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The Stolen Crown Saga

The Stolen Crown Saga

On the frozen world of Sparr, an ancient crime comes back to haunt the heirs to Union. A mad god stirs, and the Lancers are all that can stop it.

TYPE

Campaign

SYSTEM

EXPERIENCE

Beginner

AGE

18+
About the adventure

Lancer - Combat-heavy mech-based combat, beginner friendly. Run on Foundry and Discord, GM has extensive collection of optional content for mechs! Sparr, a frozen world with a bloody history. A world that produces some of the finest engineers in all the Union - the Technoshamans. But Sparr has a secret. A murdered god rises from the grave, and wants its world back. What will you do, Lancers? This game uses the Sleeping Above a Stolen Crown module, which runs from LL0-3, and may continue beyond that campaign if the group wants to continue their careers beyond.

Game themes
FULL
$20.00

/ Session

Details

Weekly / Tuesday – 11:30 PM UTC

Aug 19 / Session 12

Session Duration / 3–4 hours

5 / 5 Seats Filled

GAME MASTER

Jason Leisemann

he/him

5.0

(15)

Schedule

Tue, Aug 19 | 11:00 PM – Session 12

Tue, Aug 26 | 11:00 PM – Session 13

Tue, Sep 02 | 11:00 PM – Session 14

Tue, Sep 09 | 11:00 PM – Session 15

Tue, Sep 16 | 11:00 PM – Session 16

Tue, Sep 23 | 11:00 PM – Session 17

Tue, Sep 30 | 11:00 PM – Session 18

Tue, Oct 07 | 11:00 PM – Session 19

Each player will be charged when a session starts.

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Meet the Game Master

3 years on StartPlaying

329 games hosted

Highly rated for: Creativity, Inclusive, Teacher

Average response time: 13 hours

Response rate: 100%

About me

Mostly GMing for the last 30 years, I've had more ideas than I could ever get to the table. Hopefully, this will be a chance to get a few of them out of my head! I tend towards story-focused games that incorporate player input and plot threads, ranging from comedic tones to horrific ones. A student of myth, history, and true crime, I try to layer in some of the complexities that show up more in reality than in most published games - the forces of good and evil trend more towards the gray spaces in between, even the worst villains may have the best of motivations, and people are shaped by their pasts as much as their place in the story. I find it's a mindset that helps give a bit more depth to the world, and makes things feel a little more epic when done right.

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Reviews (15)

Proficiencies

Players say this GM is great at:

Creativity

Inclusive

Teacher

Spencer avatar

Spencer

Played 50 sessions

Is willing to work with players, tries his best to keep the game fun and stays up to date with rulings and the like. Excellent story teller and able to get creative inspiration from the most unlikely of places (this is a good thing).

Eclipse avatar

Eclipse

Played 49 sessions

It was a Fantastic time I had with him. We played though an entire campaign and it was a amazing time. To Locke, Bennu, Harkell, Stormy, And my Character Umbra.

Steven avatar

Steven

Played 40 sessions

Jason is a Game Master who truly understands how to make Fabula Ultima an unforgettable play. His ability to craft with players an imaginative setting and seamlessly run with player-driven feedback is wonderful. He creates a perfect balance between compelling narratives, engaging combat, and opportunities for meaningful roleplay, ensuring every session feels dynamic and inclusive. Jason’s use of player ideas which are added into the overarching story makes the game feel uniquely collaborative and personal. His understanding of the Fabula Ultima system ensures smooth gameplay and allows both new and experienced players to focus on enjoying the adventure. Anyone who has the chance to play in his campaigns is in for something truly special.

The Money Dog avatar

The Money Dog

Played 26 sessions

Jason is amazing at taking players ideas, and running with them. Our game had a lot of different moving parts, but he incorporated it all seamlessly! He's a terrific GM, and I love playing games with him!

Itoh avatar

Itoh

Played 26 sessions

I've played for Jason with a while now and he puts a real and serious effort into telling interesting and exciting stories. I've always felt that my decisions and characters were allowed to flourish in his games and I'm always looking forward to the next one.

Izzy avatar

Izzy

Played 20 sessions

Jason's a good GM! He's friendly, open-minded to player input, and when there's a ruling that has to be made, he makes one and sticks to it.

Character creation
Creating your character

Character creation through Comp/Con is recommended, since importing characters is the easiest way to get them into Foundry. However, Session Zero will include time for focused attention on character creation for those who aren't entirely familiar with the rules going in.

What to expect
Preparing for the session

Players will require a microphone, preferably through a headset, and an account on Discord. The game will be hosted on The Forge, and voice chat will be handled through Discord.

What Jason Leisemann brings to the table

I have already set up the play space on Foundry, and have an extensive set of free content that can and will be made available for all players. Lancer tends to be fairly combat heavy, but there will be segments where you get out of your mechs and have to handle things without that safety measure around you. Those segments will be primarily role-play focused.

Equipment needed to play

Computer

Internet

Microphone

Headphones

Safety
How Jason Leisemann creates a safe table

Leading up to Session 0, please consider any particular topics that you absolutely do, or would rather not, have happen in the game. This will be one of the discussed topics. Digital XNO cards are also available through Foundry during gameplay.

Content warnings
Alcohol Use
Animal Death
Cults
Death
Fire
Freezing
Guns
Language/Cursing
Mass Death
PTSD
Scars
Insects
Trauma
Violence
Safety tools used

Frequently asked questions

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