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Tales of Aleria | Dark Fantasy Academy
Join an established D&D 2024 dark fantasy academy campaign with demon plots, political pressure, dangerous relics, and one open seat.
$20.00
/ Session
Details
2 players following this game
Weekly / Sunday - 3:30 PM UTC
Jun 7 / Session 36
Session Duration / 3–3.5 hours
5 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
Tales of Aleria is an ongoing D&D 2024 campaign set in Vorathea, a world still scarred by centuries of war against demon hordes. The kingdom of Aleria survives behind old Warden magic, hard choices, political compromise, and secrets that were never meant to see the light of day. The campaign follows students of the Alerian Academy. On the surface it is a place of lessons, rival teams, exams, ambition, and advancement. Underneath that, it is tied to demon plots, noble pressure, hidden factions, ancient relics, forbidden magic, and strange places that should not exist. This campaign is not a light magic school campaign. The Academy is the structure for the story we share, not the whole story. The party investigates disappearances, deals with faction politics, explores catacombs and warped mirror realms, uncovers dangerous knowledge, and has to live with the consequences of what they expose. Knowing the truth is not always enough. Sometimes you need proof, leverage and correct timing to win your battles. The current party is level 5 and this is an established long term table with one open seat. You will be properly caught up before joining, and I ask new players to listen in for a session first so you can see the table before committing. Expect serious roleplay, character driven decisions, dangerous tactical combat, custom bosses, investigation, political pressure, downtime progression, strange relics, and a world that keeps moving even when the party is looking a different direction. This game is best for players who enjoy staying in character, paying attention to clues, making plans, and investing in a long term story. There are jokes, bad plans, tavern nonsense, and chaotic dice moments because it is, after all, still D&D. But the campaign itself has a grounded dark fantasy tone. Joke characters, meme builds, and characters that do not fit the world will not work at this table.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Tactical / Crunchy
Game themes
Meet the Game Master
About me
Hey, I’m Gaige. I run paid D&D 5e games that feel alive, interesting and genuinely reactive to what players do. I’ve been DMing for about 6 years and I run a mix of long term campaigns and oneshots for people who want a solid table and a grand adventure to get stuck into, with each session recapped into a video for you to have for your reference and reflection years down the line. My main strengths are reactive roleplay and consistency. I can respond to unexpected choices without the session grinding to a halt while I search through my notes or the books, and I keep the story coherent over time so it doesn’t slowly fill up with plot holes. I build NPCs, challenges and story with clear goals and the overarching narrative in mind, but I’m not here to force the outcomes I'm expecting, mainly because let's be honest its D&D and never works the way you expect, if you talk your way into something, flip an NPC, or solve a problem in a way I didn’t plan, then I can roll with it. I aim to be reliable with scheduling on my side, I keep cancellations low and in advance as much as possible. if a session doesn’t happen it’s usually because players can’t make it, not because I’ve made last minute plans.
View Profile →Character creation
Creating your character
Character creation will be fully covered in Session 0, to set expectations you start at level 5, in line with the rest of the party where we continue to level and gain advancement through other avenues as well, items, narrative points, a home base, relations with NPCs, and other rewards. If you would like to start thinking about your character, then feel free, we use a Standard array for stats, we are using the 2024 D&D rules for everything.
The current party is level 5 and consists of: A Rogue A Cleric A Fighter A Paladin A Blood Hunter This is an established long term campaign, currently around session 35, with one open seat. I will give you full context of the story so far as a player, so you understand what has happened, who the major NPCs are, and what the party is currently dealing with. Your character will only know what makes sense for them to know. I ask new players to listen in for one session before fully joining. This helps you see if the group, tone, and campaign style are right for you, and it avoids a revolving door of new characters for the current party. The game is serious and character driven, with a lot of roleplay, investigation, political pressure, and dangerous tactical combat. There are jokes and chaotic moments, but joke characters or meme concepts will not fit this table.
What to expect
Preparing for the session
The most important requirement for my tables is a good quality microphone, with minimal distracting background noises. This is a long term immersive campaign with deep RP and your voice needs to be clear and listenable to for multiple hours, if your not sure if your mic fits the bill shoot me a message and we can work something out. You also need a discord account, I will send you a server link when you join the campaign. Once you are in send me a message to get started!
What Gaige brings to the table
I have a homebrew setting that I have been building for two years, and is currently being played by three other groups at the time of writing. The scope of this world is set up for gameplay from levels 1 - 20 over a series of many years. Players get access to a 20+ page player guide, Foundry VTT setup, maps, lighting, tokens, handouts, NPC art, custom magic items, custom monsters, ambient music, and Scrybe Quill recaps for every session. The game has a focus on RP and staying in character, discovering the secrets of the world as you progress through interesting challenges, combat encounters and political discourse in the kingdom of Aleria. I like to balance Rules as Written with Rule of Cool, and most of the time if you have a cool, unique idea of using something, and give me a good reason or a cool description, I will let it happen, but repetitive uses of the same thing will not be accepted, if it's cool, fits, and makes everyone's experience more fun, then why not! This world is not a place where I will change things because your group decided on going somewhere, Stories and NPCs unfold independently as you play, and just because you decided to head to the Dragon's Island off the northwest coast, does not mean that Scaldora won't be there, she has been for thousands of years and that's not changing on some random Thursday afternoon. Your choices, decisions and actions in this story will impact the journey you take. I heavily involve player backstories into the story, often spending late nights weaving everything together into one narrative experience. This is a campaign with a more serious tone. There will be laughs, fun moments, flirting with tavern goers and the like, but if you come to the table with a joke character, that makes the story less immersive, the experience less fun and I will ask you to bring a character that has a more grounded story, that fits the world's themes.
Homebrew rules
We use a small number of homebrew and table rules, including: Chunky Crits Modified Exhaustion Blind death saves, where only me and the player rolling know the result Some adjusted spell, item, and interaction rulings where needed Custom downtime, academy progression, relics, and faction rewards Any important rules are explained before they matter. I do not expect players to memorize a huge homebrew document before joining.
Equipment needed to play
Microphone
Headphones
Internet
Computer
Webcam
Platforms used
Safety
How Gaige creates a safe table
Session 0 is fully included and mandatory for all players. During it, we’ll go over: • Setting expectations (tone, roleplay style, party cohesion) • Character creation and integration • Consent and boundaries • House rules, tone of the campaign, and PvP/social interaction limits • An opening of the campaign A Consent form checklist will be sent to every player to be completed before session 1. I take safety seriously, and players are always welcome to message me privately during or after a session if something needs addressing. I try to handle things clearly and respectfully without making a bigger scene than needed. Aftercare Check-In: I always remain for 5–10 minutes after each session for anyone who wants to decompress, clarify events, or share reactions IC or OOC, this is one of my favorite parts, hearing your theories and thoughts after the game!
Content warnings
Safety tools used
