For One Fill of Ambrosia: Prove Yourself Before a Muse (lvl 13)

For One Fill of Ambrosia: Prove Yourself Before a Muse (lvl 13)

Will you prove yourself worthy, claim the Muse's wreath, and have a wish granted? Or die trying.

TYPE

One-Shot

EXPERIENCE

Intermediate

AGE

18+
2 NEEDED TO START
$25.00

/ Session

Details

Once / Friday – 11:00 PM UTC

May 30

3–4 Hour Duration

1 / 5 Seats Filled

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About the adventure

It's not going well. In fact, everything is so much worse than you expected, and you're out of ideas, except... You close your eyes and think to yourself: "If only... I wish, if only..." And as you struggle to string together a clear thought, the world around you seem to shift and you hear the cacophony of a crowd cheering rising. You open your eyes, and see yourself standing at the foot of the marble statue of Ourania, the 9th muse: a junoesque, feminine figure holding an orb in one hand and a telescope in the other, and beside her, magnificent doric columns. "You get one last chance," you hear a voice, echoing in your head. So, here we are. Will you prove yourself worthy, claim the Muse's wreath, and have a wish granted? Or die trying. (This Level 13 D&D one shot is based on one of the adventure from Volume II of the Uncaged Anthology: a collection of myth and folklore themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more.) This is a relatively high level one shot, and is therefore geared more towards folks who already have a basic grasp on the 5e system. However, If you're a brand new player and wishes to participate, I'm more than happy to work with you to go through the foundations before game time. Since this is a one shot, there might not be extensive opportunities to play out any character backstories, but I do strive to weave into the narrative as much detail as possible that's related to your character. In fact, I welcome you to send me a backstory. From my profile in case you didn't read: As a player my favourite parts of the games have always been the role play as well as solving the mystery. So there's definitely going to be that at the core of my games. I enjoy combats when they're relevant to the narrative and I believe in the concept of "running away is always an option" so just because there's a combat in my game, doesn't mean you'll have to finish it. Or rather, I don't have a lot of interests in running combats where the only way to finish them is to kill/defeat all your foes. (They are not mindless and will could run away too.) I also pay attention to the lores and details of the world I build so I would love to work with you to weave your characters into the fabrics of my worlds. Even in one shots, I intend to develop stories with depth with all of my players. If you enjoy TTRPG as a medium for collaborative storytelling that focuses on narrative choices and discovering further who your characters are, my games are for you. If you're looking for a fully combat focused one about to test out a build, nothing wrong with that. There are many games available and I advise you to find them as I don't have those games. This is actually the most combat driven game I have but I still ask you to bring PCs who are people first, mechanics second.

Meet the Game Master
Streamer
LGBTQ+
Queer
BIMPOC
Asian
Neurodivergent
Published Writer
Artist
Cosplayer
Teacher/Educator
Women/Femme Identifying
Game Designer
Multi-lingual

3 years on StartPlaying

60 games hosted

Highly rated for: Storytelling, Inclusive, Creativity

Average response time: 1 hour

Response rate: 100%

About me

Come hither, seekers of realms uncharted, how fortunate indeed that we should meet. Allow me to spin you a tale from the loom of imagination. Within this virtual tapestry, I bid you welcome to a world where the boundaries of reality yield to the boundless horizon of collaborative storytelling. Gather 'round, intrepid souls, as we embark upon journeys where your dreams shall intertwine with the strands of fate. The stories are yours, and I am but your humble guide, as well as occasional enforcers of rules, forged by this sacred covenant of respect between us all, where each voice is a note in the symphony of our shared narrative. Fear not, for here, the dice are but tools, and the true magic lies in the synergy of your creativity and that one phrase that rules them all, "yes and". ************* Hello, I am hornoured to run a game for you. I've been a player of various TTRPG for almost a decade now. As a professional Playwright and theatre director, collaborative storytelling is in my blood and soul. I love that in a TTRPG, the characters drive how the story unfold, and it becomes a constantly evolving organism shaped by both fate and choices each player would make. I have played various published modules and loved many of them, but something I've always felt deeply is the mostly eurocentric nature of the fantasy lores. As a storyteller, more than anything, I feel inspired by mythological and folkloric tales from various cultures around the world. And as someone who grew up drenched in the fantastical Eastern myths and lores, I want to fill that gap in fantasy themed games. As a GM (game moderator), I value safety above all. Nobody's fun should cause harm to anyone else at the table. I cultivate a table that encourage creativity and open communication. Overall this is a game space, so there's no need to take anything too seriously. The vibe is possibly going to be a little "wholesome morbid", because that's generally my personal vibe. I'm not interested in stories where murderhobo-ing your way through it all can get what you want. My principle is that TTRPG isn't a game about winning or losing, and that every choice has a consequence. Anyway, hope to see you soon.

