Ravnica Rebellions - Simic Mutations (lvl 20 one shot)

Ravnica Rebellions - Simic Mutations (lvl 20 one shot)

Dungeons & Dragons 5e | One-Shot

FULL
$27.00

/ Session

Details

Once / Sunday - 1:00 AM UTC

Apr 13

3.5-4 Hour Duration

5 / 5 Seats Filled

Schedule

Requirements

Experience required: Open to all

Age: 18+

About the adventure

Ravnica, the City of Guilds is facing turmoil that shakes each of the ten guilds to their core. The Simic Combine creations are out of control, as patients of their clinics sprout monstrous mutations and tearing the city apart. Trying to leave the old ways behind the guild contacted you to stop the creatures and whoever inside is responsible. Keep the monsters at bay in this epic lvl 20 one shot!

3 years on StartPlaying

880 games hosted

Highly rated for: Knows the Rules, Creativity, Inclusive

Average response time: Under 1 hour

Response rate: 100%

Additional details

How to prepare

Required: -A mic -Decent internet connection -Discord (Free) -Roll20 account (Free) -DnD Beyond account (Free) -Beyond 20 (Free DND Beyond browser extension) -A good attitude Optional -Experience -Video

What I provide

I bring complex maps, knowledge of the rules, and a deep desire to have a good time with like minded individuals.

Gameplay details

I will sent the Consent Checklist, discord invite, and D&D Beyond campaign link upon acceptance into the game so you and I can prepare for the adventure, feel free to reach out if you have any doubts.

Content warnings

Safety tools used

Breaks

Monte Cook RPG Consent Checklist

X, N, and O Cards

How will character creation work

Player's Handbook 2024 updates are in effect. All WotC material is approved according to the backwards compatibility guidelines. Multiclassing and feats are accepted. Starting level is level 20. Ability scores are selected with standard array or point buy. Use starting items from your class. Each player has 13 points and 2000 gold to use towards what magic items or additional starting gold they wants for their character. The points work as follows. - 1 point for a common magic item or 500 gold. - 3 points for an uncommon magic item - 5 points for a rare magic item - 7 points for a very rare magic item - 9 points for a legendary magic item No wish granting items or spells or simulacrum. You can also use gold to purchase items according to Sane Magic Item Prices. You are considered to have enough spell components to cast any spell that needs components with gold value, one time. You can use gold to buy more if you want, but some could be found during the adventure.

Players can expect

Combat / Tactics

High

Roleplay

Medium

Puzzles

Low

Experience level

Open to all

Platforms used

D&D Beyond

Discord

Roll20