đŚ¸ââď¸ MASKS: Issue #1 đŚ¸ââď¸
Masks: A New Generation | Campaign
About the adventure
Masks: A New Generation â A Game of Young Heroes Genre: Superheroes 𦸠| Coming-of-Age đ | Action & Drama ⥠Looking for a game where you can play a young superhero trying to figure out who they are while saving the city? This Masks: A New Generation campaign is all about teenage heroes, big emotions, and a world that reacts to your choices. Setting: The details of the city and world will develop based on what sounds fun to you. Maybe itâs a metropolis filled with legendary heroes, a crumbling society in need of hope, or a place where young supers are the only thing standing between order and chaos. The framework is hereâweâll shape the rest together. What Makes Masks Special? â A Game About Identity: Youâre not just a superheroâyouâre a teen superhero, still figuring out who you are and who you want to be. Adults, teammates, and villains will all push you in different directions. Who will you listen to? Who will you become? â Your Powers, Your Story: Play as a Nova struggling to control overwhelming power, a Beacon proving they belong, a Delinquent who rebels against authority, or one of many other unique archetypes. Your abilities are cool, but your personal journey is just as important. â A World That Reacts to You: In Masks, itâs not just about winning fightsâitâs about how the world sees you and how you see yourself. Your stats shift based on how people influence you, making every interaction meaningful. How the Game Works - Rules-Light, Story-Heavy: No complex mechanicsâjust easy-to-learn rules that keep the focus on roleplay and drama. - Flexible Worldbuilding: The city and its heroes will be shaped by what excites you. Contribute as much or as little as youâd like. - Character-Driven Play: Your relationships, struggles, and choices matter. Youâre a young hero finding your wayâsometimes that means making mistakes. Who This Game is For - New or experienced playersâno need to know the system ahead of time. - Fans of superhero stories like Young Justice, Spider-Man, or Teen Titans. - Anyone who enjoys roleplaying identity, emotions, and personal growth alongside superhero action. No pressure, no rigid worldâjust a game where we tell an exciting, personal superhero story together. Let me know what sounds fun to you, and weâll get started!
Game style
Theater of the Mind
âTheater of the Mindâ uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Masterâs descriptions and character action and movement comes from Playersâ descriptions.
Rule of Cool (RoC)
âRule of Coolâ emphasizes creative story beats over sticking to a systemâs rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Roleplay Heavy
âRoleplay Heavyâ games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Additional details
How to prepare
đĽ¸Cameras add a lot to the game, so please have a camera. Not obligatory, but super useful. đď¸Decent microphone required - watch out for background noise. â¨Discord (installed) for out of game chatter or in-game communication - join our server: https://discord.gg/rjZnYKMpBX â¨Read the rules, pick a role using reactions and join the group for your story â¨Contact me about session zero and technical details before the game â¨Let the magic happen!
What I provide
âď¸An entertaining, epic and flexible story, âď¸Characters with quirks, special voices and personality, âď¸Cool creatures to encounter, fight or tame, âď¸Energy, good attitude and experience, âď¸Interesting twists and motivations, âď¸Software licenses and know-how, âď¸Maps, tokens and handouts, âď¸Art and generated art, âď¸Fitting atmosphere, â´ď¸FUN and good times for all.â´ď¸
Gameplay details
đŚ¸ââď¸ Becoming a Hero In MASKS, youâll play teens (ages 16â20) with powers, trying to figure out who you are. Friends, enemies, familyâeveryone has opinions. Youâll decide who you want to be. đ˛ Let the Story Surprise You You donât need a full planâjust dive in. The game is built for unexpected twists and growth. Your choices shape the story as it unfolds. â¤ď¸ Your Story Comes First Iâve got adventures ready, but this is your journey. Weâll focus on the stuff you care about. Iâll guide the system and support your fun the whole way. đĽ How We Play Weâll use Owlbear Rodeo (browser-based, no install). Before starting, weâll chat on Discord to set up characters, themes, and comfort levels. The first session can be a "session zero" if needed. đ Quick Rules - Be kind and respectful - Collaborate and create - Have fun! đ 18+ Friendly Mature themes are welcome if everyoneâs on boardâweâll talk boundaries first. đĽ Fun > Story > Rules đĽ
Content warnings
Safety tools used
⢠Breaks
⢠Lines and Veils
⢠Luxton Technique
⢠Luxton Technique Discussion
⢠Session 0
⢠Stars and Wishes
⢠X, N, and O Cards
How will character creation work
âď¸ We will have to meet and establish the main themes of the campaign, the team and playbooks in said team. So character creation will happen on session zero voice meeting (hopefully before the first session) OR, failing that, on Discord in a team-specific thread. âď¸I will have characters prepared, but creating characters at/before session 0 is absolutely possible and encouraged. Materials will be available.
Players can expect
Combat / Tactics
Low
Roleplay
High
Puzzles
Low
Experience level
Intermediate
Platforms used
⢠Owlbear Rodeo
$25.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Monday - 3:00 AM UTC
3-3.5 Hour Duration
1 / 5 Seats Filled
Requirements
Experience required: Intermediate
Age: 18+