Pathfinder 2e: Blood Lords
Pathfinder 2e | Campaign
About the adventure
The undead nation of Geb gains most of its trade from the export of food grown on zombie-worked farms, but one farm has been the site of a series of strange occurrences. The Blood Lords Adventure Path, is a six-part, monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a land of the dead.
Game style
Rules as Written (RaW)
Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Less than a year on StartPlaying
102 games hosted
Highly rated for: Rule of Cool, Creativity, Teacher
Average response time: 2 hours
Response rate: 67%
Game Master Reviews (5)
Proficiencies
Players say this GM is great at:
Rule of Cool
Creativity
Teacher
I've played with Wayne in the past, before he did this professionally and he was talented then. He's only upped his game in recent years since I last played. His ability to even weave character stories into Pre-made adventure modules gives them a more personal feel and makes you feel more invested in your character and the story they inhabit. Along with his willingness to be flexible when stuff just sounds like an awesome story moment makes him a joy to play for.
Additional details
How to prepare
A link to the players guide to read up https://downloads.paizo.com/BloodLords_PlayersGuide.pdf and feel free to ask questions whenever.
What I provide
I'll be bringing a knowledge of the system rules, Foundry VTT, and years of GM experience so bring your character into the land of Geb.
Gameplay details
Players can expect games to be played by a realistic rule of cool and rules as written. Ive set up foundry to handle automation so i can focus more on story telling.
Content warnings
• Animal Cruelty
• Animal abuse
• Abuse
• Alcohol Use
• Body Horror
• Blood
• Cannibalism
• Character Death
• Drugs (addiction, use, withdrawal)
• Murder
• Mutilation of Corpses
• Racism
• Violence
Safety tools used
• Breaks
• Debriefing
• Session 0
• X, N, and O Cards
How will character creation work
Character creation will happen at session 0 but if you wanna plan ahead with building a plan there is pathbuilder2e.com
Players can expect
Combat / Tactics
High
Roleplay
High
Puzzles
Low
Experience level
Open to all
Platforms used
• Foundry VTT
• Discord
$20.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Tuesday - 5:00 PM UTC
3-3.5 Hour duration
1 / 5 Seats filled
Requirements
Experience required: Open to all
Age: 18+