Against Shadow and Flame | Custom Campaign/Setting
Dungeons & Dragons 5e | Campaign
About the adventure
Against Shadow and Flame About the adventure In this campaign, you'll join a desperate mission to save a prominent nation from otherworldly invasion. Two powerful entities - Kallarys from the Shadowfell and Malevath from the Nine Hells - have breached our reality through tears created by fanatical cults. The Queen of this threatened nation has called for representatives from other nations to combat this threat. Whether you come as nobility, a renowned mercenary, or a delegate from a powerful guild, success could forge lasting alliances between your nations. Starting with just a briefing from the Queen's court, every decision on how to save this fracturing realm is yours. You'll explore through this homebrew world, where reality frays at its edges as chaos and destruction spreads. Kallarys spreads corruption, his Shadowfell influence seeping between realities. Malevath unleashes chaos through devastation, her infernal power growing more violent each day. This journey demands wit over warfare. From desperate refugees to corrupted nobles, you'll need to discern truth and forge alliances to counter the growing chaos. How will you and your companions save this ancient realm from these otherworldly powers, and what price will victory demand? _______________________________________________________________________ Tone and Style This campaign features mature themes and intense role-playing scenarios. Expect tense moments and careful planning against a these otherworldly threats. This isn't about charging in with swords drawn, it's about investigation and calculated action, where failure could mean death and destruction of the nation. And who knows where the threat will spread after that? _______________________________________________________________________ Setting Welcome to Sigrid's Legacy, a land where ancient magic pulses through awakened ley lines. This continent, known by many names, was first settled by dwarves fleeing a great famine over 3,000 years ago. In the centuries since, it has become home to a rich tapestry of races and cultures. Living in an era of newfound peace. Today, in the year 3225, the unified Eastern Kingdom faces an existential crisis as the Queen's reign is challenged by otherworldly forces. From the gleaming towers of Eldoria to the storm-battered shores of Seawatch, each city bears the scars of the invading entities' influence.
Game style
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
1 year on StartPlaying
102 games hosted
Highly rated for: Creativity, World Builder, Storytelling
Average response time: Under 1 hour
Response rate: 100%
Game Master Reviews (13)
Proficiencies
Players say this GM is great at:
Creativity
World Builder
Storytelling
From my perspective of a heavy roleplayer, Sov is a great and fantastic DM who values setting a beautiful scene and allowing people to sink into it as far as they wish. He rarely stumbles and often flourishes in the chaos of the moment, offering both fun and somber moments with expert poise. Gentle and kind, he is often very fair. All persons are welcome into his table, so long as they are polite and respectful! Combat is kept simple so it doesn't bog down. (For those similar to me who do not enjoy it as much) Still, it does happen. And to dramatic effect! Albeit less emphasized, his ability to weave a perilous combat is regardless quite effective. A large mixture of theatre of the mind and plain board layout. Though, with his narrative skill, any encounter is still quite fun and often a playground for more storytelling from both sides. Sov also genuinely takes the time to incorporate player choice and their backgrounds into the narrative with surprising and satisfying revelations. Each week I am greeted with a deeply rewarding experience, leaving me pining for the next session.
Additional details
How to prepare
Please have ready: A microphone A Discord account A dndbeyond.com account A forge-vtt.com account
What I provide
This campaign will be a theater of the mind run through Foundry VTT and Discord I have the majority of sourcebooks on dndbeyond.com, allowing for a wide variety of character builds. I do play music for theme/mood during my games.
Gameplay details
Lines and Veils: Players can privately message me about topic concerns, which will be listed as lines and veils on discord for this campaign. In session 0, we will cover safety tools, character creation, details about the campaign, as well as an introduction to the world and lore.
Content warnings
• Alcoholism
• Blood
• Death
• Language/Cursing
• Fire
• Murder
• Violence
Safety tools used
• Breaks
• Lines and Veils
• Open Door
• Session 0
How will character creation work
Character creation will be discussed during session 0, either as a party or a separate session 0 if people join mid campaign. We will be using 2014 classes/rules. (If you want me to review any 2024 or third party material, just let me know) Starting level will be level 6 Species Restrictions: No Yuan-Ti, variant human, or flying.
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Low
Experience level
Open to all
Platforms used
• D&D Beyond
• Foundry VTT
$17.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Monday - 12:30 AM UTC
3-3.5 Hour duration
2 / 4 Seats filled
Requirements
Experience required: Open to all
Age: 18+