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Daggerheart - The Sablewood Messengers - Learn to Play Adventure

Daggerheart - The Sablewood Messengers - Learn to Play Adventure

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
ENDED
$15.00

/ Session

Details

Once / Friday - 10:00 PM UTC

May 23

Session Duration / 2–4 hours

4 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Meet your party members

4/5

About the adventure

Daggerheart is a fantasy tabletop roleplaying game of brave heroics and vibrant worlds that are built together with your gaming group. Create a shared story with your adventuring party, and shape your world through rich, long-term campaign play. This session teaches the basics of how to play and what to expect from the collaborative setting. No knowledge required, all experience levels welcome! LGBTQIA+ Friendly!

Game themes

Meet the Game Master
DMs Guild Writer
LGBTQ+
Queer
Neurodivergent
Published Writer
Artist
Teacher/Educator
Game Designer

4 years on StartPlaying

16 games hosted

Highly rated for: Inclusive, Creativity, Teacher

About me

Hi, I’m Fish! I’ve always been into gaming and roleplaying, cutting my teeth on Hero Quest (and it’s Gargoyle) and then quickly progressing to a homebrew GURPS campaign based on the new Warcraft: Orcs and Humans demo my friends and I played. I have run prewritten campaigns and adventure paths, as well as writing some of my own for the over thirty living campaigns I’ve built and run for players over the years. I’ve worked in the gaming industry professionally as staff and freelance game designer and published my own system so that players who can’t make it to my table can experience life in a cyberpunk noir world or find out about love and other dangers in a narrative-heavy story featuring modern life with a supernatural element. As a writer and illustrator, each campaign I craft comes with cool handouts, custom maps, supporting lore and art. I keep a design diary for each of these campaigns, full of living notes, so that I can record how the story changes, what friends you made along the way, and who wants your head on a plate so that next time you play in that campaign — or when someone else does — those changes persist. If you’re playing in my Dragon Reign saga for example, and run into the roaming Orc warboss Glush Mooncrusher and kill him, that may mean the next party hears about a “change in leadership” for the orcs in the area and have to deal with several competing warbosses suddenly showing up and making camp, forever altering the campaign. Because of this, I highlight the good roleplaying, the moments where you do what your character would do, even when as a player you know it’ll be a lot of trouble coming your way. I want to encourage roleplayers to grow and experiment, mixing in elements of things they like to create something they love. That’s why I’d like to be your next storyteller and read to you a narrative you won’t soon forget, and all you need to do is pick a book. I’ve run most of the major systems, read way too many of the middle systems, and absolutely love the little guys I find, and make what I can’t find.

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Character creation

Creating your character

Pre-generated characters will be provided! If you would like to create your own character, please contact me ahead of time so we can get that sorted out.

What to expect

Preparing for the session

Have a microphone, an interest in learning a new system, and a cooperative attitude!

What Andrew M. "Fish" Popowich brings to the table

I will provide a fantastic environment to explore in and knowledge of the system to guide you through the encounter.

Safety

How Andrew M. "Fish" Popowich creates a safe table

We'll discuss any suspenseful or intense aspects before gameplay starts, and there will be safe ways to shadowstep out if it becomes too overwhelming.

Content warnings

Safety tools used

Frequently asked questions