Lost Mine of Phandelver đ GM Resonight đ Mondays
Dungeons & Dragons 5e | Campaign
About the adventure
"More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver's Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. In recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town. More important, the Rockseeker brothersâa trio of dwarvesâhave discovered the entrance to Wave Echo Cave, and they intend to reopen the mines. Unfortunately for the Rockseekers, they are not the only ones interested in Wave Echo Cave. A mysterious villain known as the Black Spider controls a network of bandit gangs and goblin tribes in the area, and his agents have followed the Rockseekers to their prize. Now the Black Spider wants Wave Echo Cave for himself, and he is taking steps to make sure no one else knows where it is."
Game style
Rules as Written (RaW)
Games that are ran âRules as Writtenâ emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Rule of Cool (RoC)
âRule of Coolâ emphasizes creative story beats over sticking to a systemâs rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Dungeon Crawl
A âDungeon Crawlâ is a scenario where players navigate a dungeon or labyrinth-like environment for the entirety of the adventure. It emphasizes battling monsters, collecting loot, and avoiding traps to survive to the end!
Combat Heavy
âCombat Heavyâ games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Roleplay Heavy
âRoleplay Heavyâ games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
3 hours sessions, with a 1-2 short break after each hour. There are some house rules we can vote on during the FREE session 0. Add me on discord and ask me your questions, I'm "gmresonight" We'll be using the good old 2014 rules, with some changes.
3 years on StartPlaying
434 games hosted
Highly rated for: Creativity, Teacher, Knows the Rules
Additional details
How to prepare
Please have a character concepts in mind. Also please have: Discord account/user Roll20 account/user A good quality working microphone. That's all you need.
What I provide
â Inclusive to all! â Experienced GM (20K hours on Roll20) â Any official allowed (and owned on Roll20 + Kobold Press) â 2014 rules â Combining RP with deadly combats â Voice acting â Sense of humor and creativity
Gameplay details
Very friendly to new players, veterans also welcome! Let's roll some dice and imagine we're having fun. I provide a safe and pleasant environment to play the character you create the way you imagine, while allowing all other players at the table to do the same.
Content warnings
Safety tools used
⢠Aftercare
⢠Bleed
⢠Breaks
⢠Debriefing
⢠Open Door
⢠Session 0
How will character creation work
CHARACTER CREATION Use Point buy. Please use the character-mancer while creating your character. If you prefer using Beyond you can, I have all the books bought on Roll20. You get a feat at level 1 from your backround (the Strixhaven+Dragonlance+Astral backrounds have the feat associated with them), which is an Origin Feat: Alert, Crafter, Healer, Lucky, Magic Initiate, Musician, Savage Attacker, skilled, Tavern Brawler, Tough. (2024 version of that feat). If you take a Human Variant or Tasha's Custom Lineage as your race you have have another feat of your choice! To be clear - I provide all the books to create a **2014** character, with some 2024 rules like a feat from backround and weapon mastery. If you own the 2024 books and wanna use them - you can!
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Low
Experience level
Open to all
Platforms used
⢠Roll20
⢠Discord
⢠D&D Beyond
$15.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Monday - 9:00 AM UTC
3-3 Hour duration
0 / 6 Seats filled
Requirements
Experience required: Open to all
Age: 18+