NIhkuma: New Age Campaign

NIhkuma: New Age Campaign

Enjoy the peaceful slice-of-life, that is, until something goes wrong, and it always does. How much knowledge is too much until it becomes harmful?

TYPE

Campaign

SYSTEM

LEVELS

3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
1 SEAT LEFT
$20.00

/ Session

Details

Weekly / Sunday - 3:00 PM UTC

Jan 11 / Session 24

Session Duration / 3.5–4 hours

Campaign Length / 32–132 Sessions

4 / 5 Seats Filled

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Schedule

Sun, Jan 11 | 3:00 PM – Session 24

Sun, Jan 18 | 3:00 PM – Session 25

Sun, Jan 25 | 3:00 PM – Session 26

Sun, Feb 01 | 3:00 PM – Session 27

Sun, Feb 08 | 3:00 PM – Session 28

Sun, Feb 15 | 3:00 PM – Session 29

Sun, Feb 22 | 3:00 PM – Session 30

Sun, Mar 01 | 3:00 PM – Session 31

Sun, Mar 08 | 3:00 PM – Session 32

Sun, Mar 15 | 3:00 PM – Session 33

Meet your party members

4/5

About the adventure

This campaign is set in the warring states period of Japan. Your clan, the Aoni were visited by strangers from even stranger shores across the ocean. They brought with them gunpowder weaponry, and their religion spread like wildfire. This game is about a dying age, the rise or fall of a nation. Since your clan has adopted the teachings of their newfound allies, there has been instability brewing in the underbelly; Your not-so-friendly neighbouring clans have taken offence and will surely move against you. All the while your people's faith is tested by the Elementalist monks, who cling to the old ways and make the transitionary steps difficult to tread. Your characters will begin their journey in the humble town of Furano, a town in between three borders; Who knows what awaits in the shadows? The game has homebrew elements that might be of interest, such as fighting stances for fighters, weapons, armor, and more. The first arc of the story is centered around establishing the tone of the campaign and the setting. It's important to slow down and enjoy the slice of life. Weapons do more damage for cinematic purposes, both to speed up the game and make combat brutal. You can't just rush into combat without a plan and expect to win, you'll need to work as a group and use your weapons wisely. In the next arcs... Well, we will see.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master

5.0

(35)

DMs Guild Writer

3 years on StartPlaying

449 games hosted

Highly rated for: Storytelling, Creativity, World Builder

Average response time: 2 hours

Response rate: 100%

About me

I tend to favour stories with thought-provoking plots. I reward my players for their efforts and creativity by granting their characters perks and unlockable items, depending on the outcome of a quest and the interactions they have. Hosting games has gotten me through some pretty tough times in my life; In many ways, DnD and the stories thereof are a big part of me. I'm confident we can make some great memories together.

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Character creation

Creating your character

Character creation will take place during session 0. I will guide you through the process and give you snippets of lore and other useful information along the way. We will start the campaign at level 3.

What to expect

Preparing for the session

A good mic, a decent internet connection, and the free version of Fantasy Grounds Unity. If you want to learn a few things before session 0, you can check out my world anvil page https://www.worldanvil.com/w/nihkuma-bluechi

What BlueChi brings to the table

I will provide maps, background music, sound effects, and non-player character images. I own most of the books and modules for 5e 2014.

Homebrew rules

- Temporary Exhaustion if healed from 0 HP. (Goes away after combat). - Attunement slots: 3 - Encumbrance: Variant. - Healing: Standard. - Inspiration: Standard. - Feats: Yes. - Flanking: Yes. - UA Material: Upon reflection. - Potions: Drinking a potion is a bonus action, administering one is an action. - Grenades: Throwing grenades in an action, unless you have the feat Grenadier (Custom), or you're playing a thief rogue; then it's a bonus action. - Armor: Nonmagical weapon damage resistance. Light, medium, and heavy armor give different resistances. - New weapons, firearms, feats, blood magic. -Stunts: Emphasising cinematic combat, PCs are rewarded bonuses for describing their actions with flair.

Equipment needed to play

Computer

Internet

Microphone

Safety

How BlueChi creates a safe table

There will be themes around gender roles, inequality, and scenes of graphic nature. I don't want any politics of any kind in my games as I'm trying to breathe life into the setting, nothing more. That being said, my goal is for everyone to walk away with a smile and have a great time. I will add you to a Discord group where we can talk about the game and what you can expect in more detail. We will be playing through Discord voice chat and Fantasy Grounds Unity.

Content warnings

Safety tools used

Frequently asked questions