Icewind Dale: Rime of the Frost Maiden || D&D 5th Edition (2014)

Icewind Dale: Rime of the Frost Maiden || D&D 5th Edition (2014)

North of the Spine of the World, in the Bitter cold of Icewind Dale... an ancient Evil spreads...

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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$30.00

/ Session

Details

Bi-weekly / Saturday - 6:00 PM UTC

Mar 21 / Session 21

Session Duration / 2–3 hours

5 / 6 Seats Filled

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Schedule

Sat, Mar 21 | 6:00 PM – Session 21

Sat, Apr 04 | 6:00 PM – Session 22

Sat, Apr 18 | 6:00 PM – Session 23

Meet your party members

5/6

About the adventure

North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter’s fury, has withdrawn to this cold corner of the world to live among mortals. Further, she has cast a terrible spell over Icewind Dale, to the detriment of most of its denizens. Each night before midnight, Auril takes to the sky on the back of a white roc and weaves her spell, which manifests as a shimmering curtain of light—a beautiful aurora that illuminates the night sky and fades before dawn. This powerful magic prevents the next day’s sun from rising above the horizon, turning midday into twilight and trapping Icewind Dale in winter’s dark embrace, with no sunlight or warmth to melt the snow and ice. Each casting of the spell leaves the Frostmaiden weakened, with just enough divine power left to barricade the mountain pass with blizzards and churn the Sea of Moving Ice with blistering winds. Such measures discourage travelers from approaching or leaving Icewind Dale, further isolating the region. Icewind Dale has thus been trapped in a different reality from the rest of the world, for though the sun never rises over the dale, it continues to rise everywhere else. The people of Icewind Dale know Auril’s wrath when they feel it, and they have a name for the unending winter she has inflicted on them. They call it the Everlasting Rime. No one understands why the Frostmaiden has imposed her will in this way or why the other gods refuse to challenge her. This prolonged winter, which has gone on for more than two years, threatens to doom not just the flickering lights of civilization known as Ten-Towns but also the indigenous flora and fauna that need sunlight and the change of seasons to survive. Not all creatures are discouraged by what has transpired north of the Spine of the World. The long nights and sunless days are a blessing to Xardorok Sunblight, a duergar who longs to carve out a domain for himself on the surface and enslave the people of Ten-Towns in the process. Already, he has taken advantage of Auril’s magic and raised a fortress amid the dark shadows of the mountains. From here, his underlings strike out across the tundra in search of chardalyn—a crystalline substance known to exist only in Icewind Dale. Once he gathers enough of it, Xardorok plans to construct a chardalyn dragon and unleash it upon Ten-Towns. Despite Auril’s blizzards and other deterrents, visitors still come and go. Among the recent arrivals are four wizards of the nearly two thousand years ago, this floating city crashed during the fall of the empire, and no one has found or explored it since. It is, arguably, Icewind Dale’s greatest secret—a necropolis of Netherese wizards and the magic they left behind. What survived the crash is anyone’s guess, but we’re about to find out!

Game themes

Meet the Game Master
Neurodivergent
Voice Actor

2 years on StartPlaying

115 games hosted

Highly rated for: Creativity, Rule of Cool, Inclusive

Average response time: 8 hours

Response rate: 100%

About me

Howdy! I'm Ginaku! (You can just call me Gin, Like the drink) I've been a Dungeon master for about 2 years, and have successfully run 2 separate homebrew games, as well as 2 Modules. Pfp Credit: https://dandelians.carrd.co/

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Character creation

Creating your character

Characters will be starting from the intended level of 1, and the game is expected to run until level 12. Characters will be created using D&DBeyond, using 2014(Legacy) Rules and Content. additional content may be permitted on a Case by Case Basis.

What to expect

Preparing for the session

Microphone is required, Highly recommend having decent audio quality with minimum background noise. Rules, and Guidelines: https://docs.google.com/document/d/1c-TVsIJkbbfe0Khli9xXR1nu9uFcttNX2hj43DWR0vM/edit?usp=sharing Discord Server: https://discord.gg/gsXsQJg53M

What Ginaku Tenshi brings to the table

Foundry VTT, Custom Maps when called for. Silly Voices, Ambience and Music. As a reward for playing in the Game, Custom Character Tokens for the Players after playing for 10 subsequent sessions.

Equipment needed to play

Computer

Internet

Microphone

Safety

How Ginaku Tenshi creates a safe table

All details of Rules, Safety nets, and such will be gone over during Session 0

Content warnings

Safety tools used

Frequently asked questions