D&D | Weird West: Four Down the Line | Weekly | Free Session 0
Dungeons & Dragons 5e | Campaign
About the adventure
Get ready to saddle up for an adventure unlike any other! Imagine the Wild West... but with a terrifying twist. In The Weird West, you'll step into a world where history took a dark turn. The American Civil War raged on longer than it should have, fueled by strange and powerful "Ghost Rock" technology. This unleashed not just advanced weaponry, but also unleashed things... monsters, spirits, and horrors that were never meant to walk the Earth. You and your fellow players will create characters – brave souls trying to survive and maybe even make a difference in this dangerous land. You might be a gunslinger, a preacher, a scientist tinkering with strange new inventions, or a brave soul facing down the unknown. You'll work together, using your skills and wits to overcome challenges, solve mysteries, and battle terrifying creatures. Think cowboys and cowgirls versus zombies, ghosts, and things even stranger. This is a world of saloons and showdowns, but also of hidden magic, ancient secrets, and the constant struggle between good and evil. This game is perfect for beginners! No prior experience with tabletop roleplaying games is needed. We'll be using a simplified version of the D&D 5th Edition rules, focusing on fun and storytelling. We'll learn the rules together as we go, and the emphasis will be on creating a memorable and exciting adventure. The setting is a twisted version of the 1870s American West. Towns cling to existence amidst a landscape ravaged by war and supernatural events. Native American tribes struggle to protect their traditions, while lawmen and outlaws fight for control in a world where the lines between right and wrong are blurred. You'll explore haunted canyons, ghost towns, and maybe even venture into the "Hunting Grounds" – a spirit world that bleeds into our own. The theme is a blend of classic Western adventure and supernatural horror. Expect thrilling gunfights, tense investigations, and moments where you'll have to decide how far you're willing to go to survive. The choice is yours.
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
2 years on StartPlaying
1 game hosted
Highly rated for: Teacher, Creativity, Rule of Cool
Game Master Reviews (9)
Proficiencies
Players say this GM is great at:
Teacher
Creativity
Rule of Cool
I’ve had an incredible experience playing under Sean. His storytelling is immersive, the challenges are well-balanced, and he truly brings the world to life with vivid descriptions and engaging NPCs. He is attentive to every player’s style and makes sure everyone feels included in the story. I can’t recommend him enough to anyone looking for an unforgettable D&D adventure!
Sean is definitely the best DM that I have had lead a campaign. His creativity is off the charts with regard to integrating your character arc into the overall game. I feel so much more connected to my character and what her motivations are and why. I have struggled with this in the past and never allowed myself to fully commit to my character. With Sean’s storytelling and voice acting ability he creates a world that you are fully engaged in and never want to leave. I almost always think about my group’s campaign sessions for days afterwards and share our exploits with coworkers that also play D&D. I will tell you that they are all jealous of our game and especially our DM. As a gamer that likes the D&D rules, Sean has surpassed my expectations with his knowledge of D&D mechanics, so he never has to stop the action to look something up. He runs the game how it is supposed to be played without being that OCD DM that everyone has experienced who kills all creativity and fun. If you want to fully experience D&D and all it can and should be, Sean is your DM.
Sean is super friendly and knows the crowd. He is sure to accommodate to everyone in the group including triggers and varying skill levels. He's happy to work with you through challenges of getting started. He is great at world building and uses digital tools as well as great storytelling to create an immersive environment. One outstanding thing about Sean is he provides session summaries soon after game ends to help with remembering events.
Additional tables
6 available
1/2
Weekly / Tuesday - 4:00 PM UTC
0 / 6 Seats filled
Weekly / Wednesday - 1:00 PM UTC
0 / 6 Seats filled
Weekly / Wednesday - 5:00 PM UTC
0 / 6 Seats filled
Weekly / Thursday - 2:00 PM UTC
0 / 6 Seats filled
Additional details
How to prepare
We will be using Discord for voice chat. I ask that you have a quality microphone and can speak English fluently. I don't expect voice acting but a sense of roleplay is encouraged. Broad knowledge of the rules is not required. I can teach as we play. Dice rolling will be done entirely in Foundry VTT and your character sheet can be imported from DDB or other sources directly into the game. Players should come prepared with characters of their choice or can use a premade character. Communication will happen through Discord, there is no need to install anything for the use of the VTT.
What I provide
Prepared scenes built in FoundryVTT on customized battle maps made in Dungeon Draft and Wonder Draft. Me on video and voice for 3 to 3.5 hours, role-playing NPC characters, narrating the world, and running battles. Me prepping a minimum of 3 to 3.5 hours a week outside the scheduled game. Homebrew materials and incorporation of other homebrew at request.
Gameplay details
This game is meant for players aged 18+. There will be instances of descriptive gory combat and spell effects on people. Hard Lines Limits on content that I will not explore Romance with NPCs, Sex with NPCs, Player vs Player combat Soft Veils They are played out as “behind a curtain” or “cut to black.” Romance between PCs, Sex between PCs, Murder, Gore, Prejudice, Slavery, Racism
Content warnings
• Blood
• Devils / Demons / Fiends
• Guns
Safety tools used
• Bleed
• Breaks
• Lines and Veils
• X, N, and O Cards
How will character creation work
To Begin For this campaign, characters are expected to be of a generally good alignment. This alignment serves as a guideline for collaborative storytelling and ensures a cohesive party dynamic. Characters will begin at level 1 and advance in level at designated milestones throughout the campaign. These milestones will be clearly communicated as the story progresses. To enhance your character's capabilities from the outset, each player may select one feat for their character at level 1. Please consult the official rulebooks for available feat options. Humans & Classes For this campaign, ONLY humans are permitted as there are only humans on Earth in this alternate Wild West timeline. All officially published 5th Edition classes and subclasses are allowed. No homebrew classes. This ensures a balanced and consistent gameplay experience for all participants. To foster a dynamic party composition, I request that there be no duplicate classes at the start of the campaign. This encourages diverse skill sets and play styles within the group. Characters can multiclass beginning at level 2. Stat Rolls For determining your character's ability scores, we will be using a method that emphasizes player choice while maintaining a degree of randomness. All dice rolls will be conducted in person. Collaborative Roll - As a group, you will collectively roll 4d6kh3 and reroll any 1s. - This process will be repeated until a satisfactory array is achieved for the entire group. - All players will use this single stat array. Each player may freely assign the generated ability scores to their desired stats. Ability Score Considerations and Initiative While Dexterity is often a highly valued ability score, particularly for martial characters, we want to encourage diversity and strategic choices. To that end, spell casting characters (Sorcerers, Warlocks, Wizards, Druids, etc.) may choose to flavor their spell casting abilities by selecting a different primary stat. Specifically, these classes can opt to use either Intelligence, Wisdom, or Charisma as their primary spell casting ability score, even if the class description defaults to a different one. For example, a Warlock could choose to be Intelligence-based. To further balance the importance of different ability scores, initiative will be determined by the highest value among your Dexterity, Intelligence, Wisdom, or Charisma scores. This allows characters who prioritize mental stats to also be effective in determining the flow of combat.
Players can expect
Combat / Tactics
High
Roleplay
Medium
Puzzles
Medium
Experience level
Open to all
Platforms used
• Foundry VTT
$20.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Tuesday - 12:00 PM UTC
3-3.5 Hour duration
0 / 6 Seats filled
Requirements
Experience required: Open to all
Age: 18+