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The Coming of the Great Red Herring! The End is Nigh!!! D&D 5e

The Coming of the Great Red Herring! The End is Nigh!!! D&D 5e

Dungeons & Dragons 5e | Campaign

About the adventure

Aeons ago, a giant space herring crash landed in a swampy expanse of the planet the party calls home. Long since drained and cultivated, that expanse is now home to the perfectly arable town of Bodrum, a hub for agriculture, wineries, and fish oil mining. Preserved deep underground, the remains of this incredibly well-fed space herring are excavated by wheelbarrow and bucket for use as fuel, fertilizer, and fine dining. Kobolds, natives of dark spaces and narrow tunnels, excel at this lipid extraction, and they don’t seem to mind the smell, either. Employed by Baron Bodrum Businesses Inc. for the past few decades, these kobolds are an integral part of life in Bodrum. Sure, pies go missing off of window sills and horses become magically unshod overnight, but without these kobolds, Bodrum would be nothing more than a boring backwater producing buckwheat and beer. While most of Bodrum’s townsfolk believe the oil to come from “dinosaurs or something,” kobold oral tradition teaches the herring truth. Branton Quark, winner of the Guild of Artificer’s ignoble ‘Most Likely to Accidentally End the World’ award three years running, has been stirring up trouble in the kobold community. Since losing his job as chief engineer at Baron Bodrum Businesses Inc. a month ago, Quark has been seen posing as an emissary of the Many-Headed Dragon Queen (the costume for which is a very homemade dragon onesie), on Bodrum’s high street. Each day, he hands out flyers detailing the end of the world on the coming equinox at the hands of a second giant space herring in an attempt to scare off the kobolds. Over the past month, the number of kobolds turning up for work has dwindled. Quark showed the kobolds his designs for a giant automaton with which he would fight the space herring, which they immediately vandalized and stole. They have since excluded him from the fabrication process and bent all their resources to its construction, disappearing from the surface three days prior to the party’s arrival. His plan to make the kobolds leave work has succeeded and he is vying to get his former position at the factory back. Meanwhile, in Bodrum, stuff has been going missing. Lots of stuff. Much to the chagrin of the local populace, this includes the town gazebo, which disappeared one night. Baron Bodrum, occasional philanthropist (for tax reasons), has put up a bounty to have the thieves captured, and the goods returned. Are you up to the task?

Recruiting notes

ARE YOU TOUGH ENOUGH TO HUNT WITH HELIANA? (Probably Not, But Let's Find Out!) Tired of slaying boring goblins? Sick of dungeons without decent loot? Ready to TRACK down monstrosities that would make a tarrasque whimper, HUNT beasts that think you're just a walking snack, and CRAFT gear that screams "I punched a god and all I got was this lousy t-shirt (and also this epic armor)"? Then step right up, adventurer! Grab your sharpest pointy bits and your sturdiest... uh... other bits! We're diving headfirst into the wilds (and maybe the occasional extradimensional tavern ) for a MONSTER HUNTING CAMPAIGN based on the legendary Heliana's Guide to Monster Hunting! KNOW THY ENEMY! Forget simple hack-and-slash. True hunters prepare! You'll need to: Gather Clues: Scour the land, interrogate terrified villagers (or maybe just buy 'em a drink at the Loot Tavern ), and piece together the puzzle before the beast pieces you together. Track Your Quarry: Follow footprints through treacherous terrain, brave hostile encounters, and try not to get eaten by the other things lurking in the wilds. Harvest Components: Got the kill? Good! Now carve it up before the magic fades! Eyes, hides, breath sacs – if it's gruesome and useful, we want it! Craft & Cook: Turn that gore into gear! Forge mighty weapons, stitch intimidating armour, or cook up magical meals that offer more than just questionable nutritional value. FACE FEARSOME FOES! Prepare for multi-wave battles against unique and deadly creatures that will test your skills, your wits, and your pain tolerance. Success requires knowledge, preparation, and maybe just a little bit of luck (or a really good cleric). WARNING: Monster hunting is performed by professionals. We accept no liability for injury, maiming, mutilation, beheading, loss of sanity, or unexpected trips to the Astral Plane caused by trying to replicate these incredible feats. (Seriously, be careful). Think you've got the guts? Ready for adventure that's more than just kicking down doors? JOIN THE HUNT! (Spaces limited! Sign up before the next Ravenous Slugblatter Beast eats the noticeboard!)

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Game Designer

2 years on StartPlaying

27 games hosted

Highly rated for: Creativity, Inclusive, Rule of Cool

Additional details

How to prepare

Players should ensure they have a working microphone or have one coming soon. Players should create a Discord account and become part of the Discord server before the game starts. The discord link will be provided upon signing up for the game.

What I provide

I bring a fun Rule of Cool experience with lots of the "Three C's" Combat, Comedy, and Cosmic Horror! The tone is light and fun, with occasional moments of "wow that was dark. ANYWAY-" thrown in there for good measure. We're aiming for somewhere between Adventure Time and Discworld here. We'll use Tarrasque.io and Discord for now, but if this is successful then future hunts will take place in FoundryVTT!

Gameplay details

This is expected to be a light-hearted adventure, but trigger lists will be provided to fill out prior to Session 0.

Content warnings

Safety tools used

Monte Cook RPG Consent Checklist

Session 0

Stars and Wishes

How will character creation work

Characters are created before session zero. At session zero, we meet up and discuss what we want from the game and the players as a group or individually. We can set up a time to make it together, or you can send over your character once it's complete.

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

Medium

Experience level

Open to all

Platforms used

Discord

Tarrasque.io

3 NEEDED TO START
$20.00

/ Session

Each player will be charged when a session starts.

Details

Bi-weekly / Saturday - 8:00 PM UTC

2-3 Hour Duration

0 / 5 Seats Filled

Requirements

Experience required: Open to all

Age: All Ages

This game will begin once 3 players have joined