A Light in the Dark
Join the Lightkeepers, and protect the land from monsters. Will your light be a soft comforting light, or a blazing light?
$17.00
/ Session
Details
Weekly / Friday - 2:00 PM UTC
Session Duration / 2–3 hours
3 / 6 Seats Filled
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Schedule
About the adventure
The Darkening has covered Tarasil. Each night, beasts and monsters prowl the land, bringing death and danger to those they cross. The people dwell in four city states, and survive as best they can. The great Lighthouses within each city keep them safe. Due to their magic, when the sun sets, the magical light covers the cities and keeps the monsters at bay. The Lightkeepers, an order made to protect the Lighthouses, are the main line of defense against the Darkness. You are a member of their order. Perhaps you joined out of simply seeking to do good. Perhaps it was to escape a life on the streets. Maybe it was to slay monsters that killed a loved one. Regardless of your reasoning, you are a Lightkeeper initiate, sworn to hold back the Darkness. May the gods light your steps, and may your lantern shine bright.
Game themes
Meet the Game Master
3 years on StartPlaying
45 games hosted
Highly rated for: Creativity, World Builder, Sets the Mood
Average response time: Under 1 hour
Response rate: 100%
About me
I have loved DND since I first started playing some years ago. I've been a player for a long time, and have DM'ed off and on. I love all the stories we can tell with DND, and the cooperative story telling DND offers is amazing to me. In spare time I cuddle with my adorable kitty, and play Baldur's Gate. My day job is the gloriously dull work of retail.
View Profile →Character creation
Creating your character
Race options for character creation are human or variant human, elf, half elf, kobold, dragonborn, aasimar, tiefling, dwarf, gnome, halfling, and half orc. You may use the optional 'floating stats' rules, so ability score increases aren't tied to race. All classes are acceptable save for artificer. You will need a reason to be a part of the Lightkeepers as well. The campaign will start at level three. All players will use a starting array of 17, 15, 13, 12, 10 and 8 before racial bonuses.
This will be a darker story, so while some humor is to be expected, no joke characters please. Please also bring a backstory with some detail as well, so I can incorporate your OC into the world properly. Also, it says weekly, though the first Friday of the month will be an off day for the game.
What to expect
Preparing for the session
You will need a working mic, a roll20 account and a discord account, and a basic understanding of DND 5e, 2014 rules.
What Dylan brings to the table
I endeavor to give everyone a good time, above all else. I love creating stories with my players, and having it change based on what they decide to do each session. When a player brings up their characters backstory I want to try and find ways to bring it into the story of the game as a whole. I utilize music as often as I can to help create atmosphere. It is vital for setting a mood so I've got some tracks in mind already for various scenarios. I often keep to the rules, but do use some homebrew and if a player has a request for an alteration, I'm more than willing to at least hear it out.
Homebrew rules
Bardic inspiration can be an action or bonus action.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Dylan creates a safe table
Before we start, we will have a session zero. During that session, we will discuss all our lines and veils, and it can be done publicly or privately. All X, N and O's will be done via roll20 and whispered to me. Along with that, all thing that could be triggering but can be alluded to will be warned about ahead of time. If anyone at any point feels something is too much I will immediately stop that description and move on, no questions asked.
Content warnings
Safety tools used