A Galaxy Next Door

A Galaxy Next Door

Welcome to the USS Pollux, as a new member of the crew you will join them on the ships maiden cruise...

TYPE

Campaign

EXPERIENCE

Beginner

AGE

18+
About the adventure

The USS Pollux is on its initial shakedown cruise, a survey of a poorly understood Binary Star system where they are struck by a catastrophic event... The game will run every week (or every other week if a dedicated party is formed and the tempo needs adjusted) on Thursday, 5:45pm CST until the adventure is complete, after which it will restart with the same premise and scheduling.

Game style

Roleplay Heavy

Game themes
Cosmic Horror
Futuristic
1 NEEDED TO START
$25.00

/ Session

Details

Bi-weekly / Thursday – 10:45 PM UTC

Session Duration / 3.5–4 hours

2 / 5 Seats Filled

GAME MASTER

Michael

he/him

5.0

(12)

This game will begin once 3 players have joined

Each player will be charged when a session starts.

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Meet the Game Master

5.0

(12)

Less than a year on StartPlaying

Highly rated for: Creativity, World Builder, Inclusive

About me

My name is Mike and I would love for you to bring your characters to life at my table! As a Game Master with over 20 of experience and a keen interest in learning different systems, I have a firm understanding of what helps make these games work and, most importantly, where to bend those systems to fit YOUR story. I'm very comfortable making adjustments to the world and the playstyle to conform to what my players need; that includes sensitivity discussions, trigger considerations, and reflexive changes for in-the-moment issues. I pride myself on being very chill and adaptable as well as LGBTQIA+ and BIPOC-friendly. I tend to run RP-heavy games- though a good dungeon crawl is always something I am interested in. I enjoy solid backstories and character motivations and I want to build the best world your character can experience. I love to help players integrate themselves into the world- whether that is in Faerun, Eberron, or my own homebrew world. Many of my paid games are Dungeons and Dragons 5E (2014/2024 agnostic) but I have experience in World of Darkness (5E), Mothership, Cyberpunk RED, and an interest in expanding into games like Star Wars: Edge of the Empire, Pathfinder and more.

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Reviews (12)

Proficiencies

Players say this GM is great at:

Creativity

World Builder

Inclusive

Miracle Ginge avatar

Miracle Ginge

Michael has always been a flexible, diligent GM with a lot of compassion and ability to navigate player tension well and craft amazing stories with riveting narratives. Allows for truly player based roleplay and if youre having a hard day but still want to participate youre not shamed at all for it, he will help guide you to responses if needed! beyond that his flexibility allows player/character attitude to shine greatly. He's worth every penny and then some even if for a trial his games are so worth it!

chaoticsleepy avatar

chaoticsleepy

After being a player in one of Mike's campaigns for years now, I would highly recommend him to anyone looking for a DM for their table! Beyond being highly knowledgeable in all things TTRPG, he has a clear passion for character-driven storytelling and rich worldbuilding that make his games a delight to play in. He's always excited to work with you to bring your character's story to life. Furthermore, he's committed to making sure everyone at his table is not only having fun, but feeling safe and comfortable as well.

Eli's mom avatar

Eli's mom

I have been part of Michael's ongoing homebrew world D&D campaign for years now and I am always amazed with the detail of his world as it is revealed to the characters. I am also very appreciative of the logic of his decision making when we are flying by the seat of our pants and the rules in the books don't quite cover the situation. He's never afraid for one of the players to ask: "can I do this?" For those who are LGBTQ, he does also create a safe space for you to play, and his focus is always on the players having a fun immersive experience. He is also very open and responsive to any concerns or feedback, he is a GM that enjoys being a GM but also enjoys his players having a great time! And he has a wonderful enthusiasm for learning new games and settings if he is not familiar with it. I highly recommend Michael as a GM.

Lamelac avatar

Lamelac

Easy to work with. Open to player feedback. You got something you want to incorporate into your character? He'll help make it work with the parameters of the world you're in.

Amy Meszko avatar

Amy Meszko

Michael actually taught me how to play tabletop games. I'd always been interested, but I had no idea where to start and my social anxiety kept me on the sidelines. When I told him some of my character ideas, I was pretty surprised by the genuine interest he took in translating those ideas into a character that fit the system, but still maintained the original flair I had described. He also presented me with an entire cast of backstory characters that completely fit the vibe I had described, and were so much fun to play with, I was almost sad when our session zero ended. His GM-style is what I'd describe as Firm-Creative. From my experience, he's firm when it comes to the rules of his world and anything he made clear from the outset. He knows the rules of any game he's running and has done the research. It has never come as a surprise when he stated a particular plan of action would not work, because I kind of already knew that, but it was worth a try to ask. He's also firm but kind when it comes to enforcing any rules or boundaries that players have put in place, and he's skilled at conflict resolution. On the Creative side, I have asked to do some wild things in game. Diegetic, perfectly in-character, wild things. Every time I have done this, I can hear the co-conspiratorial tone in his voice as he allows me to roll on it, and I can tell that he's having just as much fun. Even if what I'm doing seems like it's about to derail the story train, he finds a way to incorporate whatever madness we did to the world, and often says the story and the world are better for it. He really loves collaborative story-telling, and sees his players as just as important to writing that story as himself. If you choose to play with Michael, you will likely find him to be: a fun co-conspirator, a storyteller with a hearty enjoyment of his player's participation, a creator of well-made and complex npcs (and he'll love it if you love them or hate them), a skilled time-manager, a helpful resource, and a caring collaborator. I couldn't recommend Michael more; he really does love the worlds he creates, and the players who want to make messes in that world.

