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Tales of Aleria: Dark Fantasy, D&D 2024, š³ļøāš Friendly
You have been chosen, in a world ravaged by demon hordes, to be someone who is expected to make a difference.
$20.00
/ Session
Details
Weekly / Sunday ā 2:15 PM UTC
Aug 24 / Session 5
Session Duration / 3ā3.5 hours
6 / 6 Seats Filled
Report Adventure
Schedule
About the adventure
The northern bastion, erected by the dwarves to be a last line in the sand, is in demon hands, and though the slaying of the demon commander has forced a fragile stalemate, it balances on a razor's edge, its only a matter of time before the scales tip again. You begin as a first year student in the Alerian Academy, a five year institution that has trained the kingdom's most influential figures, every single graduate from this academy has been responsible for buying more time for the kingdom in one way or another. You will choose your field of study, and advance through the years, picking up the unique skills, feats, abilities and weapons to perhaps make a difference in this war. But time waits for no one, and as history has proved over and over again, you don't have the luxury of it anymore. Set in a dark fantasy world with a rich history, this is a character driven, roleplay heavy campaign. You navigate your way through the politics of the kingdom where ambition often outweighs loyalty, and your actions decide the outcomes of your story. A note from me: I am super happy to finally be bringing the full experience of Aleria into a campaign, I have run it from a high level start and a low level start with multiple groups, and this is my full story, compiled into one adventure split across multiple chapters, arcs and many years of gaming, I would like to thank all of the people who have helped create this world, through maps, art and simply just playing in the world, you know who you are. I am very excited to get started and welcome you to my table. Let the adventure begin!
Game style
Roleplay Heavy
Combat Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
Hey, Iām Gaige. Iāve been DMing D&D 5E for about 6 years now, and itās pretty much been my main hobby ever since I picked it up. Right now Iām running a mix of long-term campaigns, some for friends and family, some for folks just looking for a solid adventure and a good group to get stuck into. My main focus is creating games that feel alive and welcoming. I love building worlds with a lot of depth, running stories that actually react to what players do, and setting up moments that people talk about long after the sessionās over. If youāre after a flexible DM whoās got a couple of homebrew worlds ready to explore or you just want a one-shot to try something different then Iād be glad to have you at the table.
View Profile āCharacter creation
Creating your character
Character creation will be fully covered in Session 0, to set expectations you start at level 1, and quickly advance to level 3 where we continue to level and gain advancement through other avenues as well, items, narrative points, a home base, relations with NPCs, and other rewards. If you would like to start thinking about your character, then feel free, we use a Standard array for stats, we are using the 2024 D&D rules for everything.
This game will start on July the 6th with session 0, and session 1 will be the 20th of July.
What to expect
Preparing for the session
The most important requirement for my tables is a good quality microphone, with minimal distracting background noises. This is a long term immersive campaign with deep RP and your voice needs to be clear and listenable to for multiple hours, if your not sure if your mic fits the bill shoot me a message and we can work something out. You also need a discord account, and to join my server :https://discord.gg/kXMagWx Once you are in send me a message to get started! Session 0 will be scheduled ASAP once we have a minimum of 4 players, and will be on the same date/time as normal game time.
What Gaige brings to the table
I have a homebrew setting that I have been building for two years, and is currently being played by three other groups at the time of writing. The scope of this world is set up for gameplay from levels 1 - 20 over a series of many years. This campaign comes with a full 20+ page Player's Guide to the setting of Vorathea, and this setting consists of hundreds of maps made with Inkarnate, from battlemaps to regional maps and city maps, hundreds of custom homebrew monsters each with tokens and art, ambient music for setting the scenes, handouts like letters and NPC art, custom magic items, all 2024 rules integrated into FoundryVTT and my best attempt at voices to differentiate NPCs. The game has a focus on RP and staying in character, discovering the secrets of the world as you progress through interesting challenges, combat encounters and political discourse in the kingdom of Aleria. I like to balance Rules as Written with Rule of Cool, and most of the time if you have a cool, unique idea of using something, and give me a good reason or a cool description, I will let it happen, but repetitive uses of the same thing will not be accepted, if it's cool, fits, and makes everyone's experience more fun, then why not! This world is not a place where I will change things because your group decided on going somewhere, Stories and NPCs unfold independently as you play, and just because you decided to head to the Dragon's Island off the northwest coast, does not mean that Scaldora won't be there, she has been for thousands of years and that's not changing on some random Thursday afternoon. Your choices, decisions and actions in this story will impact the journey you take. I heavily involve player backstories into the story, often spending late nights weaving everything together into one narrative experience. This is a campaign with a more serious tone. There will be laughs, fun moments, flirting with tavern goers and the like, but if you come to the table with "Jill the farting tabaxi ninja of the fiery Ape clan", that makes the story less immersive, the experience less fun and I will ask you to bring a character that has a more grounded story, that fits the world's themes.
Homebrew rules
We use Chunky Crits, Modified Exhaustion rules, Blind death save rolls so only me and the player rolling knows the result of the death saving throw. There is also some Homebrew rules regarding other mechanics and certain spells/interactions but those are simple and can be explained when and where they are useful!
Equipment needed to play
Microphone
Headphones
Internet
Computer
Webcam
Platforms used
Safety
How Gaige creates a safe table
Session 0 is fully included and mandatory for all players. During it, weāll go over: ⢠Setting expectations (tone, roleplay style, party cohesion) ⢠Character creation and integration ⢠Consent and boundaries ⢠House rules, tone of the campaign, and PvP/social interaction limits ⢠An opening of the campaign A Consent form checklist will be sent to every player to be completed before session 1. Players are always welcome to message me mid-session or post-session if something needs addressing privately. I take safety seriously, but I try not to interrupt the immersion unless needed, I trust players to use the tools available. Aftercare Check-In: I always remain for 5ā10 minutes after each session for anyone who wants to decompress, clarify events, or share reactions IC or OOC, this is one of my favorite parts, hearing your theories and thoughts after the game!
Content warnings
Safety tools used