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Curse of Strahd! Roleplay, Combat, Gothic Horror! Mondays

Curse of Strahd! Roleplay, Combat, Gothic Horror! Mondays

Dungeons & Dragons 5e | Campaign

About the adventure

Enter the domain of Strahd in a valley far from home. A place shrouded in mist where the sun does not touch a group of adventurers must fight and explore to survive the horrors of the night. What are you to do when you don’t know who to trust? When every person you meet has their own motives? Will you survive? Or will you perish to the curse of strahd? This adventure is a game that runs up to or past a year. I am an experienced dm that has ran this game twice before and use many added material both story element wise as well as: Improved map work, sound effects, Theatre of the Mind art pieces, and improved handouts all to provide a better and much improved experience. I have enough time spent delving into this adventure to be able to assist the players in making a character that not only fits into the setting but ensures that their character is tied into the story where they will each find a portion of the story directly tied to their background.

Recruiting notes

I would like to welcome you into the most atmospheric and immersive D&D campaign ever created. It’s called Curse of Strahd, and it’s the most highly rated Fifth Edition campaign that exists. It’s inspired by Bram Stoker’s Dracula and all of the horror novels and movies about Transylvania and werewolves and ghosts and the Romani people that evolved from Stoker’s masterpiece, updated for roleplaying in modern times. It is not, however, a hack-and-slash campaign, or an endless dungeon-delving campaign. There are no dragons or beholders or Underdark adventures. There’s virtually no treasure, because acquiring wealth is not a goal. Life is the goal. Ending the eternal darkness is the goal. CoS is set in a mountainous eastern-European-like settling inhabited almost entirely by humans. And their nightmares. The campaign goes up to about 11th level. It does not feature or reward the intricacies of game mechanics. It’s a deeply narrative tale of horror and woe that rewards roleplaying and character immersion. It’s about as emotional an experience as you’ll find in any roleplaying game. The setting explores fear and isolation and a deep sense of impending doom. It features the story about a handful of good people who undertake the nearly hopeless fight to rekindle hope in a cursed land. Trigger warnings include a central theme of abusive male behavior, forced marriage and , child abuse, child death, massacre and genocide, body horror, torture themes, humans eating humans, demonic-like influences over mortals, and other potentially volatile topics we should discuss and set rules for in advance. All can be downplayed to accommodate the players’ desires except for a storyline involving threats to force a human into an unwanted marriage. If you aren’t disturbed by most modern horror movies, you will likely not be distressed by the campaign’s horror themes, but discussing and setting borders up front is crucial. This is a campaign that discards D&D’s usual assumptions that the odds of prevailing are in the the PC’s favor. It’s dark and gritty. Its focused on diplomacy and guile and human interaction as much as it does in combat and magic. You may be the good guys, but your status as future heroes is very much in doubt. Some if not all of you will die before it’s over. For some of you, the best you will likely be able to achieve is dying well. And death here is not necessarily as simple as sniffing out the candle. The campaign’s lethality level and nightmarish mood feels as close to a Call of Cthulhu scenario as D&D gets. But CoS more than makes up for this by being also as immersive as D&D gets. If plunging into the mists of a Transylvanian mystery where dark is more dark than people of today understand, where monsters have teeth and hunger for all you have, and hope is slim and faltering, but you are also likely to be the only hope there will ever be, this adventure is for you. Join me in the dark. You will never forget what happens.

1 year on StartPlaying

114 games hosted

Highly rated for: Creativity, Storytelling, Knows the Rules

Average response time: Under 1 hour

Response rate: 100%

Additional details

How to prepare

Having a decent mic and good internet is a must and having a plan to discuss your character with me and being willing to work with me to fit them into the setting! I am a dm who likes to ensure each character has a rounded personality as this game is a heavier roleplay game and having a well rounded character will be vital.

What I provide

I provide books through roll20 to be shared with the party as well as crafted homebrew options that I’ve play tested in past games. I am a dm that prefers to play with rule of cool and have a well enough knowledge of the 5 e mechanics to help correlate what the player would like to do in game and make it work within the mechanics or outside the mechanics in a way it dosent break the game.

Gameplay details

We will have an open discussion of lines and veils while I keep a note of what each person informs me to help determine if this game is best for you. I will discuss each element that may be introduced to the game as well as the degree in which these elements will be within the setting. We will also discuss expectations for the game and how each of us will be expected to act to ensure each of us are having a fun experience.

Content warnings

• Alcoholism

• Abuse

• Alcohol Use

• Blood

• Body Horror

• Cannibalism

• Child Abandonment

• Child Abuse

• Child Death

• Classism

• Confronting Abuser

• Death

• Deep or Large Bodies of Water

• Devils / Demons / Fiends

• Domestic Abuse

• Emotional Abuse

• Execution

• Fire

• Gore

• Insects

• Illness

• Mind Control

• Mind alteration

• Murder

• Paralyzation

• Spiders

• Violence against Children

• Violence

Safety tools used

Aftercare

Breaks

Debriefing

Lines and Veils

Monte Cook RPG Consent Checklist

Open Door

Session 0

X, N, and O Cards

How will character creation work

We will discuss during session 0 how I like to work with each player for character creation as well as between sessions. I am fairly available between sessions to discuss these options. The main break down for creation rules is thus: Stats- Standard Array Level- 1 Feat- One free Racial prerequisite feat. Magic Items- One uncommon to be discussed.

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

Medium

Experience level

Open to all

Platforms used

Roll20

Discord

1 SEAT LEFT
$15.00

/ Session

Each player will be charged when a session starts.

Details

Custom / Tuesday - 1:00 AM UTC

3-5 Hour duration

5 / 6 Seats filled

Schedule

Requirements

Experience required: Open to all

Age: 18+