Mutant: Year Zero - GENLAB ALPHA
The uplifted animals of Paradise Valley have had enough of their robot overlords. The time for revolution is here!
$30.00
/ Session
Details
Weekly / Friday - 4:00 PM UTC
Session Duration / 2.5–3 hours
Campaign Length / 6–10 Sessions
4 / 6 Seats Filled
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Schedule
About the adventure
"Out of the ruins, Out from the wreckage, Can't make the same mistake this time. We are the children, The last generation, We are the ones they left behind." We Don't Need Another Hero, Tina Turner The Elder, who has guided you for so long, is dying. With supplies dwindling and factions forming among your kin, the time has come to venture forth from the safety of the Ark - to explore the dangers of the Zone, the perils of the old world and the strange beings left in its wake... With only the supplies you can scrounge and your own strange, mutant abilities, can YOU forge a future for the people of the Ark? - Build a new home for mutant-kind after the destruction of the old world. - Explore the dangers and treasures of Zone - the ruins of civilisation. - Exploit your Mutant abilities to give you the edge you need. - Defend your people against radioactive monstrosities and the remnants of humanity. In Mutant: Year Zero, you are a post-human with a unique mutation that may give you an edge in surviving the wastelands of the world that was destroyed. From your Ark you will: - Develop projects to improve your home base. - Forge alliances with - or got war against - unknown factions that also survived. - Try to rebuild the history of the past to uncover the secrets of your origin.
Game style
Rule of Cool (RoC)
Theater of the Mind
Roleplay Heavy
Game themes
Meet the Game Master
About me
Hi, I'm Gina, a former teacher turned mentor and coach from the UK. I've taught hundreds of players dozens of games over my time in education and coaching, played on streams and in podcasts and run games on 3/5 continents. I'm a published writer of TTRPG games and content, part time voice actor and I've studied gaming as a tool for therapy, progress, and development. Please check out my reviews to see what others have to say about me, and try out one of my games to see for yourself.
View Profile →Character creation
Creating your character
Session Zero for character creation, because the process is a collaborative one - you also create the community and it's location as a 'meta-character'. Latecomers will be able to see what is already in play and make choices accordingly.
This iteration of the Year Zero setting will use the uplifted animal mutants of Genlab Alpha for a short campaign to learn the system and ruleset.
What to expect
Preparing for the session
You'll need a solid internet connection, free accounts with Discord and Roll20 - some games use Zoom - discussed in Session 0, but also free. Headphones are a big help to cut feedback sounds, and a quiet place to play.
What Gina brings to the table
I can show you the world... (cue cheesy music)
Equipment needed to play
Computer
Headphones
Internet
Microphone
Webcam
Platforms used
Safety
How Gina creates a safe table
Please note that the presence of a Content Warning Tag is not a guarantee of it appearing in games. I choose to err on the side of caution and warn of possible content - this is NOT a license to do it and the list will be modified by ALL Lines and Veils. Before play, there will be a Lines and Veils questionnaire sent out. During Session 0, we will build characters, discuss the group safety tools and work on developing a collaborative group dynamic. Racism, Sexism, Homophobia, Transphobia, and Ableism are not accepted at my table and I'm not a fan of Player vs. Player (dramatic tension is good, pointless fights are bad!)
Content warnings
Safety tools used


