Ostoyan Masquerades|Grim Hollow|Lvls 1-15|Dark Fantasy

Ostoyan Masquerades|Grim Hollow|Lvls 1-15|Dark Fantasy

The land of Ostoya is shrouded in blood and darkness, scheming gentry and chaotic wars. Someone is taking advantage of that chaos to sow the end.

TYPE

Campaign

LEVELS

1–15

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
1 NEEDED TO START
$20.00

/ Session

Details

Monthly / Thursday - 6:30 PM UTC

Session Duration / 2–4 hours

2 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

2/5

About the adventure

Your party begins lost in the mazes of The City Below, and whether through stealth, cunning, or brute force, you make your way into civilization, such as it is. Ostoya is a place of suffering. Of Darkness and bloodshed from within and without. You must quickly orient yourself to this place and its rulership, the Crimson Court. But more pressingly, you must survive the newest curse that steals the sickly in the night. Where are they being taken? Why? Can it even be stopped? This Campaign is meant to be a long-commitment, careful planning is a must and the potential for doom high. If you believe you are clever enough, brave enough, or just plain lucky, test your mettle against the hungry land.

Game style

Theater of the Mind

Dungeon Crawl

Roleplay Heavy

Rule of Cool (RoC)

Combat Heavy

Meet the Game Master
LGBTQ+
Black
Hispanic/Latinx
Neurodivergent
Women/Femme Identifying

1 year on StartPlaying

39 games hosted

Highly rated for: Storytelling, Creativity, Inclusive

Average response time: 2 hours

Response rate: 100%

About me

27y.o. Creative writer by trade, forever DM by passion. I got into tabletop and DnD right before starting college, then took off during my college years in the local RPG club. After graduation in 2020 and the everything that happened, having my crew of ttrpg buddies and baddies to go after kept me sane. Now I want to extend that magic to others also looking for a bit of creative release in a hectic world. I've played mostly 2014 5e and am gradually adjusting to the recent updates from 2024.

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Character creation

Creating your character

We will be using discord for voice and organization and google drawings for active play. Feel free to create your own level 1 character prior to session 0, and if using any homebrew content it must be from a published source. We will also be using a backstory template sheet for characters.

The current party

Player 1: Hexbound School of Witchcraft Wizard Player 2: Grim Hollow School of Daemonology Wizard

What to expect

Preparing for the session

A discord account and mic for base access, camera optional. You will also need an account on Questportal, which is free. Sessions are recorded for note keeping and uploaded to a private google drive folder which is not to be shared outside of the group discord.

What Deja Gonsalves brings to the table

Over the years I've found I enjoy working with my players a lot for what happens in a session or a region, especially those with a more robust backstory that I can then incorporate into populating a town or a lair for a mini-boss. I leave a lot of room for roleplay, but don't skimp on combat either, especially during travel. I plan grand arcs and webs of villainous networks for my players to unravel or tie knots in as they see fit. I'm also very easy to amuse, so good jokes and meme chats in the discord aplenty. I value an organized 'home base' for campaigns, you can expect a book keeping tab, a dice rolling tab, and an index of npcs/locations to name a few tools in my belt.

Homebrew rules

Free session 0! Max hp on level up Potions as bonus action Item interactions are free between players within 5ft 1 free feat/ASI at level 1 Free respecs on level ups We will be using the Grim Hollow Homebrew Campaign Guide and some of its mechanics such as Grievous Wounds/Permanent Wounds, Transformations, and Advanced Backgrounds

Equipment needed to play

Computer

Mobile Phone

Headphones

Microphone

Safety

How Deja Gonsalves creates a safe table

Session 0 will better detail the content within the game, as well as determine the nature of how player characters meet and escape the Undercity to enter the world. We will be using lines and veils, as well as some hard boundaries as discussed in session 0. This is dark fantasy, grim world where the gods are dead and the undead rule with business-like cruelty. The party may represent the good left in this world against the horrors of its descent into darkness, or you all may succumb to evil just as many have before you, but be warned this campaign is not for the light of heart or easily disturbed.

Content warnings

Safety tools used

Frequently asked questions