The Seekers' Yield

The Seekers' Yield

As the worlds succumb to madness, will your party ensure a peaceful transition, or will they seize the power as their own?

TYPE

Campaign

LEVELS

3–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$10.00

/ Session

Details

Weekly / Tuesday - 1:30 AM UTC

Feb 10 / Session 31

Session Duration / 2–2.5 hours

5 / 6 Seats Filled

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Schedule

Tue, Feb 10 | 1:30 AM – Session 31

Meet your party members

5/6

About the adventure

As powerful artifacts arise from dormant slumbers, the eight nations of this continent become restless. With a war on the horizon, players will have to globetrot across these eight nations as a team if they want to prevent a world war from breaking out. However, a chaotic psychological disease complicates their efforts as it sweeps across the lands. As authorities succumb to madness, will your party ensure a peaceful transition, or will they seize the power as their own? This game wants dedicated players looking to adventure from 3rd level all the way to level 20. It features a continent of eight nations, with each nation mostly populated by one race. The setting includes technologies like steam powered trains, few firearms, and telegrams alongside the typical magic of fantasy settings. Themes include the source of authority, religions, honor, moral dilemmas, political intrigue, and combat. The game draws heavily from film genres like westerns, fantasies, martial arts, thrillers, and heists. The gameplay experience revolves around exploring an interesting location, combatting dangerous foes, role playing the aftermath, and discovering powerful magic items along the way. I encourage my players to collaborate with me to organically weave their characters’ backstories into the plot.

Meet the Game Master

Rivas

5.0

(10)

Veteran

1 year on StartPlaying

61 games hosted

Highly rated for: Knows the Rules, World Builder, Creativity

About me

🤠 Howdy Adventurer! 🤠 My personality: Open- 🤗 Industrious- 💪 Extrovert- 🥳 Agreeable- 👍 Unworried- 🙂 I've been running D&D since 2014. I initially enjoyed the game as a player, but very quickly thought that I could do better than my DM at the time 😅. I started watching Critical Role and Matt Colville as they were begining and developed my unique style 😎. Using collaboration and improv to tell memorable stories keeps me coming back to the table 🔁. My favorite D&D moments come from players creating unique and clever solutions to their character's problems 👀. I knew D&D would be a lifelong hobby when I found my wife through it. My profile pic is from our wedding! We met through a Navy buddy of mine who played D&D with her. I feel incredibly grateful to the hobby as a whole, and I would love the opportunity to run a session for you!

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Character creation

Creating your character

We will build characters together in session 0. I can provide a character on request. You are welcome to create your own backstory, but we might have to tweak it to accommodate the setting or other players. Characters will begin at 3rd level, and I let my players roll and then pick either their result or the standard array. If you would like to use unofficial material, please provide it to me before the start of session 0. I reserve the right to either reject or modify it. Character sheets can be kept either on Roll 20 or by another method of your choice.

What to expect

Preparing for the session

Players will need a microphone, webcam, Roll20 account, and discord. It will be your responsibility to learn how your character functions and to track things like inventory/hit points, but I am here to help! If you have never played before, please let me know before session 0 so I can address any concerns you might have.

What Rivas brings to the table

I use Roll 20 as a VTT (Virtual Table Top) and stream it through discord. You are welcome to join through Roll 20, but Roll 20 is not required. I can provide you a character on request. I use ambient music streamed through discord; if you have a favorite piece I would love to hear it! I use character voices sparingly because I do not want to pressure the players into using voices and because I like saving that technique for special moments. I really enjoy character development, but I tend to accomplish that through narrating actions rather than long monologues. I try to ensure that each session has at least one combat, roleplaying, and exploration encounter, but if player choices preclude that I won’t force one. Some sessions might end up as shopping episodes, and others might only feature 2 combats. I regard player choice as equally important as pacing, so if players want a shopping session, I don’t see a reason to stop them. I tend to stick to the rules pretty closely, but clever ideas and/or good die rolls can get you further than the rules might suggest. Combats will challenge you, especially at low levels. Past beginner players have told me I am dynamic, helpful, and creative. Veteran players commend me for valuing the player experience over strict adherence to either the rules or my idea of the plot. I hope to collaboratively improvise a memorable experience.

Homebrew rules

I use a rest variant. Long rests instead of occuring each adventuring day happen only once about every three sessions or so. This allows for more meaningful and dramatic fights, without making the fights very "swingy" or razor edged. Short rests are still very commonplace.

Equipment needed to play

Internet

Microphone

Safety

How Rivas creates a safe table

In session 0, I will go over the recurring and probable topics of the game likely to cause a player emotional distress. Because of the improvisational nature of D&D, I cannot anticipate every contingency, especially what other players say. I expect the players to interrupt me or another player if we begin moving towards an uncomfortable topic. I want each player to feel comfortable to critique the session at any point; I welcome the feedback.

Content warnings

Safety tools used

Frequently asked questions