Blood Lords

Blood Lords

The undead nation of Geb gains most of its trade from the export of food grown on zombie-worked farms, but one farm has been the site of a series of strange occurrences. The Blood Lords Adventure Path, is a six-part, monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a land of the dead.

Authors: Mike Kimmel, Jason Tondro, Jenny Jarzabski, Leo Glass, James Jacobs, Brian Duckwitz, Jessica Catalan

Game System

Pathfinder 2e

Publisher

Release Date

2022

Themes

High Fantasy
Horror

Details

3-5 Players
200-300 Hours
60-100 Sessions
Levels 1-20

So You Want To Play... Blood Lords

Podfinder walks you through a player's guide to Blood Lords by Paizo for Pathfinder 2e. Whether you want to lean into macabre horror or dark comedy, this Adventure Path offers players a chance for a tour of various horror genres in the undead kingdom of Geb.

Frequently asked questions about Blood Lords

Virtual table tops for Blood Lords (VTTs)

Blood Lords 1 of 6: Zombie Feast

Blood Lords 1 of 6: Zombie Feast

Something gnawing at you? The undead nation of Geb gains most of its international trade from the export of food grown on zombie-worked farms, but lately one farm has been the site of a series of strange occurrences. Dispatched to investigate the problem, the player characters discover a grave threat to Geb's minority living population, bringing them to the attention of the insidious Blood Lords who rule the land in the name of their undead wizard-king. Defeating the wicked forces behind the plot is the first step on a long road to gaining influence and power in Geb, but if the investigators can't solve the problem to the Blood Lords' satisfaction, their first step may be their last!

Blood Lords 2 of 6: Graveclaw

Blood Lords 2 of 6: Graveclaw

Toil and Trouble! After stopping a poisonous plot against the living population of Graydirge, the player characters must seek out the hag pulling the strings from behind the scenes. Yet hags congregate in covens, and facing off against the insidious hag coven called the Graveclaw leads to a race across the undead-haunted nation of Geb. From shadowed forests to an undersea temple, and from rusted-out factories to university lecture halls, the characters must investigate the trails of misery and fear the hags leave in their wake. The characters must vanquish the Graveclaw to protect the residents of Geb—or end up stewing in a hag’s cauldron!

Blood Lords 3 of 6: Field of Maidens

Blood Lords 3 of 6: Field of Maidens

Secrets Hidden in Stone! The Field of Maidens, an eerie stretch along the nation of Geb's southern border, lies studded with the petrified remains of invaders from centuries past. Long neglected and largely abandoned, the area takes on new significance when a traitor claws her way back from the dead and races toward her master concealed in the statue-filled badlands. At the same time, foreign invaders have infiltrated the stony sentinels to move against Geb. The player characters must piece together clues, unravel tangled motives, and bring to light machinations that threaten to destabilize the nation from the Field of Maidens.

Blood Lords 4 of 6: The Ghouls Hunger

Blood Lords 4 of 6: The Ghouls Hunger

Formally inducted to the Blood Lords as recognition for their past victories, the player characters soon find that the dangers hidden in this prestigious role are as great as the rewards. The new aristocrats of Geb must fend off intrigues of their power-hungry peers, escort the priest-king of a subterranean ghoul nation, and quell a cannibalistic cult—all while investigating the plot to poison living residents across Geb and beyond. The mysterious mastermind behind this plot stalks the halls of power, where the characters now tread, and he knows that his enemies are closing in!

Blood Lords 5 of 6: A Taste of Ashes

Blood Lords 5 of 6: A Taste of Ashes

The newest Blood Lords follow the trail of a deadly plot to the bone-walled metropolis of Yled, just as the city is gearing up for war against the undead nation's greatest enemy. From spectral theater performances to the city's secret defense installations, the Blood Lords race to stop a plan to bring forth horrors from beyond death—and before their foes leave nothing more than ashes in their wake.

Blood Lords 6 of 6: Ghost King’s Rage

Blood Lords 6 of 6: Ghost King’s Rage

The newest Blood Lords have discovered the identity of their peer behind the conspiracy that threatens the nation. The ghost king Geb wants this traitor destroyed, but the player characters must first question a fractured soul held in the realm where souls venture after death. This is only the first of their dangerous trials, as the traitor’s realm is one of shadowy horror and mind-bending reality that only the most powerful characters can survive!

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