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PBP - A Thieves Guild Romp
You're recruited to the Thieves' Guild in Sunfrog City. Soon riches, influence and knowledge are yours, but how will you use it?
$15.00
/ Session
Details
Weekly / Tuesday – 10:00 PM UTC
1–4 Hour Duration
1 / 1 Seats Filled
Schedule
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About the adventure
Welcome to the Syndicate, recruits! You're here for a reason, and I don't care what it is. You'll be sharing soon enough. You wanna get rich? It'll take a while. Looking for a magic item? Don't set me on fire. Looking for a lost loved one? Sorry to hear you can't keep track of your dad. We'll help you find them - eventually. ~~~~~ SETTING Bleeker Street - A Thieves Guild Romp in Sunfrog City (Abbreviated as BST from now on) is a level 2 to 9 (up to 12 depending on choices) adventure set in Dnd 5e, with some homebrew alterations. You managed to join the Thieves Guild based out of Bleeker street for a reason entirely your own, no sharing, no prying, no sirree! You'll be doing a variety of missions, accumulating wealth, knowledge and power, steering the guild through crisis, crimes and conundrums all the while. The game will be a bit more roleplay heavy than combat (80/20) since famous thieves don't last long. Make choices that affect the city, decide which bribes to pay and which assets to abandon, explore the vibrant Sunfrog City in the Brighthallow Empire, and leave a lasting mark on the chronicles of this world! Brighthallow is a homebrew setting I've been working on for years, with a technology level roughly in the range of victorian england to early 1900s. Magic is common enough, artificers are viewed with weary suspicion akin to explosive alchemists, the world is filled with queer/LGBT people and depictions because I am, and so is my community. Racism is mostly gone, and there is no homophobia/transphobia etc allowed nor present. ~~~ Why Play by Post? You join the discord server, and don't have to worry about scheduling. Reply with your choices and actions as you have time, and I as the DM will respond accordingly. I'm very much glued to a screen of some sort, so expect a minimum of 2 to 4 responses in a day, excepting rest days (thursdays and mondays), with a ceiling between 10 and 20 responses in a day. You can get a lot of things done during that time, and no need to block off the same hours every week! Single character, single story. Want to be That Guy? Want to have the spotlight consistently? Don't want to wait for other players to finish their turn or respond? This is the way to go. You, your dice, and your DM.
Game style
Rule of Cool (RoC)
Theater of the Mind
Meet the Game Master
Less than a year on StartPlaying
35 games hosted
Highly rated for: Inclusive, World Builder, Knows the Rules
About me
Hiya! I'm Mack (they/them) and I've always loved the story and growth aspect of creating a character, and seeing them (and yourself) learn, make choices and change over the weeks. Looking forward to getting to know you and your characters!
View Profile →Character creation
Creating your character
Start at level 2. Roll 4d6, drop lowest a total of 7 times, add them to your scores as you desire, dropping one of the 7. No score above 18 at character creation, so you can have something to increase in the future. Take one free feat and one free tool proficiency at game start. You do not need to play a priest or warlock! There are multiple ways to solve each quest. Multiclassing is allowed :) All Kibblestasty, Laserllama and Somanyrobots content is good to go without needing to check in with me, if there's other homebrew content you'd like to use, reach out and we'll talk about it! All normal and many monstrous races are fair play. Orcs, Bugbears, Goblins are known mercenaries cultures and will on occasion face some distrust, otherwise things are equitable. All official options are a Go, yes, including That Spell. Enemies will adapt to your tactics and learn, so you won't be able to coast on it by itself. Please come to session 0 with some basic idea of a character concept, and we'll talk some motivations and other questions to help you flesh out your character. Looking forward to talking to you!
What to expect
Preparing for the session
Character creation as outlined above. Let me know what themes you'd like to explore. Are you looking to be a thief rising the ranks in the guild? A warlock at the beginning of a their search for power? An enigma with unknown origins, using the guild for their own purposes? This will help me tailor the vibes and story to your character specifically.
What Mack (Sojourninthetrees) brings to the table
Using lots of assets from professional creators, gryphons saddlebag, czepeku, DG, SMR, laserllama, kibblestasty and a few others I'm sure to have forgotten here, as visual examples for scenes and setting. I do rule of cool/persuasion. If you can convince me something has even a chance of working, we'll roll for it and let the dice tell the story.
Equipment needed to play
Internet
Platforms used
Safety
How Mack (Sojourninthetrees) creates a safe table
We'll be going over tools, expectations and limits during session 0. Open Table, so any time you need a break, please take it. We move at your pace, exploring the themes and directions you wish to take. We'll be using the ELMO (enough let's move on) addition to x n o, messaged at all times.
Content warnings
Safety tools used