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Character creation

Creating your character

Level 13 character created with D&D 2024 rules. I allow 2014 version and if you choose legacy background (ones that don't come with a free starting feat), you can choose your own starting feat, but make sure you choose a "starting feat". We will be using 2024 version of spells, however, emanation spells will trigger per 2014 rules. Stats: whatever way you wanna generate stats (if it's rolled, you can do the two sets pick one; and if they are both horrible, switch to point-buy etc). There is a rolling channel in our discord server. I also like this roller. https://rgbstudios.org/projects/dnd-dice/character-roller?r= But you can use whatever you're used to. Please use starting equipment. You may re-sell your starting equipment at half of its original cost. You may have 2 magic items, 1 of them can be up to rare. Stat setting items like amulet of health or belt of XXX strength are not allowed. You also have an additional 100 gold to spend. Make sure you have your spell material components if they cost money. You may also forgo one of your magic items for a spell material component up to 100GP. I do NOT allow custom lineage or conquest paladins. Please build your character with a concept of who they are as people in mind.

What to expect

Preparing for the session

You will need to join discord server and there you will see further instructions: https://discord.gg/tyjy26UdgT Prepare character art of your choice ideally at least a day before the game, so I could create your character's token. Please also send any summon/wildshapes so I have that in mind. Webcam is encouraged but not a requirement (It prevents cross-talking) Please have a mic and decent internet connection. Please also have downloaded Beyond20 before the game as we will be using D&D Beyond character sheet and send those rolls to Roll20. https://chromewebstore.google.com/detail/beyond-20/gnblbpbepfbfmoobegdogkglpbhcjofh?pli=1

What Lantern Keeper (Ran) brings to the table

VTT, custom maps/tokens Ambient music And years of experience as a professional storyteller (playwright + theatre directing) I try to stick to the rules because, well, they're what most people know and exist as a guideline. I'm sure many of us interpret certain things differently, so when disagreements happen I ask that the table defer to my (the GM's) interpretation of rules rather than spending a long time arguing over it. I very much welcome Rule of Cool as a result of creative problem solving and am happy to come up with ways to use the existing game mechanics to enable folks to do the cool things they want to do. Ultimately I care a lot more about the stories than the rules. Note on combat: I've listed medium as this one shot's combat level but in truth that is in flux. Depending on what your characters do, combat can either be extremely intense, or you can avoid it altogether.

Equipment needed to play

Computer

Internet

Safety

How Lantern Keeper (Ran) creates a safe table

We'll use a combination of digital X, N, O cards as well as using message functions. I will be checking in with each player regarding their lines and veils. We will go over them at the top of session as well and post a full list in the gaming text channel so we're all aware. At my table, there's a standing line against PvP charm/agency taking spells, that is to say, please do not cast spells like Detect Thoughts, Charm Person, Suggestion, Friends, Hold person, Polymorph, etc., against your fellow Player Characters. Exceptions will be granted for special scenarios with consent from all involved party. Other lines include: PC initiating torture; coupe de grace on an NPC if another PC had decided to use non-lethal force upon them. Gun violence is also a line unless there are special discussions around certain character builds. After the game, I'll be around for a few minutes for any debriefing needs or feedbacks. Bottom line: open communications and be respectful, then we'll be able to have more fun within the safety of the magic circle.

Content warnings

Safety tools used

Frequently asked questions