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Remnants of Roth, Search of a Lost God

Remnants of Roth, Search of a Lost God

Enjoy a homebrew setting full of exploration, mystery, and political intrigue. Your party is tasked to search for the relics of a dead God.

TYPE

Campaign

LEVELS

1–12

EXPERIENCE

Beginner

AGE

18+
About the adventure

Enjoy a game where the players get a say of what the adventure holds. We allow players to choose any race and any class, no restrictions (no flying races). Please choose characters that you will have fun with as your party starts out with the quest to collect the remnants of a dead God in order to stop the turmoil that has corrupted the land. A game fill with exploration through different countries and cultures, you will be faced with trials, ruins, political intrigue as the multiple countries are at the verge of war and you believe that reviving a lost God is the only way to wish things back into peaceful times. There is a mix of lighthearted jokes and through comedic roleplay, and sinister corruption hiding in the shadows that players would need to decide to use either diplomacy, stealth, or fight head on as you decide who to trust and what to do with the objectives brought before you.

FULL
$12.00

/ Session

Details

Weekly / Sunday – 11:00 PM UTC

Jul 27 / Session 7

Campaign Length / 30–40 Sessions

4–5 Hour Duration

6 / 6 Seats Filled

GAME MASTER

Anstle

he/him

5.0

(10)

Schedule

Sun, Jul 27 | 11:00 PM – Session 7

Each player will be charged when a session starts.

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Meet the Game Master

5.0

(10)

DMs Guild Writer
Black
Published Writer

4 years on StartPlaying

101 games hosted

Highly rated for: Sets the Mood, Storytelling, Creativity

About me

I have played for a total of 9 years and professionally DM for 4 years. With a mix of 5e, 4e, Pathfinder, Starfinder, Cthulhu, and Heroes Unlimited, all of them are great, fun games (some having more quirks than others.) My goals for a campaign are not to kill characters off, but push each person's immersion to their highest peak and enjoyment. I am a Storyteller. Painting a story around your chosen characters for a voted theme is my specialty. I use an equal amount of roleplay and creative puzzles, with a bit of combat every session. And I look forward to seeing how each group finishes an Arc, for it is rewarding to see the differences in each groups playthrough.

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Reviews (10)

Proficiencies

Players say this GM is great at:

Sets the Mood

Storytelling

Creativity

patrick avatar

patrick

Played 52 sessions

The dm was very interactive with the players a very fun and engaging campaign overall

Michael avatar

Michael

Played 29 sessions

As a a DM for DND 5e He's got good voices, he can set the mood really well with both talespire and some noice music. And he makes the story of curse of strahd definitely engaging. Pretty good. Play as a twilight cleric called Hrafn.

Ryan avatar

Ryan

Played 28 sessions

Incredible DM for beginners and veterans alike! I was a brand new player when I joined his Curse of Strahd campaign, and Anstle/Gladdish was patient, gave great advice, had a VERY solid grasp on 5e's rules, and now that we're at the end of our 6-month campaign I feel so much more confident as a player thanks to him. All of this on top of him being a truly phenomenal DM and storyteller! He masterfully wove our characters and their backstories into the already existing history of Barovia, and the NPCs he played felt alive. He uses Talespire for some campaigns, but ours was in Roll20. His maps were always well-prepared, his fights well-crafted, and he always had something ready to go in his back pocket for any of our shenanigans - including werewolf cart-chases, impromptu seances, giant fights, and blowing up multi-story buildings. He also had music for every scenario! More than anything else though, Anstle was a legitimately funny person and a joy to play with. If you ever get the chance to join one of his campaigns, I can promise you won't regret it! :)

Saie Belton avatar

Saie Belton

Played 26 sessions

In our thrilling adventures, Gladdish’s expertise shines, weaving captivating tales with intricate detail. With a deep understanding of the rules, Gladdish keeps us engaged in dynamic encounters, where every NPC and foe adds layers of intrigue, ensuring our journey is always filled with excitement.

Duke avatar

Duke

Played 19 sessions

Anstle allowed me to join his Curse of Strahd campaign about 2 months after they started. In one of our first combat sessions, he allowed my barbarian to use the terrain to cause 6d8 damage to an enemy. Twice. Anecdotes aside, Anstle is an outstanding Game master that focuses on making the story and atmosphere immersive while still being fun with goofs abound! His combining of Grim Hollow and Curse of Strahd made for very interesting choices and fun sidequests! As a huge fan of the rule of cool, Anstle was exactly the type of Game master whose table I love to be at.

Kate Kearney avatar

Kate Kearney

I've been in 2 of Antsle's campaigns now (and a few short adventures/one shots) and it's great! He crafts great stories, great visuals, brings fun voices for NPCs, and works hard to ensure each character gets their time (in everyday RP and in the plot). He knows the rules, but theres always some allowance for "rule of cool." I'm sad I can only pick 3 of the tags below, because that's not enough.

Character creation
Creating your character

You may create one before or request help during session 0.

What to expect
Preparing for the session

No webcams needed, but a great mic, and a free account to the VTT voted for, and an eagerness to work together as a functional party

What Anstle brings to the table

g

Homebrew rules

Most if not all homebrew and optional rules are voted on at session 0.

Equipment needed to play

Internet

Computer

Microphone

Platforms used
Safety
How Anstle creates a safe table

Please discuss anything needed before session 0.

Content warnings
Cults
Death
Kidnapping
Safety tools used

Frequently asked questions

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