Lands Of Yo'Gryn
In the Lands Of Yo'Gryn danger rests around every corner, doorways lead to fame or ruin, cities burn and heroes rise to answer the call.
$20.00
/ Session
Details
Weekly / Monday - 12:30 AM UTC
Mar 16 / Session 44
Session Duration / 4 hours
5 / 6 Seats Filled
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Schedule
About the adventure
Welcome to the world Yo'Gryn! This world is full of deep magics that affects the very world around you, Gods walk the realm, and a looming dragon threat swells in the far reaches of the realm. This campaign is a choose your own adventure with many pathways you and the group can explore, and will be going into Level 20. I welcome both new and veteran players to my table and don't deviate to far from standard rules and gameplay.
Game style
Combat Heavy
Rules as Written (RaW)
Game themes
Meet the Game Master
2 years on StartPlaying
44 games hosted
Highly rated for: World Builder, Creativity, Storytelling
About me
I've been playing Dungeons and Dragons 5th addition for close to four years now, I have experience with running one campaign prior, I enjoy the collaborative story telling element of the game and homebrewing a world! I don't have experience with the older editions of the game, but will be running this game with both 5e and 2024 DnD in mind
View Profile →Character creation
Creating your character
Starting level will be 5, with 74 points to spend with a starting feat (Or +2 ASI points), a custom background to the world, a Rare Item (or a Fizbans Item), 500 Gold to save or spend, and a ticket to the 10th Festival Of Providence.
Right now, the party is at level 20 with a heavy focus around using fog and darkness for cover with 2 frontliners (Barbarian and Monk), 2 hybrid (warlock/sorcerer) builds, and 1 Wizard!
What to expect
Preparing for the session
You will need a Mic, access to D7D Beyond or (preferably) Roll20, Discord, and you will need to create a character sheet!
What Ozy brings to the table
Custom Maps, Tokens, Monsters, including most Monster Manuals, I try my best at character voices! Homebrew fun!
Homebrew rules
POTIONS Consuming a potion (or Goodberry) can be done as a Bonus Action. You can give a potion or Goodberry as an Action. READY ACTION Readying an attack can include the benefits of Extra Attack. FAMILIAR & SUMMON CONTROL Familiars and summons are controlled as part of your turn. RITUAL CASTING If you have a Spell prepared that has the Ritual tag, you can cast that Spell as a Ritual. A special feature is no longer required for Ritual casting. All the other rules on Rituals in the 2014 Player’s Handbook still apply. LIGHT (Weapon Property) When you take the Attack Action on your turn and attack with a Light melee weapon, you can make one extra attack as a Bonus Action. You don’t add your ability modifier to the extra attack’s damage, unless that modifier is negative. You cannot wield a shield and use this property. HEAVY or VERSATILE (Melee Weapon Property) Before you make a Heavy melee weapon attack with a weapon you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage. RANGED WEAPON Before you make a ranged weapon attack with a Heavy ranged weapon you are proficient with, you can choose to take a -5 penalty to the attack roll. If that attack hits, you add +10 to the attack's damage. FEAT: WEAPON MASTER (Replaces Great Weapon Master) Prerequisite: None Repeatable: No You have trained extensively with weapons granting you the following benefits: Quick Strike: When you take the Attack Action and attack with a melee weapon, you can use a Bonus Action to make another Melee Attack. Reactive Strike: While you are holding a melee weapon, other creatures provoke an Opportunity Attack when they enter the Reach you have with that weapon. FEAT: RANGED WEAPON MASTER (Replaces Sharpshooter & Crossbow Expert) Prerequisite: None Repeatable: No You have trained extensively with ranged weapons granting you the following benefits: Firing in Melee: Being within 5 feet of an enemy doesn’t impose Disadvantage on your Attack Rolls with ranged weapons. Follow-up Shot: When you use the Attack Action and attack with a ranged weapon, you can use a Bonus Action to make one additional attack with a ranged weapon you are holding. Sniper: Attacking at long range doesn't impose Disadvantage on your ranged weapon Attack Rolls. Accurate: Your ranged weapon attacks ignore half and three-quarters cover. Ignore Loading: You ignore the Loading property of ranged weapons.
Equipment needed to play
Computer
Headphones
Microphone
Internet
Platforms used
Safety
How Ozy creates a safe table
We will have a session Zero at the beginning of the campaign and breaks will happen around the two hour mark every session.
Content warnings
Safety tools used

