Whispers of the Sands
Dune: Adventures in the Imperium | Campaign
About the adventure
A Tale of Intrigue and Survival on Arrakis Lost in the vast expanse of the Arrakis desert, you find yourself entangled in a web of ancient secrets and deadly conspiracies. The spice flows, the Great Houses war, and the Fremen rise. As a member of a noble House or a cunning smuggler, you will navigate treacherous political landscapes, outwit rival factions, and survive the unforgiving desert. This campaign offers a blend of exploration, intrigue, and combat, set against the iconic backdrop of Frank Herbert’s Dune universe. Whether you're a seasoned roleplayer or a newcomer to the Dune universe, this campaign offers a unique opportunity to shape your own destiny amidst the sands of Arrakis. You will need to make difficult choices, forge alliances, and confront deadly foes. The fate of the Imperium hangs in the balance. Will you rise to the challenge and become a legend of the Dune universe?
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Rules as Written (RaW)
Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Additional details
How to prepare
Discord, and a working microphone.
What I provide
VTT with player access at all times. I used a voice changer for more otherworldly voices, and I try my hand at character voices for the rest. I have catered music for every game, and players will be able to make requests of music for character moments. Players can expect tactical and immersive combat, as well as deep RP.
Gameplay details
All players will fill out a Lines and Veils sheet, and I will work with that for the campaign development. During Session 0 we will discuss Lines and Veils, along with X card safety tools.
Content warnings
• Alcohol Use
• Blood
• Animal Death
• Character Death
• Classism
• Cults
• Death
• Drugs (addiction, use, withdrawal)
• Execution
• Fire
• Guns
• Illness
• Insects
• Language/Cursing
• Mind Control
• Murder
• Prejudice
• Violence
Safety tools used
• Aftercare
• Bleed
• Breaks
• Lines and Veils
• Monte Cook RPG Consent Checklist
• Session 0
• X, N, and O Cards
How will character creation work
Character creation will be done in session 0 as a group. For anyone joining after session 0, I will work around their schedule to find a time to link up and help them make a character.
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Low
Experience level
Open to all
Platforms used
• Alchemy
• Discord
• Foundry VTT
$26.50
/ Session
Each player will be charged when a session starts.
Details
Weekly / Friday - 12:30 PM UTC
3-3.5 Hour Duration
0 / 6 Seats Filled
Requirements
Experience required: Open to all
Age: All Ages