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Pathfinder Strange Aeons Remastered
Your heroes unravel a stolen past and a cosmic conspiracy that spans asylums, haunted towns, and the dream-haunted void between stars.
$20.00
/ Session
Details
Weekly / Friday - 11:00 PM UTC
Dec 19 / Session 2
Session Duration / 2.5–3 hours
5 / 6 Seats Filled
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Schedule
About the adventure
Hear me, seekers of dice and doom: there is a place where the walls remember more than you do. You awaken in Briarstone Asylum, stripped of name and past, surrounded by broken minds and sanity breaking terrors. Somewhere out in the mist-drowned land of Ustalav, someone has bartered your memories to powers beyond mortal comprehension. Strange Aeons remastered for Pathfinder 2e Core is a dark fantasy–cosmic horror campaign for players who delight in narrative, mystery, and slow-burn dread. You will uncover who you once were as you escape the asylum, stalk the fog-choked streets of Thrushmoor, walk the treacherous Dreamlands, and follow the trail of your nemesis toward a Great Old One whose designs stretch far beyond mortal comprehension. The world is rich with classic Pathfinder fantasy—steel, spell, and strange relics—but the true danger is what waits behind your lost memories. This campaign is for players who enjoy roleplay, investigation, and consequence-heavy choices as much as tactical combat. Your personal backstory is not an afterthought; it is part of the mystery, a puzzle to be solved at the table as you recover fragments of the life stolen from you. Mechanically, the game uses Pathfinder 2e Core (Remaster) as its foundation, with bespoke tools for fear, obsession, dreams, and fragile sanity that work within the PF2 framework. No esoteric system mastery is required—only a willingness to play flawed, haunted heroes and to lean into the horror as the cosmos slowly reveals that it is not cruel… merely indifferent.
Game style
Roleplay Heavy
Puzzle / Mystery Focused
Rule of Cool (RoC)
Game themes
Meet the Game Master
1 year on StartPlaying
490 games hosted
Highly rated for: Creativity, Knows the Rules, Sets the Mood
Average response time: 3 hours
Response rate: 60%
About me
🎲 “Hold on, let me roll Persuasion first… success!” Hello, I’m Tyler — a storyteller, designer, and lifelong gamer with decades of experience behind the screen. My players describe me as Immersive, Supportive, and Masterful. I’ve guided hundreds of players through unforgettable games at conventions, on streams and podcasts, and in home campaigns across North and South America. I’ve collaborated with publishers like Onyx Path, Free League, Chaosium, and Helmgast, and I’m also a published writer and designer with credits in both indie and professional TTRPG projects. Whether it’s your first session or your hundredth, my goal is always the same: create a safe, inclusive space where your story matters. I invite you to explore my reviews and join a game to see why so many players return to my tables again and again.
View Profile →Character creation
Creating your character
Session 0 covers safety and character creation. No experience required— I’ll explain rules in a simple manner with a google doc handout if you join after session 0, and create with you if you join session 0.
What to expect
Preparing for the session
Players need a free Discord account, a working mic, and stable internet. Foundry VTT access provided — no purchase required. I’ll walk everyone through setup in Session 0, including safety tools.
What Tyler brings to the table
Immersive soundscapes and thematic handouts. Professional Foundry setup. Full PDF resources. Session recaps provided between games. Player arcs integrated into the larger campaign.
Equipment needed to play
Microphone
Platforms used
Safety
How Tyler creates a safe table
Your psychological safety is as important as immersion. Mature themes are handled with care, and comfort always comes first. I have a Google form I will send you once you sign up that will very thoroughly go through lines and veils. I also use digital and/or messaged and/or held up on video X, N, & 0 cards. I am also available after each session for aftercare, as needed. At session 0 we will go over lines and veils that were filled out ahead of time (anonymously) so player expectations can be set.
Content warnings
Safety tools used



