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Warhammer Fantasy- Restoring Karak Vlag
Join an expedition from Zhufbar to reclaim the Lost Keep, Karak Vlag! A Homebrew campaign by Bad GM Dan.
$20.00
/ Session
Details
1 player following this game
Weekly / Sunday - 12:00 PM UTC
Oct 25 / Session 46
Session Duration / 3.5–4 hours
Campaign Length / 1+ Sessions
6 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
WFRP 4th- Warhammer Fantasy Roleplay, is a grimdark low-fantasy game set in the venerable Warhammer world. Karak Vlag was lost millennia ago, but it has been seen that an expedition of dwarfs will reclaim it for Karaz Ankor. An Astromancer saw this trip, and had a vision of the dwarfs settling the Karak back into the real world. He convinced the Queen of Zhufbar to send an expedition to prove his vision correct. The party must work with the wizard to best prepare the trip, survive the trip, then delve into the magically unsealed ruins Join an experienced GM with over 20 years running games, and the host of multiple WFRP podcasts! New and experienced players welcome, I've taught quite a few people how to play WFRP, so don't worry about knowing the game from the start! I'll be running games through The Forge servers for Foundry VTT, we can have chat/video through Discord.
Game style
Hexcrawl / Exploration
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
I have been playing and running RPGs for over 20 years. I started with D&D 3.5, but now specialize in WFRP, Soulbound, and Pathfinder 2E. I am the host and GM of "A Grim Podcast of Perilous Adventure" (WFRP), "How Doomed Are We?" (Soulbound), and "Star Omens" (Starfinder 2E Playtest). I was also a player through the Extinction Curse campaign on the "Lost Omens Podcast." You can find me on YouTube (www.youtube.com/@ProfessionalCasual) and at professionalcasual.com.
View Profile →Character creation
Creating your character
We will create characters together in Foundry as part or all of our first session. Having a copy of the WFRP rulebook is helpful, but not necessary. Pregenerated characters are an option as well.
What to expect
Preparing for the session
Mic for sure, webcam if your comfortable with it. We'll go over how to use The Forge if you don't have an account already- it's easiest if you have a Google account to link it to. Having some knowledge of the Warhammer world is helpful, but not necessary.
What "Bad GM" Dan brings to the table
I will bring: preparation, experience, humor, and a shared goal of a good time! Music, especially during combat, Foundry VTT, and of course voices are all part of my shtick. I am usually a Rules as Written kind of GM, but Rule of Cool can override that at times with the right circumstances.
Homebrew rules
I allow characters to draw/change a weapon during a movement, cap Advantage at 5, and only gain one Advantage/Round, but other than that I don't change up the WFRP 4E ruleset much at all.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How "Bad GM" Dan creates a safe table
We'll discuss X Cards and other things to avoid/limit during our first game. If you're joining later we'll reiterate.
Content warnings
Safety tools used