The Hex Files

The Hex Files

Think the X-Files in a fantasy analog of revolutionary era Philadelphia, with a splash of National Treasure.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$25.00

/ Session

Details

Weekly / Friday - 2:00 AM UTC

Feb 13 / Session 26

Session Duration / 3 hours

5 / 6 Seats Filled

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Schedule

Fri, Feb 13 | 2:00 AM – Session 26

Fri, Feb 20 | 2:00 AM – Session 27

Fri, Feb 27 | 2:00 AM – Session 28

Fri, Mar 06 | 2:00 AM – Session 29

Fri, Mar 13 | 1:00 AM – Session 30

Fri, Mar 20 | 1:00 AM – Session 31

Fri, Mar 27 | 1:00 AM – Session 32

Meet your party members

5/6

About the adventure

This is a campaign about a party of investigators into magical threats to the people of a revolution-era fantasy America. Each chapter or adventure represents a new case assigned to your team. Magic and monsters are well known to exist, but most truly scary monsters in the old country were defeated ages ago; and magic is a rare thing. Your PC might be a rare magical individual, a skilled marksman, or keen inquisitive mind. Either way, you stand apart from the relatively mundane populace and the National Office of Inquisition has taken notice. Now you work for them alongside a team of other weirdos in hopes of getting to the bottom of what's causing the spree of occult crimes in your nascent country. There is an overarching plot that focuses on a grim government conspiracy, and your character's backstory/goals will be incorporated into the campaign. *** It is 1790 in the year of the Sunlord, and Dawnport is the capital of the new nation called Gloam. The emerging national government has assembled a taskforce of talented individuals overseen by the National Office of Inquisition. These special agents will investigate unexplained phenomena, combat supernatural threats, and recover dangerous artifacts in the service of their country. But some people are questioning why this new land has such a prolific number of occult crimes at all, and what the national government might be hiding. The Truth lieth yonder.

Game style

Combat Heavy

Roleplay Heavy

Meet the Game Master

4.9

(42)

Streamer
Neurodivergent
Teacher/Educator

3 years on StartPlaying

567 games hosted

Highly rated for: Storytelling, Creativity, Voices

Average response time: Under 1 hour

Response rate: 100%

About me

I have been Gamemastering tabletop roleplaying games (TTRPGs) for 24 years. This is not my hobby: This is my passion. I spend more time on content creation and honing my craft than on any other single thing in my life. I also have a background in theater and I worked as a mentalist (basically, a "mind reading magician") throughout college and grad school. I love performing and consider GMing to be a performance art. Each session is a show for you, about you, and starring you as players. My job is to keep you entertained and engaged.

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Character creation

Creating your character

Please create a level 1 character using 4d6 (drop the lowest). If you want to use any 3rd party content please ask me about it first. Please note that in this setting, most people are humans, elves, dwarves, gnomes, and halflings. You can play a more monstrous species for sure but most NPCs will be shocked and afraid of you, possibly mistaking you for a monster. You can create the character in roll20, DnD Beyond, in a PDF, on a napkin, or anywhere else as long as it is legible and you send me a copy.

What to expect

Preparing for the session

Please have a mic, computer, internet, roll20 account, and discord account. If you want to be on camera then have one of those too.

What DMinYellow brings to the table

I will bring the maps (mostly made by me), quirky NPCs, custom-curated soundscapes, and a repertoire of voices from 24 years of practice.

Equipment needed to play

Internet

Computer

Microphone

Safety

How DMinYellow creates a safe table

We will establish lines and veils in session 0.

Content warnings

Safety tools used

Frequently asked questions