Lach avatar

Lach

Mike has spoiled me. I wish I could have grown into a tabletop player with a crappy GM but, alas, I began with Michael- now, no other GM can compare. Truly, he's inventive, flexible, innovative, curious, enthusiastic, and absolutely down to educate himself on all the new content available. He's phenomenal and I have insanely high standards for how games can and should be run. 100/10. Would recommend heartily and thoroughly.

Character creation
Creating your character

Character concepts will be discussed and explored in a group Discord chat on my server as well as in DMs. Character creation can be done solo or as a group with any character not created before the first session being built at the beginning of Session 1, acting as the groups session zero. We will follow the character creation path from the Players Handbook and explore your characters history during the creation process! You can also do this alone if you wish.

What to expect
Preparing for the session

You will require the following: A Discord Account. A Roll20 Account. Microphone. Willingness to Roleplay and work with your fellow players.

What Michael brings to the table

I bring full official maps on Roll20, honest attempts at character voicing with deep and interesting roleplay and characterization with evolving character narratives. There is music, there is art and I work with you to help bring your unique character tokens to life. Character stories are considered and incorporated into the game and accounted for in the overarching gameplay. I lean into the Rule of Cool but like to maintain a certain degree of realism in terms of consequences. I have no interest in murder-hobo behavior, though I do entertain evil characters and games as long as the entire group is on board.

Homebrew rules

Weight Restrictions I DO enforce weight restrictions, make sure that your character is not weighing themselves down into encumbrance unless they have some other manner to transport things. Defenders on Rolls WIN ties. The situations are rare in DND where this applies but when rolls are directly opposing, aka Perception vrs Sneak rolls, if your end result is 15 and their end result is 15 then the one that initiated the check loses. (in this situation, if someone is actively sneaking and someone was actively searching, the defender is the person sneaking) Flanking Rules Flanking creatures roll at an advantage. A creature is flanked whenever engaged from the front and the rear and the flanking creature is the one to the rear. Additionally, a creature is considered flanked whenever they are engaged from three sides that does not include rear. On a Natural 20, Crunchy Criticals On the initial roll of a 20 on the D20, your character will automatically do a full max damage die as well as their damage roll + Bonuses. You then roll the D20 again to Confirm the crit and on a second 20 on the die, you apply the standard critical strike rules, plus the Maximum on the die for the initial 20. <div style='margin-top:1px'></div> Example: I roll a 20 to hit with my Longbow, my longbow normally does 1D8+3 damage. Since I rolled a 20 I now roll 1d8+3+8. If I roll to confirm my crit and succeed, I now roll 2D8+3+8 for my damage. <div style='margin-top:1px'></div> Confirming Crits: To confirm you will need to roll another Natural 20 If you do NOT confirm your crit, you roll 1D8+3+8 Skill Checks Natural 1s are NOT failures on skill checks, ensure that you are counting everything and give the full number because it is only a failure if it fails after bonuses. Skill checks are also not automatically a success on a natural 20, though I do weight successes and failures based on if they stemmed from a critical or not through roleplay. Magical Items and their Discovery A sufficiently high Arcana or History check will allow a player to identify a magical item at its base properties after a sufficient amount of time. If they succeed at a set amount above the DC they can realize that there are deeper mysteries within this item. Identifying Via a spell will automatically succeed in the basic discovery and will automatically tell a character if there are any deeper mysteries within. Utilizing the Identify spell again and Powering up the spell via consumption of its principle component, the Pearl worth 100gp, will allow the first Quirk to be unveiled. This act will also let the character casting the spell know if there is some Deep Magic tied

Equipment needed to play

Internet

Computer

Microphone

Safety
How Michael creates a safe table

I will provide a link to my general consent form to establish your baselines, after which we will review any particular concerns in a personal chat as well as outline things that might not be found on the form which will be added to the form as notes specific to each player (though kept private from the other players). The goal is to ensure that each players Lines and Veils are kept private so to prevent any potential weaponization or harassment in the worst case scenario.

Content warnings
Death
Safety tools used

Frequently asked questions