Baldur's Gate: Descent into Avernus
Dungeons & Dragons 5e | Campaign
$25.00
/ Session
Details
Bi-weekly / Thursday - 3:00 AM UTC
3-3.5 Hour Duration
1 / 6 Seats Filled
Requirements
Experience required: Intermediate
Age: All Ages
About the adventure
"Go to Hell. An everyday expression. So trivial it's almost meaningless. But we've seen Hell. It's real. And it isn't trvial. Devils, Dragons, Mindflayers -they used to be abstracts. Pictures on a piece of paper. What a difference a day makes." - Gale (Baldur's Gate 3) Become a Helljumper and drop down below the material plain into the Nine Layers of Hell!
Game style
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Additional details
How to prepare
Players should prepare by joining the dndbeyond campaign link that will be provided once the player has been invited to to the discord server. Players should make sure they have a stable internet connection and good sounding mic before session start time.
What I provide
As a DM I bring over many books from DnDBeyond and share with my Master Tier subscription access to all my books allowing players easy access to the plethora of customization options!. I also run my own Foundry Server Online so players can play a virtual tabletop! Last but certainly not least is my desire to work with players on home brewing and creating a story focused on the characters themselves on their journey!
Gameplay details
Safety Tools Lines & Veils Lines & Veils are used to set boundaries on content in a game. Lines are hard limits on content, things that the GM or the players don’t want to engage in. Setting up a line means that content won’t show up in the game at all. Veils are soft limits, things that are ok “behind a curtain” or when they are “cut-to-black.” Setting up a veil means that the content might be in the game but not spotlighted or described in great detail. Lines and veils can be adjusted as needed throughout the game. Invitations are things you are interested in or okay with having happen on screen during the game. You may also at any time move a veil to a line or an invitation to a veil (or up to a line) - NEVER move a line back to a veil! A line may only be moved to a veil with the full consent of all players. Open Door The Open Door is the assurance that someone can leave or take a break from the game for their own safety and well-being without being judged. Whether you need to go to the bathroom, stretch your legs, or remove yourself from an upsetting scene, you are welcome to do so. Please just let the rest of us know that you are stepping away from the table. X-Card The X-Card is a player’s right to privately message the DM and ask for a break whenever they want at any point of the game. If the session gets to real or heavy always feel free
Content warnings
Safety tools used
• Aftercare
• Bleed
• Breaks
• Debriefing
• Lines and Veils
• Luxton Technique
• Luxton Technique Discussion
• Monte Cook RPG Consent Checklist
• Open Door
• Session 0
• Stars and Wishes
• X, N, and O Cards
How will character creation work
Character creation will be done in session 0 or at a time that works for a player or DM if they need extra assistance in creating a character for a long running campaign!
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
Low
Experience level
Intermediate
Platforms used
• Foundry VTT