Descent into Avernus: RAGNAROK| Viking D&D Level 5 2024 rules
Dungeons & Dragons 5e | Campaign
About the adventure
D&D? Rad as hell. Vikings? Rad as hell. Vikings in D&D? Rad IN Hell Channel your inner berserker, grab your drinking horn, and blast Immigrant Song as you and your fellow Vikings Descend into Avernus to KICK down Zariel's front door, beat the hell out of her, and perform a blood eagle so perfect, she regrets ever dragging a city into her domain. Visual Reel: https://youtu.be/cmXXgFlSOC4
Game style
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Less than a year on StartPlaying
1 game hosted
Highly rated for: World Builder, Storytelling, Creativity
Average response time: 2 hours
Response rate: 100%
Additional details
How to prepare
You'll need at least the following: - Microphone/headset - Discord - A Roll20 account - a D&D Beyond Account - a thirst for glory Recommended, but not required: - Beyond20 (This is a Chrome Extension, so you would need to use Google Chrome) - A Webcam - A drinking horn
What I provide
I have in my bag of tricks: -TONS of maps for tactical combat -Music for scene setting, ambience, and combat - a multitude of voices and accents -Scene images for more spur of the moment combats - A Master Tier DNDBeyond Account, with most first party content purchased (Magic items are where I lack the most) - A Pro Account on Roll20 with several Mods/APIs to make things cool and interesting. I tend to use Rules as Intended, over rules as written, but if you come to me with something rad, I'll usually allow it at least once.
Gameplay details
Welcome to Hell! Get ready for a reflavored and reforged version of Baldur's Gate: Descent into Avernus! The biggest change is we are skipping the first few levels of content and diving straight into Avernus with your characters. Zariel knows that the material plane will send champions and has managed to block planar travel into hell by the material plane. This is where you come in. On the plane of Ysgard (D&D's Viking afterlife plane), your vikings are hanging out and drinking mead, and are given a chance at further glory by going into hell and kicking ass. There will be plenty of combat and roleplay to sink your teeth into as the denizens of hell try to both tempt you and murder you in equal measure. We will go over Players Veils and Lines in session 0, which I will keep in a reference document that will be sent to all players. X, N, and O's can be used in session for things that we may not have gone over in session 0, and those can be messaged privately to me or publically, per player's comfort. I will check in with everyone in between sessions to make sure everyone is comfortable with the content and direction of the campaign.
Content warnings
Safety tools used
• Breaks
• Debriefing
• Lines and Veils
• X, N, and O Cards
How will character creation work
This campaign starts at level 5. Species Restrictions: First Party only, no spelljammer species Class Restrictions: First Party only
Players can expect
Combat / Tactics
High
Roleplay
Medium
Puzzles
Low
Experience level
Intermediate
Platforms used
• D&D Beyond
• Roll20
• Discord
$15.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Wednesday - 1:30 AM UTC
3-3.5 Hour Duration
0 / 6 Seats Filled
Requirements
Experience required: Intermediate
Age: 18+