Ostoyan Masquerades|Grim Hollow|Lvls 1-15|Dark Fantasy
The land of Ostoya is shrouded in blood and darkness, scheming gentry and chaotic wars. Someone is taking advantage of that chaos to sow the end.
$20.00
/ Session
Details
Monthly / Thursday - 7:30 PM UTC
Session Duration / 2–4 hours
0 / 5 Seats Filled
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About the adventure
After crawling your way out from the undead mazes in the Under City, you enter a land not much better off. Ostoya is a place of suffering. Of Darkness and bloodshed from within and without. You must quickly orient yourself to this place and its rulership, the Crimson Court. But more pressingly, you must survive the newest curse that steals the sickly in the night. Where are they being taken? Why? Can it even be stopped?
Game style
Theater of the Mind
Dungeon Crawl
Roleplay Heavy
Rule of Cool (RoC)
Combat Heavy
Meet the Game Master
1 year on StartPlaying
28 games hosted
Highly rated for: Storytelling, Creativity, Inclusive
Average response time: 4 hours
Response rate: 100%
About me
27y.o. Creative writer from Athens GA. I got into tabletop and DnD right before starting college, then took off during my college years in the local RPG club. After graduation in 2020 and the everything that happened, having my crew of ttrpg buddies and baddies to go after kept me sane. Now I want to extend that magic to others also looking for a bit of creative release in a hectic world. I've played mostly DnD 5e and am gradually adjusting to the recent updates in 5.5, and also have some experience with the Lancer rpg system.
View Profile →Character creation
Creating your character
We will be using discord for voice and organization and google drawings for active play. Feel free to create your own level 1 character prior to session 0, and if using any homebrew content it must be from a published source. We will also be using a backstory template sheet for characters.
What to expect
Preparing for the session
A discord account and mic for base access, camera optional.
What Deja Gonsalves brings to the table
Over the years I've found I enjoy working with my players a lot for what happens in a session or a region, especially those with a more robust backstory that I can then incorporate into populating a town or a lair for a mini-boss. I leave a lot of room for roleplay, but don't skimp on combat either, especially during travel. I plan grand arcs and webs of villainous networks for my players to unravel or tie knots in as they see fit. I'm also very easy to amuse, so good jokes and meme chats in the discord aplenty. I value an organized 'home base' for campaigns, you can expect a book keeping tab, a dice rolling tab, and an index of npcs/locations to name a few tools in my belt.
Homebrew rules
We will be using the Grim Hollow Homebrew Campaign Guide and some of its mechanics such as Grievous Wounds/Permanent Wounds, Transformations, and Advanced Backgrounds
Equipment needed to play
Computer
Mobile Phone
Headphones
Microphone
Platforms used
Safety
How Deja Gonsalves creates a safe table
Session 0 will better detail the content within the game, as well as determine the nature of how player characters meet and escape the Undercity to enter the world. We will be using lines and veils, as well as some hard boundaries as discussed in session 0. This is dark fantasy, grim world where the gods are dead and the undead rule with business-like cruelty. The party may represent the good left in this world against the horrors of its descent into darkness, or you all may succumb to evil just as many have before you, but be warned this campaign is not for the light of heart or easily disturbed.
Content warnings
Safety tools used