Dragonbane: Sea of Storms
Dragonbane | Campaign
$15.00
/ Session
Details
Weekly / Monday - 5:00 PM UTC
Jun 23 / Session 2
3 Hour Duration
4 / 5 Seats Filled
Schedule
Requirements
Experience required: Open to all
Age: 18+
About the adventure
As the rain poured down on the roof of the inn that cold and stormy night, the old man told his tale in whispered tones as a hush fell over the assembled patrons. He spoke of terrors lurking in the waters off the coast, of dangers hiding in the islands scattered across the waves, and of a great treasure guarded by nameless horrors. But he also spoke of his own broken heart, and the love he lost to the demons of the sea, a damned spirit who even now travels the waters looking for souls to claim in vain hope of freeing her own. The old man's tortured spirit left his body when his tale was finished, but he left behind two things as he turned cold before the fireplace: a compass whose needle pointed askew, and a single golden key. Fear gripped the superstitious hearts of the assembled sailors. Would anyone be brave enough to take these tokens and find the lost treasure of which he spoke? Sea of Sorrows is a homebrewed nautical campaign for the Dragonbane Roleplaying game.
Game style
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Rules as Written (RaW)
Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
3 years on StartPlaying
149 games hosted
Highly rated for: Creativity, Storytelling, Teacher
Average response time: 6 hours
Response rate: 100%
Additional details
How to prepare
Camera optional, not required. Character should be ready before start of first game session, GM will be available to consult beforehand.
What I provide
Games will convene on Roll20 with full maps, tokens, dynamic lighting; some music employed. Full ruleset available in in-game compendium, as well as in PDF form in game also. Discord will be used for game-related communication and in-game audio.
Gameplay details
Open door policy and efforts made to ensure positive experience for all players.
Content warnings
Safety tools used
• Debriefing
• Open Door
How will character creation work
Character creation and rules overview typically conducted in game Discord in days leading up to start of game, formal session zero conducted if players request.
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
Medium
Experience level
Open to all
Platforms used
• Roll20