The Unshattering Of Divinity
You are hired or involved in the expedition that aims to set up that which will be known as The Accords Of Asethalla. A peace and trading mission.
$22.00
/ Session
Details
Weekly / Monday - 6:30 PM UTC
Dec 15 / Session 30
Session Duration / 3–4 hours
2 / 5 Seats Filled
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About the adventure
Do you like Horizon Zero Dawn, She-ra Princesses of Power or any other Post-apocalyptic Science Fantasy? Then welcome to the world of Trevarden. Here you will find many old ruins filled with ancient technology, now overgrown by nature. You can find ancient riches, perhaps even find about who built these ancient sites and more importantly, *Why*. You start in the Second Beacon, an imperial settlement. You are hired or involved in the expedition that aims to set up that which will be known as The Accords Of Asethalla. A peace mission headed by the son of the Imperial Emperor himself, Zhao Dahn. He is to be escorted to the Trevari city known as Asethalla, to discuss and sign with the authority of the Eastern Kingdom a grand peace accord, so there be no more armed skirmishes between the two factions. That trade may prosper and bonds be strengthened. Further in the south-east, war rages between the God-King's Dyr and the city of Krystallinsk. With it's critical trade routes with the invaded Southern Kingdom routes now severed, all its food is provided through the Bleeding mountains. An alliance between the eastern kingdom and the imperials could provide to saving this city from occupation.
Game style
Rule of Cool (RoC)
Rules as Written (RaW)
Game themes
Meet the Game Master
3 years on StartPlaying
97 games hosted
Highly rated for: World Builder, Inclusive, Creativity
About me
I am 23 years old, with now 7 years of GMing under my belt. I am transgender, and prefer if you were to use she/her pronouns for me. I have experience with both running prewritten campaigns as well as homebrewing my own. I have finished a Baldur's Gate Descent into Avernus campaign where the party started level 1 and have reached level 15 which took them most of 3 years. I also have my own homebrew world, Yhesa, in which I've finished a campaign at the end of 2024 after about a year and a half of consistent weekly sessions. I'm now running a new campaign set in the world of Trevarden. A Post-apocalyptic sci-fi fantasy setting.
View Profile →Character creation
Creating your character
Preferably I and the player work together to create a character that fits in the narrative, with a backstory that will be used for plothooks down the line. This most likely will be done before session 1, both during session 0 and beforehand. Character stats will be created using a altered point buy, which is much stronger then the standard. Additionally, characters start at level 3, or at the same level the party is currently at. It's advised to use one of the many homebrew races i've created, but any of the official books are allowed, similarly with classes (beyond those outlined in the rules document). If you wish to use homebrew content that I haven't created or already permitted, you are free to submit it to me.
The campaign is well underway, and the party has just finished the 'Accords Of Asethalla' campaign. They are currently figuring out what they are going to do next, but they have many plothooks yet to fully uncover. The current level is 6, and the party consists of: A Elev'har Synsk Harbinger (Personally created homebrew race and class) A Siel'fe Eloquence Bard (Personally created hombrew race) A Trevari Circle of Petals Druid (Personally created hombrew race, and a homebrew class I allow) An Elf Mercy Monk They're currently looking to hunt down something they're calling 'God-Shards'
What to expect
Preparing for the session
It is strongly recommended you read the setting document beforehand, so you have a solid grasp on where the setting takes place in, as well as the vibe a character can have. Various character examples will also be provided. The setting document and other information can be found within my discord, for which you will be invited by once you join the game.
What Analeya brings to the table
I will bring my own world and setting, provide custom maps for encounters. Additionally, NPC's will have their own tokens. Music will also be provided, although not necessary to listen to to gain the full experience. As a gm I strive to create stories together with my players, and while I will provide a grand plot, the focus will be on your characters individual struggles and goals. Expect combat with narrative behind it, no mere random encounters. Stories will happen even if you are not there, but you can make a crucial difference in them. (For example, a rebellion will happen, but siding with one side or the other, will make a crucial difference in who wins. Not siding with either doesn't mean the rebellion won't happen, it just means you have no influence over the outcome.) My goal is to make you, and your characters feel awesome, powerful and amazing. But not only this, I want them to perceive wonderment at facing a beast of legend, to meet the gods and feel amazed, to lose something heartfelt and shed tears of sorrow (both in, and out of character). For combat, I never want to kill your character, however, I will try my best, to kill your character. Enemies will behave like they should, using tactical advantages when they can, using anything they can to win. And you are encouraged to do the same.
Equipment needed to play
Computer
Microphone
Internet
Platforms used
Safety
How Analeya creates a safe table
Lines and Veils will be established during session 0, if someone gets uncomfortable during the session for whatever reason they can always excuse themselves, ask for a break or ask for the content to be stopped.
Content warnings
Safety tools used