Pathfinder 2e: Shades of Blood

Pathfinder 2e: Shades of Blood

Talmandor's Bounty is thrown into turmoil as a column of shadow erupts from the sea! Inky darkness brings vile night creatures in tow.

TYPE

Campaign

LEVELS

1–9

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$35.00

/ Session

Details

Weekly / Thursday - 1:00 PM UTC

Dec 18 / Session 9

Session Duration / 4 hours

Campaign Length / 30–40 Sessions

5 / 6 Seats Filled

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Schedule

Thu, Dec 18 | 1:00 PM – Session 9

This game will begin once 4 players have joined

Meet your party members

5/6

About the adventure

"Recruited as research assistants in anticipation of a rare celestial event, the PCs arrive on a remote island in the remnants of Azlant. While there, a column of shadow erupts from the sea and washes across the sky dimming the sun and unleashing shadowy monsters. Investigating the dangerous anomaly, the PCs discover a ruined Azlanti prison inhabited by vampires and learn that the column of shadow was only a test run for an ancient vampire planning to use Azlanti magical technology to blot out the sky, shielding the dangers of the sun so they can escape their island prison and reunite with their lover from the times before Earthfall." "Shades of Blood" is a Pathfinder Second Edition adventure for four 1st-9th-level characters. The Shades of Blood Adventure Path is a three-part campaign. The campaign kicks off with the PCs in the employ of Inizkar, the travelling astronomer. Inzikar has long studied the stars and currently operates the small observatory she constructed in Talmandor's Bounty. However, she has since decided she has exhausted all there is to learn from her current institution and has since endeavoured to observe the skies from Nal-Shakar's observatory, an ancient Azlanti structure near the center of the island.

Meet the Game Master

5.0

(40)

Streamer
LGBTQ+
Neurodivergent
Voice Actor
Game Designer
Multi-lingual

4 years on StartPlaying

783 games hosted

Highly rated for: Storytelling, Voices, Creativity

About me

Hi there! My name's Rob, but I'm probably better known as TheBipolarDiceRoller. I have been running TTRPG sessions professionally for the last 9 years. Aside from my daily sessions, I also develop content for members of my Discord community. If you are interested in checking out some of my games, make sure to head over to my Twitch or YouTube channel: BipolarDiceRoller. - Rob, a.k.a Bipolar

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Character creation

Creating your character

Characters must be prepared before the session takes place. Typically we will hold a session 0/1 in which everyone will put their characters together, enquire about specifics and conclude their concepts. I'm typically available at most hours of the day to discuss character creation (amongst other concerns) via my Discord server.

What to expect

Preparing for the session

Video is not required but also not discouraged. All players require a microphone to participate in sessions, preferably one of ample quality. Rules research is not required but encouraged (you will need to know enough to be capable of creating a character). I frequently make myself available to discuss rules and assist with learning. You must have a browser installed capable of accessing the Forge (a Foundry Cloud Hosting Site) and a device capable of running the VTT. Lastly, Discord will be utilised as vehicle of communication as well as our music hosting service.

What Bipolar brings to the table

I will provide players with a fully outfitted adventure module with which to play the campaign on. This includes, but is not limited to the following; High Resolution Visual Resources and Effects, Automated Character and NPC Actors, Atmospheric Sound Cues and Adventure Resource Storage.

Homebrew rules

My tables utilise the following variant rules: Ancestry Paragon, Free Archetype and Gradual Ability Boosts.

Equipment needed to play

Internet

Headphones

Microphone

Computer

Safety

How Bipolar creates a safe table

I typically run my games using the rules as prescribed, but if an obvious discrepancy or interesting opportunity arises, the exact ruling may be relaxed to compensate. I pride myself on constructing in depth and dynamic narratives for my players, ones which revolve around and are directly influenced by their decisions. Therefore, inter-character roleplay is encouraged at my tables, and individualism is discouraged (unless it makes narrative sense and doesn't significantly exclude others from play).

Content warnings

Safety tools used

Frequently asked questions