Immortal Eyes: A Chronicle of Myth and Intrigue
Changeling: The Dreaming 20th Anniversary Edition | Campaign
About the adventure
Embark on an epic journey across North America and beyond in Immortal Eyes, a three-part Changeling: The Dreaming campaign that blends courtly intrigue, ancient mysteries, and the struggle to preserve Glamour in a world growing ever more banal. Whether you're new to Changeling or a seasoned dreamer, this chronicle will lead you through a tale of lost Treasures, powerful artifacts, and the legendary secret of the Immortal Eyes. From the fae courts of San Francisco (The Toybox) to the mystical shores of Hawaiʻi (Shadows on the Hill), and finally to the heart of fae history in Ireland (Court of All Kings), players will navigate political machinations, uncover ancient legacies, and determine the fate of the Dreaming itself. Do you have what it takes to walk the path of legend and reclaim the magic of a forgotten age?
Your PC will: 1. Have a clear motivation. 2. Be able to collaborate effectively with other party members. 3. Have a foil within the group: someone will complement your weaknesses or serve as a friendly rival. 4. Have a well-defined personality weakness. Use the 7 deadly sins for inspiration. 5. Have a well-defined backstory. Background Story Requirements: 1. Your story must align with the setting. 2. Your character's backstory should not exceed their current level of power. 3. Be concise, no longer than one page. 4. Include 1 potential rival and 1 potential ally that are relevant to your character's story.
Game Master Reviews (35)
Proficiencies
Players say this GM is great at:
Storytelling
Creativity
Knows the Rules
Mikael is a great game master! When I originally joined his VTM game I was a bit sceptical of him choosing a clan based on my character’s archetype rather than me picking itself. But he was really in depth with character creation and over time I came to really like this as my character was expertely woven into the setting and story! The characters players and NPCs really feel alive (or as alive as a vampire can appear haha). Despite having played a little VTM before, I still feel myself asking game mechanic and lore questions frequently, which he is helpful with. Good for new players!! Was also very chill with me playing a gay character, which I appreciate. He takes safety at the table seriously and paused the game to check up on me when something came up.
Mikael was friendly, knowledgeable, and fluent with the technology. He welcomed me to the new campaign and made me feel comfortable. Our session got going after some tardy players logged on and went smoothly from there. Great visual aids, good mood music, and solid GMing.
Additional details
How to prepare
Players need a microphone. Players do not need to read the rules ahead of time. Players need to join the discord.
What I provide
* Immersive acting for NPCs * Immersive soundtrack * Virtual Tabletop * Virtual maps * Character sheets * Tokens * Rulebooks * Adventures * Virtual dice
Gameplay details
The list of content warnings are examples of what may come up in play. We will, of course, calibrate this list according to player wishes. The players decide what degree of historical accuracy the campaign involves in terms of feudalism, theocracy, and so on. I send out a veils and lines document to players before Session 0. We go through this comprehensively during Session 0. The document is a living one, and players should always feel free and encouraged to refine and recalibrate it during the campaign.
Content warnings
• Character Death
• Guns
• Memory Erasing
• Mental Illness
• Mind alteration
• Mind Control
• Murder
• Paralyzation
• Violence
Safety tools used
• Breaks
• Lines and Veils
• Luxton Technique
• Luxton Technique Discussion
• Open Door
• Session 0
• Stars and Wishes
• X, N, and O Cards
How will character creation work
A part of Session 0 is spent on fleshing out concepts players bring to the table, including background stories, connection with humans, etc. How did they grow up? Who was mom and dad? Siblings? Work? What are your character's guiding values and tragic personality flaws? Your PC will: 1. Have a clear motivation. 2. Be able to collaborate effectively with other party members. 3. Have a foil within the group: someone will complement your weaknesses or serve as a friendly rival. 4. Have a well-defined personality weakness. Use the 7 deadly sins for inspiration. 5. Have a well-defined backstory.
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Medium
Experience level
Open to all
Platforms used
• Foundry VTT
$22.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Thursday - 4:00 PM UTC
2-3 Hour duration
2 / 5 Seats filled
Requirements
Experience required: Open to all
Age: 18+