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We Be 5e Goblins!

We Be 5e Goblins!

Dungeons & Dragons 5e | Campaign

About the adventure

The in/famous "We Be Goblins!" campaign, retold and reimagined in the D&D 5e system. Starting from little goblets, to reigning champions of the land, across Brinestump Marsh! You will meet several other tribes, their leadership structures, you can unite them or crush them. Also, avatars of evil are drawn to the Marsh, and they must be extinguished, by the winds of change you will be responsible for sowing! For those who don't know We Be Goblins, or need a refresher: You originally play little goblins who prove themselves and join other Goblin tribes in Brinestump Marsh. Eventually becoming chieftains, and ruling over a period of adventure. Quite straightforward, but good goblin fun!

Game style

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

4.8

(20)

1 year on StartPlaying

222 games hosted

Highly rated for: Creativity, Rule of Cool, Teacher

Average response time: 3 hours

Response rate: 100%

Game Master Reviews (20)

Proficiencies

Players say this GM is great at:

Creativity

Rule of Cool

Teacher

Kirk avatar

Kirk

New review

Played 4 sessions

John does a great job of providing a setting and immersing his players into that setting. He is one of a select few who are using a virtual tabletop system for GURPS, where it is less common. His play sessions are well-organized and laid out. Given the number of games John hosts, his out-of-session support is also outstanding. Lastly, his dedication to running weekly sessions at a reasonable rate is challenging to find in the GURPS world.

SnakeEyedBlaze avatar

SnakeEyedBlaze

Played 1 sessions

An incredible DM/GM. Really loves what he does and knows it inside and out.

August avatar

August

Played 14 sessions

I think John is a fantastic GM. He's very descriptive with the images and ideas he wishes to convey, and he is rather patient with newer players. He's a GM who knows how to have fun and have a laugh, which I think is a trait all GM's should have!

Victor avatar

Victor

Played 15 sessions

A great lad, good fun, patient with newbies and rolls with the players well. Willing and able to back and forth with character backstory and meet you eye-to-eye. In his own words he's a natural-born DM, and I'm of the mind to agree~

Maebelle Hooker avatar

Maebelle Hooker

Played 10 sessions

John's a great GM with a breadth of understanding on the systems he runs. He runs very in depth games with interesting encounters. It's a real fun time!

Doug avatar

Doug

Played 32 sessions

John's energy and creativity are apparent when he DM's. His content is original, fresh and very creative. His verbal description of the scenes and character actions are very descriptive and really help with character immersion. You need to try one of his games!

Additional tables

1 available

3 NEEDED TO START

Weekly / Tuesday - 8:00 AM UTC

0 / 5 Seats Filled

Additional details

How to prepare

Bring a solid character idea, and maybe character art, with a token. You'll need to have Discord to communicate.

What I provide

Foundry VTT, which is free to players and custom art assets & maps, some powered by AI. Ambient music will be used to set the tone and mood of a location or scene. The Rule of Cool will usually be in use, both to increase fluidity and pacing, as well as give the players a great experience. Story & Heavy Roleplaying take precedent, but if it doesn't affect the continuity, go for it!

Gameplay details

The GM and players will have a Session 0 where they discuss content they don't want to see, and how to go forward so everyone is happy. Players can also discuss breaks, as needed, for longer sessions.

Content warnings

• Ableism

• Abuse

• Alcoholism

• Alcohol Use

• Animal abuse

• Animal Cruelty

• Animal Death

• Blood

• Body Horror

• Cannibalism

• Character Death

• Child Abandonment

• Child Abuse

• Child Death

• Classism

• Clowns

• Controlling Parents

• Death

• Deep or Large Bodies of Water

• Devils / Demons / Fiends

• Domestic Abuse

• Drowning

• Drugs (addiction, use, withdrawal)

• Eating Disorders

• Emotional Abuse

• Euthanasia

• Execution

• Extreme Violence

• Fire

• Genocide

• Gore

• Guns

• Hangings

• Hostages

• Human Trafficking (adult only)

• Illness

• Insects

• Kidnapping

• Language/Cursing

• Lifechanging Injury

• Mass Death

• Mental Illness

• Mind alteration

• Mind Control

• Murder

• Mutilation

• Mutilation of Corpses

• Pandemic

• Pet Death

• Police Brutality

• Prejudice

• Racial Profiling

• Racism

• Scars

• Self-Harm

• Slavery

• Snakes

• Spiders

• Talk of Superior Race

• Terrorism

• Torture

• Trauma

• Violence

Safety tools used

Breaks

Lines and Veils

Session 0

How will character creation work

Character Creation will take place individually, with each respective player and the GM. Once both parties agree, the characters will be introduced to each other in a Session 0; during which, the players & GM ensure everyone has a solid understanding of the party members' abilities and proficiencies. Characters will be 0th Level, and character discussion will occur, both during initial creation with the GM and later during/after Session 0.

Players can expect

Combat / Tactics

High

Roleplay

High

Puzzles

Medium

Experience level

Open to all

Platforms used

Foundry VTT

Discord

3 NEEDED TO START
$12.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Sunday - 5:00 AM UTC

2-3 Hour Duration

0 / 5 Seats Filled

Requirements

Experience required: Open to all

Age: All Ages

This game will begin once 3 players have joined