Transformers: Collision Course - Play by Post Edition!

Transformers: Collision Course - Play by Post Edition!

Transformers Roleplaying Game | Campaign

About the adventure

Welcome to the world of Transformers: Collision Course! Taking place in late 1995, this is an original timeline which kicks off a decade after Season 2 of the original cartoon, mixed with events from the Marvel and IDW comics. In the decade since the arrival of the Transformers, humanity's path has already been irrevocably altered. While Optimus Prime and Megatron's war has once again spread to the stars, Earth has become home to the Earthforged: protoforms kept in stasis when the Ark left Cybertron, revived with the help of Earth technology. Under their protection and aid, Earth has thrived, with the conflicts of old not ended, but mostly quieted... until now. Following unusual spacetime disruptions, a new threat emerges: The Cybertronian Empire. A splinter group from before the time of Megatron, they seek Earth's resources and ready supply of Cybertronian soldiers to further their aims of expansion. Under the command of Pyro, an Earthforged Autobot charged with the leadership of Autobase New York, your team has three directives: Reconnaissance Investigation Defense. That's right, this is a mashup of G2 and the 2001 Robots In Disguise cartoon, which means that it may delight fans who get all of the nods to other continuities...but! Since things are subtly different from what you might know, this is a great place for beginners to get a taste of Transformers without all of the burden of learning 40 years of lore in advance!

Game style

Theater of the Mind

“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Roleplay Heavy

“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.

Recruiting notes

Keeping things simple and straightforward, here's what I expect to do: 1) Weekly "deep-dive" check-ins. This will include "office hours," time to address questions around the world in which the game takes place, casual discussion around players, characters, and those interactions, etc. 2) Weekday "plot advancement" checkins. This is where I'll check on active scenes, move things forward, and address combat. Ideally, I'd love to be able to run more than one of these per day, but "as time allows" is always the trick to PbP. 3) DM replies -- I generally prefer to keep discussions on the server, but if you have a private matter as relates to the game, these will take priority. This includes any concerns regarding your personal lines and veils, especially if they've either changed, or I've missed a nuance that matters to you.

Less than a year on StartPlaying

1 game hosted

Highly rated for: Creativity, Knows the Rules, Inclusive

Additional details

How to prepare

You'll need: - Discord account (Discord.com) - A willingness to write!

What I provide

In addition to the Discord server and VTT, here's what I'm bringing to the session: - New takes on old characters/toys - A penchant for cliffhanger session endings - Mostly Theatre of the Mind, but some maps-- both custom and sourced from map designers - A deep, almost obsessive exploration of the lore - Cameos! In past campaigns, I've folded in aspects of GI Joe, Power Rangers, MASK, Stargate SG-1, Tokusatsu Spider-Man, Jem and the Holograms, and Challenge of the GoBots, just to name a few. - Alternate History: On this Earth, things have moved a little differently since the 1960s. Some of that makes room for the fiction, and some of it means that you're in a 1995 with electric cars and missions to Mars. - Rule of Cool: I won't let everyone get away with everything, but if we can creatively interpret the rules so that everyone's having fun, I'm inclined to let you try.

Gameplay details

In Session 0, I'm going to go over a small bit of the lore-- as might relate to any triggers. Transformers stories often delve into areas of warfare, mad science, and death, so it's important that we're all on the same page there. Beyond that, the obvious bits: Pronouns (both in and out of character,) any triggers that I might have otherwise missed, etiquette and policies around bleed and post-session discussion, and anything else I might have missed. The way I see it, if we aren't all having fun, then I'm wasting your time and money, so if we need to pause because you're uncomfortable, 1) You should feel free to ask for that pause, and 2) I should make sure to adjust the game to provide that fun.

Content warnings

Safety tools used

Lines and Veils

Luxton Technique Discussion

Session 0

X, N, and O Cards

How will character creation work

If you've already built a character in one of my workshop classes, and want to bring it over, your task in Session 0 will be pretty simple: Share your concerns, establish your boundaries, and get to know your fellow players. If not? It's time for character generation. Everything in the Transformers Core Rulebook is available, but Enigma of Combination builds are not, and Decepticon Directive will be at my discretion. All characters will enter this campaign at level 1.

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

Medium

Experience level

Beginner

Platforms used

Discord

READY TO START
$15.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Monday - 4:00 PM UTC

1-2 Hour Duration

4 / 7 Seats Filled

Requirements

Experience required: Beginner

Age: 18+