Worlds Undone, D&D (2024) inspired by Solo Leveling manhwa/anime
Dungeons & Dragons 5e | Campaign
About the adventure
A D&D campaign, inspired by the popular manhwa/anime "Solo Leveling" set in an alternative world where power is everything. The year is 2030. Gates—portals to another world—are appearing all over Earth, unleashing nightmarish creatures that conventional weapons cannot harm. Cities burn, governments struggle, and only the Hunters, humans blessed with supernatural abilities, stand between humanity and extinction. But not all Hunters are equal. Most awaken to a fixed level of power—strong or weak, their fate is set in stone. But you are different. You are one of the rare few who can grow stronger, a phenomenon feared and shrouded in secrecy. Throughout history, those with evolving power have shaped the world—or destroyed it. [Key Themes] 🔹A Solo Leveling-Inspired Setting – A fusion of modern Earth and high-fantasy chaos, where Hunters, Guilds, and monstrous Gates dominate society. 🔹Action-Packed Combat – Face evolving threats, conquer dungeons, and claim the power hidden within. 🔹Complex and Rich Storytelling – Navigate a world of guild politics, black markets, and hidden truths. Choose your own path—protector, mercenary, rogue, or something beyond. 🔹Mystery & Exploration – The truth behind the portals, the Hunters, and a force greater than humanity itself awaits discovery. ⚔️ Will you rise as a legend, change the course of fate, or fall into the abyss of power?
Game style
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Rules as Written (RaW)
Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
⌛ We'll start once we have 5 players, but the game can continue with 4 players. Maximum player number is 6. Characters will be created on session 0. If the campaign has already started, and you're joining on the same day of the next session, you're advised to skip the first session, to give yourself time to get to know the group/game/setting before committing. 🔱 Long-term campaign, levels 1-20. The campaign will be split into 3 arcs. After each arc they will be a break. 🔱 Be prepared to use some new Homebrew content/lore. ❗ FILL ME FIRST: https://forms.gle/8gnCVVgKaShH5zpU9 The above form is a compilation of questions I would ask a joining player to determine their preferences, game style etc. Please have it filled as you apply. UPDATE: For individuals joining the campaign during its progression, the process of character creation is scheduled for Mondays or at a mutually convenient time. This step is undertaken to ensure your seamless integration into the ongoing narrative. We kindly request that you partake in a session as an observer (complimentary of charge) prior to your enrollment. Your cooperation in this matter is greatly appreciated.
Additional details
How to prepare
✅ Access to computer that can run browser based VTT (Foundry) ✅ Microphone (preferably headset to reduce echo or other noises) ✅ Access to Discord ✅ Wake up the Hunter inside you!
What I provide
✅ Foundry VTT with lots of modules. ✅ Curated music playlists ✅ Huge variety of maps ✅ Visual references for non-combat maps ✅ A massive world for you to carve your path!
Gameplay details
We'll be using extensively a VTT for this campaign. Tactical battle maps for combat encounters, visual aids for non-combat scenes, region map for travelling and audio ambience for all the previous. If you are sensitive to any content, please tell me about it beforehand to avoid any potential problems. During Session 0 is the best time to do that.
Content warnings
Safety tools used
• Session 0
How will character creation work
Character creation will happen in session 0, where we will discuss also general themes of the campaign, player preferences and any other issue that has to be discussed.
Players can expect
Combat / Tactics
High
Roleplay
High
Puzzles
Medium
Experience level
Open to all
Platforms used
• Foundry VTT
$33.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Wednesday - 5:00 AM UTC
3 Hour Duration
0 / 6 Seats Filled
Requirements
Experience required: Open to all
Age: 18+