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PF1e | Path of war | Custom Setting | Boundaries of Idee'kae

PF1e | Path of war | Custom Setting | Boundaries of Idee'kae

Pathfinder 1e | Campaign

About the adventure

In the shattered world of Everghast, seven great factions vie for dominance, their ambitions clashing in a relentless struggle for power. Where gleaming blades meet arcane mastery, and bloodlines bind both the living and the dead, heroes are forged from strife. The continent's surface is scarred by centuries of warfare, where ancient technologies merge with primal magic. The Empire of the Crimson Sun, assassins and spell-blades wrapped in shadow, strike with unmatched precision and devastating elemental fury. The Order of the Crystal Peaks wields the raw force of the wilds, summoning beast and blizzard alike to defend their frozen citadels. Beneath the molten earth, the Scions of the Magma Forge harness the rage of dragons and primordial flame, their bodies transformed by alchemical rites into instruments of unstoppable power. Meanwhile, the Luminous Council stands as the last bastion of divine order, drawing strength from celestial rites and the radiant scales of their draconic protectors. Yet, in the depths of the corrupted jungles and decayed ruins, other factions stir. The Veilbound, masters of deception and otherworldly pacts, seek power through forbidden knowledge. The Ironborn, artificers and metal-wrights, craft living constructs to wage their unending war. And from the shadowed outskirts, the Wyrmcall Clans reawaken the echoes of a forgotten age, their beasts and shamans bound by rituals older than recorded history. Will you lead your faction to glory or be devoured by the chaos of Everghast? ✦ Level 3 Start ✦ Free feat every level ✦ Path of war content ✦ All classes available ✦ Mythical paths ✦ Custom made maps, art and selected music for scenes.

Game style

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Combat Heavy

“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.

Roleplay Heavy

“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.

Recruiting notes

Session 1 and 0 are free, including mini-sessions between main ones.

5.0

(3)

Artist
Cosplayer
Voice Actor
Game Designer
Multi-lingual

1 year on StartPlaying

2 games hosted

Highly rated for: Creativity, World Builder, Inclusive

Average response time: 9 hours

Response rate: 100%

Game Master Reviews (3)

Proficiencies

Players say this GM is great at:

Creativity

World Builder

Inclusive

Ealaran avatar

Ealaran

New review

Creative, kind and understanding GM. Very invested in adding awesome Foundry modules, homebrew content and character progression - and it all comes from his own passion for GMing and to bring as best of an experience as one might want to have.

Unknown avatar

Unknown

having played for about 2 years at this point, I can say with certainty that this DM is a very fun and enjoyable person to play with, he is also polite and always lets us speak when we want to He is very detailed and thoughtful when it comes to worldbuilding, I have never seen/heard of a world as "alive" as his We are allowed to do whatever we could want in his world, no matter how trivial it is he always makes sure we all get our time in the limelight

Remigiusz “Mystek” Dolata avatar

Remigiusz “Mystek” Dolata

I've been a player in his campaigns for over a year and I can't get enough. There's always some new mystery, emotional moments that rock everybody at the table, but also calm breaks for "the ordinary" like shopping or sitting in a tavern. The music is almost always on point and sets up atmosphere nicely. I would highly recommend this GM for both beginners and veterans alike.

Additional details

How to prepare

Have time and imagination, everything else is prepared on foundry by me on modules and maps. The rules of the game and everything will be explained more throughout during the first conversations we'll have.

What I provide

- FoundryVTT - Discord I will bring 6 years of experience as a professional DM. You'll play with beautiful landscapes to help your vision during travel Carefully crafted maps with custom assets Music to accompany you on every single step and one on one sessions between games as necessary (no additional cost)

Gameplay details

Of course we'll talk about what is something you dont want to see at all included in the game, perhaps something more troublesome and so on. Between the campaigns i will also occasionally just check up things with you, how are you holding up and feeling, this is in the end a hobby to enjoy for everyone at the table. I welcome all people at the table 🏳️‍🌈

Content warnings

• Alcoholism

• Blood

• Body Horror

• Character Death

• Cults

• Death

• Deep or Large Bodies of Water

• Devils / Demons / Fiends

• Drugs (addiction, use, withdrawal)

• Execution

• Extreme Violence

• Guns

• Language/Cursing

• Medical Issues

• Memory Erasing

• Mental Illness

Safety tools used

Aftercare

Bleed

Debriefing

Lines and Veils

Open Door

X, N, and O Cards

How will character creation work

This will be a lot more personal, as the intention is to bring your character into the world and their background. If they had a family, were wronged by someone or anything else of sorts i would like to integrate and expand upon within the actual campaign. There will be custom of plenty content to use and expand upon with your character, custom skill trees and mythical paths only made for your character.

Players can expect

Combat / Tactics

High

Roleplay

High

Puzzles

Low

Experience level

Open to all

Platforms used

Discord

Foundry VTT

Text/Play by Post

2 NEEDED TO START
$25.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Saturday - 12:00 AM UTC

3-4 Hour Duration

0 / 6 Seats Filled

Requirements

Experience required: Open to all

Age: 18+

This game will begin once 2 players have joined