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The Adventurer's Guide to the Bible

The Adventurer's Guide to the Bible

Dungeons & Dragons 5e | Campaign

About the adventure

Cleopatra is dead. Rome and Parthia struggle for control of the Fertile Crescent in a bid for world domination, while local politics in the Middle Kingdoms become increasingly divisive. The prophecies of the so-called “Messiah” have long been forgotten, and an ancient Evil lurks in the shadows, corrupting the hearts of humankind. Three of the wisest mystics known as the “Magi” travelled to Bethlehem following a star they believed to be a sign. They never returned. Hope grows dim as the world descends into darkness. What we need are answers... and those brave enough to seek them. This module adapts the historical setting of the year 26 CE into the 5th Edition rules set. This an immersive campaign setting provides an adventure for characters of levels 1 - 10. The campaign runs parallel to the events of the Bible, so the party will constantly be encountering people and places that may be familiar from Bible stories, but the story unfolds in a way that allows the players to tell a story that is all their own!

Game style

Rules as Written (RaW)

Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.

Combat Heavy

“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.

Roleplay Heavy

“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.

3 years on StartPlaying

115 games hosted

Highly rated for: Creativity, Storytelling, Teacher

Average response time: Under 1 hour

Response rate: 100%

Additional details

How to prepare

Character should be ready for first session of game. Webcam optional (DM often uses one, but it is not required for players). Game audio and other game related communication takes place via Discord.

What I provide

Games will take place on Roll20 VTT with maps, all relevant resources available in game compendium, dynamic lighting and occasionally music. GM available for assistance with character creation.

Gameplay details

GM always available to address players' concerns and ensure everyone is comfortable and having fun at the table.

Content warnings

Safety tools used

Debriefing

Open Door

How will character creation work

Character creation and any game-related communication and preparation conducted in Discord game channel in days leading up to first game session to afford plenty of opportunity for preparation before play commences in first game session.

Players can expect

Combat / Tactics

Medium

Roleplay

Medium

Puzzles

Medium

Experience level

Open to all

Platforms used

Roll20

4 NEEDED TO START
$15.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Friday - 5:00 PM UTC

3-3 Hour duration

0 / 5 Seats filled

Requirements

Experience required: Open to all

Age: 18+

This game will begin once 4 players have joined