Beginner friendly - Lost mine of phandelver - level 1-5
Dungeons & Dragons 5e | Campaign
About the adventure
More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver's Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. In recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town. More important, the Rockseeker brothers—a trio of dwarves—have discovered the entrance to Wave Echo Cave, and they intend to reopen the mines. Unfortunately for the Rockseekers, they are not the only ones interested in Wave Echo Cave.
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Additional details
How to prepare
- headphone - mic (can be on headphone :) ) - webcam is advised (not obligated) - google chrome browser - D&D beyond account
What I provide
Foundry VTT (some animated maps with dynamic lightning) D&D beyond campaign with shared content I use ambient music/sounds to set the mood (players can controll volume). i've added some small homebrew parts to this legendary adventure just to create a bit more RP opportunities.
Gameplay details
Fun is my top priority. Fun is only possible if all players feel safe and well. I use a stupid safeword during my sessions "peanutbutter" to pauze te session. i'll have a short 1 on 1 talk to try to solve the problem.
Content warnings
• Character Death
• Spiders
• Violence
Safety tools used
• Aftercare
• Debriefing
• Session 0
How will character creation work
- make your character in my D&D beyond campaign - level 1 - standard array - fixed hp - milestone leveling - public available - PHB races only
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Low
Experience level
Beginner
Platforms used
• Foundry VTT
• D&D Beyond
• Discord
$10.00
/ Session
Each player will be charged when a session starts.
Details
Bi-weekly / Wednesday - 6:00 PM UTC
May 28 / Session 1
3-4 Hour Duration
4 / 5 Seats Filled
Schedule
Requirements
Experience required: Beginner
Age: All Ages