Tales of Aleria: Dark Fantasy, D&D 2024, šŸ³ļøā€šŸŒˆ Friendly

Image by Noman Afzal

Tales of Aleria: Dark Fantasy, D&D 2024, šŸ³ļøā€šŸŒˆ Friendly

You have been chosen, in a world ravaged by demon hordes, to be someone who is expected to make a difference.

TYPE

Campaign

LEVELS

1–13

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
1 SEAT LEFT
$20.00

/ Session

Details

Weekly / Sunday - 3:30 PM UTC

Mar 15 / Session 28

Session Duration / 3–3.5 hours

5 / 6 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Schedule

Sun, Mar 15 | 3:30 PM – Session 28

Sun, Mar 22 | 3:30 PM – Session 29

Meet your party members

5/6

About the adventure

The northern bastion, erected by the dwarves to be a last line in the sand, is in demon hands, and though the slaying of the demon commander has forced a fragile stalemate, it balances on a razor's edge, its only a matter of time before the scales tip again. You begin as a first year student in the Alerian Academy, a five year institution that has trained the kingdom's most influential figures, every single graduate from this academy has been responsible for buying more time for the kingdom in one way or another. You will choose your field of study, and advance through the years, picking up the unique skills, feats, abilities and weapons to perhaps make a difference in this war. But time waits for no one, and as history has proved over and over again, you don't have the luxury of it anymore. Set in a dark fantasy world with a rich history, this is a character driven, roleplay heavy campaign. You navigate your way through the politics of the kingdom where ambition often outweighs loyalty, and your actions decide the outcomes of your story. A note from me: I am super happy to finally be bringing the full experience of Aleria into a campaign, I have run it from a high level start and a low level start with multiple groups, and this is my full story, compiled into one adventure split across multiple chapters, arcs and many years of gaming, I would like to thank all of the people who have helped create this world, through maps, art and simply just playing in the world, you know who you are. I am very excited to get started and welcome you to my table. Let the adventure begin!

Game style

Roleplay Heavy

Combat Heavy

Rule of Cool (RoC)

Meet the Game Master

5.0

(29)

Streamer
Published Writer
Game Designer

3 years on StartPlaying

123 games hosted

Highly rated for: Creativity, World Builder, Storytelling

Average response time: Under 1 hour

Response rate: 100%

About me

Hey, I’m Gaige. I run paid D&D 5e games that feel alive, interesting and genuinely reactive to what players do. I’ve been DMing for about 6 years and I run a mix of long term campaigns and oneshots for people who want a solid table and a grand adventure to get stuck into, with each session recapped into a video for you to have for your reference and reflection years down the line. My main strengths are reactive roleplay and consistency. I can respond to unexpected choices without the session grinding to a halt while I search through my notes or the books, and I keep the story coherent over time so it doesn’t slowly fill up with plot holes. I build NPCs, challenges and story with clear goals and the overarching narrative in mind, but I’m nothere to force the outcomes I'm expecting, mainly because lets be honest its D&D and never works the way you expect, if you talk your way into something, flip an NPC, or solve a problem in a way I didn’t plan, then I can roll with it. I aim to be reliable with scheduling on my side, I keep cancellations low and in advance as much as possible. if a session doesn’t happen it’s usually because players can’t make it, not because I’ve made last minute plans.

View Profile →
Character creation

Creating your character

Character creation will be fully covered in Session 0, to set expectations you start at level 1, and quickly advance to level 3 where we continue to level and gain advancement through other avenues as well, items, narrative points, a home base, relations with NPCs, and other rewards. If you would like to start thinking about your character, then feel free, we use a Standard array for stats, we are using the 2024 D&D rules for everything.

The current party

The group is now level 4, and consist of: A Rogue A Cleric A Fighter A Paladin A Blood Hunter I will give you as a player full context of the story so far so you are aware of what is going on, even though your character would not know. I ask that any new players take one session to listen in to see if the group is something you want to join, to avoid a revolving door of new characters for the current party.

What to expect

Preparing for the session

The most important requirement for my tables is a good quality microphone, with minimal distracting background noises. This is a long term immersive campaign with deep RP and your voice needs to be clear and listenable to for multiple hours, if your not sure if your mic fits the bill shoot me a message and we can work something out. You also need a discord account, and to join my server :https://discord.gg/kXMagWx Once you are in send me a message to get started! Session 0 will be scheduled ASAP once we have a minimum of 4 players, and will be on the same date/time as normal game time.

What Gaige brings to the table

I have a homebrew setting that I have been building for two years, and is currently being played by three other groups at the time of writing. The scope of this world is set up for gameplay from levels 1 - 20 over a series of many years. This campaign comes with a full 20+ page Player's Guide to the setting of Vorathea, and this setting consists of hundreds of maps made with Inkarnate, from battlemaps to regional maps and city maps, hundreds of custom homebrew monsters each with tokens and art, ambient music for setting the scenes, handouts like letters and NPC art, custom magic items, all 2024 rules integrated into FoundryVTT and my best attempt at voices to differentiate NPCs. The game has a focus on RP and staying in character, discovering the secrets of the world as you progress through interesting challenges, combat encounters and political discourse in the kingdom of Aleria. I like to balance Rules as Written with Rule of Cool, and most of the time if you have a cool, unique idea of using something, and give me a good reason or a cool description, I will let it happen, but repetitive uses of the same thing will not be accepted, if it's cool, fits, and makes everyone's experience more fun, then why not! This world is not a place where I will change things because your group decided on going somewhere, Stories and NPCs unfold independently as you play, and just because you decided to head to the Dragon's Island off the northwest coast, does not mean that Scaldora won't be there, she has been for thousands of years and that's not changing on some random Thursday afternoon. Your choices, decisions and actions in this story will impact the journey you take. I heavily involve player backstories into the story, often spending late nights weaving everything together into one narrative experience. This is a campaign with a more serious tone. There will be laughs, fun moments, flirting with tavern goers and the like, but if you come to the table with "Jill the farting tabaxi ninja of the fiery Ape clan", that makes the story less immersive, the experience less fun and I will ask you to bring a character that has a more grounded story, that fits the world's themes.

Homebrew rules

We use Chunky Crits, Modified Exhaustion rules, Blind death save rolls so only me and the player rolling knows the result of the death saving throw. There is also some Homebrew rules regarding other mechanics and certain spells/interactions but those are simple and can be explained when and where they are useful!

Equipment needed to play

Microphone

Headphones

Internet

Computer

Webcam

Safety

How Gaige creates a safe table

Session 0 is fully included and mandatory for all players. During it, we’ll go over: • Setting expectations (tone, roleplay style, party cohesion) • Character creation and integration • Consent and boundaries • House rules, tone of the campaign, and PvP/social interaction limits • An opening of the campaign A Consent form checklist will be sent to every player to be completed before session 1. Players are always welcome to message me mid-session or post-session if something needs addressing privately. I take safety seriously, but I try not to interrupt the immersion unless needed, I trust players to use the tools available. Aftercare Check-In: I always remain for 5–10 minutes after each session for anyone who wants to decompress, clarify events, or share reactions IC or OOC, this is one of my favorite parts, hearing your theories and thoughts after the game!

Content warnings

Safety tools used

Frequently asked questions