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Cost Per Player

$24.69
Stephen

Stephen (he/him)

5.0

(32)

LGBTQ+
Voice Actor
Game Designer

2 years on StartPlaying

548 games hosted

Highly rated for: Creativity, Storytelling, Teacher

Average response time: 21 hours

Response rate: 100%

About me

Hi there! I'm Stephen (he/him pronounced Steven,but spelled with a PH (I don't get it either!) I’m a Professional Dungeon Master with experience guiding dozens of players, from total beginners to seasoned adventurers, through unforgettable campaigns taking place in the Forgotten Realms, Exandria, Ravenloft and more! I believe that D&D is all about crafting a collaborative and immersive story, where every character as their moment to shine. I specialize in custom-tailored campaigns that weave your character’s backstory into the very fabric of the narrative. Whether you're a fan of deeply written backstories or prefer to discover your character's arc as you play, I'll make sure your hero’s journey is as epic and engaging as possible with plenty of trauma to come your characters way if you are into that sorta thing ;) I remember Saturday morning cartoons I woke up early to watch, full of excitement and wonder is the kind of energy I want to bring to our game a place where you’re excited to return each week, where the story unfolds, and every session is filled with excitement, laughs, epic moments and of course cliffhanger endings! Your character is a crucial part of the campaign and the story we wish to tell at the table! I collaborate with each player to ensure that their story fits into the larger campaign world, making every session feel meaningful. Engaging Roleplay & Epic Combat: Whether you live for intense roleplay or thrilling encounters, I'll create a balanced, engaging experience to challenge and excite you wondering what dramatic twist will come next! Safe, Fun Environment: My top priority is that everyone has a fun, inclusive, and safe space to play. Whether it's your first time playing or you’re a veteran, you’ll always feel welcome!

GM Style

The Rules are more like guidelines ;) At least that’s how I DM. I believe the best DnD Games are Homebrew games and thus I’m big on using homebrew and working with my players to make sure their character is capable of doing all the things they want to do within reason of their level. Does this mean the game scale can get broken? Completely possible but I work with players on small homebrew buffs to add on top of their features throughout the campaign and work together with player feedback to make sure BIG NERFS never come a players way. When players get stronger I make the world get stronger around them. I will change monster stat sheets; maybe this bandit leader has a unique fighting style and knows the sentinel feature. As a DM I always work to maximize my players enjoyment for keeping combat involving and fresh and making sure there’s plenty of NPCs My Goal as a Dungeon Master is to give my players that feeling of watching Saturday Morning Cartoons. Those shows that aren't on everyday that you only get to watch once a week, and you know if you miss it you won’t catch a rerun till the season finale week. That is the feeling I try to impersonate when I run my DnD sessions. For the enthusiastic RPers I always like to promote dialogue and exchanges. I’ve created my own system where every NPC even the random commoner you asked questions of on the street that didn't exist 5 seconds ago will always have a story, funny voice, and a secret, that my players find enjoyable and whacky to see what happens next in my game philosophy of; “You can make anything happen YOU JUST NEED TO ROLL WELL! Great Plans can Fail and Terrible Plans can succeed. It all comes down to the RNG GODS in our almighty dice overlords! Join Us and let's see what the gods have chosen for us! I tend to tailor make my campaign for my players as I wish to see their character fantasy play out in a satisfying way. A Master Swordsman needs to lose a fight and eventually either craft or earn a sword that greatly enhances them or even go through a training arc; the Silver tongued crook needs to have their honeyed words come around and bite them one day, but in the end they find ways to achieve what they desire. It's letting the player be given opportunities to play out their character fantasy and deal with all the consequence good and bad that can come from that story that I look forward to sharing with you. :)

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