign isn’t just about surviving the world of Velmire; it’s about shaping it through the choices your character makes and how they wrestle with their own inner beast. Here’s what you can expect at my table: 🎭 Immersive Roleplay & Collaborative Storytelling I fully support deep character arcs, meaningful choices, and strong roleplay moments. Expect to face moral dilemmas, inner conflict, and opportunities to express who your character is beyond the sheet. I play NPCs with unique personalities and motives, and love when players invest in the social and emotional fabric of the world. ⚔️ Cinematic Combat with Tactical Depth Combat is meaningful, fast-paced, and narratively rich. I lean into cinematic descriptions and encourage creative solutions in battle. I use custom mechanics for transformations, lunar effects, and beast abilities to make lycanthropy feel unique and dangerous. Tactical players will find plenty to dig into, but the Rule of Cool is always on the table—especially when it elevates drama or character moments. 🌕 Homebrew with Clarity This campaign includes custom lycanthropy mechanics, lunar event tracking, and a unique transformation system. But don’t worry—I explain everything clearly and make sure you have easy reference tools. You’ll never be lost in the crunch. My goal is for mechanics to deepen immersion, not distract from it. 🛠️ Tools & Resources I Provide Quick-reference guides for your lycanthropic strain A lunar calendar tracking major events and eclipses Session recaps and narrative summaries Discord for out-of-game RP and community Optional visuals, maps, and art inspiration If you're looking for a game where you can unleash the beast, and leave your mark on a mythic world shaped by the moons, you've found your seat at the fire.

Gameplay details

We will do a Session 0 with Lines and Viels to set the tone, and Stars and Wishes to keep the game being what you want.

Content warnings

Safety tools used

Lines and Veils

Open Door

Session 0

Stars and Wishes

How will character creation work

We will do character creation before session 0, and during session 0 we will establish connections between characters.

Players can expect

Combat / Tactics

Medium

Roleplay

Medium

Puzzles

Low

Experience level

Open to all

Platforms used

Roll20

Discord