Devil May Cry: Hell's Requiem | PbP Duet | Gestalt D&D 5e
Dungeons & Dragons 5e | Campaign
$29.41
/ Session
Details
Weekly / Sunday - 9:00 PM (UTC)
Jan 13 / Session 0
1-1 Hour duration
1 / 6 Seats filled
Schedule
Requirements
Experience required: Open to all
Age: 18+
About the adventure
The 1990s were the turning point. As the Cold War ended, the world looked to the future with hope, but it was a future no one anticipated. Supernatural forces, once dismissed as myth and folklore, tore through the veil of reality. Demonic legions erupted across the globe, with each culture's darkest nightmares given form. The United Nations Security Council and America, now the reigning world power, scrambled to respond. But no military or government could stem the tide as Hell itself opened its gates. Amidst this chaos, Demon Hunters rose. Some were born of cursed bloodlines, others scarred by tragedy or seeking vengeance. Many were ordinary humans, driven to extraordinary acts of defiance against the infernal legions. Ten years have passed since the emergence of the demonic hordes. It’s now 2001, and you have carved your own legend in this twisted world. Who you are, where you stand, and why you fight—the answers are yours to create. Devil May Hell’s Requiem combines high-octane action with strategic depth, using an advanced 3-Action Economy system to emulate the fast-paced, stylish combat of Devil May Cry. Here’s how it works: Movement is now a bonus action, allowing you to dash, flip, and evade with ease. Want more speed? Convert actions into bonus actions for unparalleled agility. Use your three actions however you choose—unleash powerful attacks, chain abilities, or set up devastating combos. The choice is yours. Style Rating System: Keep the momentum alive! Earn style points for creative and effective combat. Higher ratings restore resources, heal wounds, and amplify your damage. Stay stylish, stay alive. The fight for humanity’s survival is relentless. The question isn’t just how you’ll fight—but what kind of legend you’ll leave behind. Will you rise as a hero of the people, a lone demon hunter, or a relentless avenger? Your path begins here. Will you answer the call?
Less than a year on StartPlaying
57 games hosted
Highly rated for: Storytelling, Creativity, Rule of Cool
Average response time: 1 hour
Response rate: 100%
Additional details
How to prepare
🔧 Ensure you have enough time throughout the week to get the most out of this campaign. 🔧 I am available to respond in the afternoon till 11 PM EST, so I will often include 3 to 5 responses daily, if possible. 🔧 I tend to mirror the player I am roleplaying with, which can affect the amount of messages I provide and their detail unless a scene requires a certain amount of input on my end.
What I provide
🎨 Descriptive and Detailed Storytelling: I take great care in describing each action my players take, including their appearance and how the environment reacts to their actions. I enjoy making players the centerpiece of any given scenario, whether they're part of a larger canvas with their party or interacting with NPCs they've grown attached to. 🗺️ Custom Maps and Tokens: For the campaign, I use a mixture of online, free resources for maps that fit the setting. Additionally, I design maps digitally to enhance the campaign, especially for combat scenarios where I excel. I also create custom tokens for each character, NPC, and creature to provide a clear sense of appearance for individuals and creatures of the setting. 🌍 Living World: I treat each setting I GM as an open, living world. Unlike Westmarch-style campaigns, everything moves with or without the players in each session. This means NPCs, creatures, and environments are capable of growth and change, developing alongside the player characters. This approach allows for solo sessions, sister campaigns with an overarching plot, and a consistent and nuanced cast of characters, I find it provides more memorable experiences. ⚔️ Flexibility and Improvisation: Whether my players do something unexpected or a rule is misread or misunderstood, I prioritize two things: the rule of cool and improvisation. I often adapt my original plans to accommodate the whims of my players, enjoying the role of a reactive GM. I provide a variety of options and always leave the possibility for players to take their own route using the setting provided. 🎭 Player Expectations: Now, enough about me 😅. My only expectations for players are to be respectful and open-minded. Ultimately, it’s about your stories and your interactions with the world, creating your own adventures by exploring and engaging with the rich setting within the campaign. Therefore, create characters with ambition and a willingness to venture into the unknown to conquer this world and its challenges. I look forward to GM'ing for you and supporting your journey from zero to hero.
Gameplay details
Ensuring everyone feels comfortable and safe in my campaigns is my top priority. To achieve this, I use these safety tools: 🛠️Session 0: We'll have an initial session dedicated to discussing expectations, boundaries, and any personal concerns. This helps us establish a safe and inclusive environment from the start. 🔒Lines and Veils: We'll define clear lines (topics that are completely off-limits) and veils (topics that will be addressed indirectly) to maintain everyone's comfort throughout the campaign. ⏸️ Breaks: We'll schedule regular breaks during sessions to give everyone a chance to relax and reset, ensuring a comfortable and enjoyable experience for all. 💬 We will be playing using the Discord platform for communication. I've custom-designed character sheets, courtesy of a friend, specifically for this campaign. 🎲 For dice rolls, we'll be using Avrae, Dice Maiden, or UnbelievaBoat. On my server, I prioritize fun and respectful communication, encouraging a creative and cooperative atmosphere.
Content warnings
Safety tools used
• Debriefing
• Lines and Veils
• Session 0
• X, N, and O Cards
How will character creation work
🩸To create a character for Hell's Requiem, begin by deciding your place of origin, as this will determine the type of demons you’ll be facing. For attributes, we’ll use the Heroic Standard Array, and your character will start with a starting feat. 🩸For races, you may choose from Human, Variant Human, or Half-Demon. If you wish to play as a full Demon, additional justification will be required. Options like Cyborg, Android, or other homebrew races are also available, but they must be approved by me beforehand. 🩸Starting wealth will be determined by rolling, alongside taking standard starting equipment. Your character will begin at 1st, 2nd, or 4th Level—the choice is yours.
Players can expect
Combat / Tactics
High
Roleplay
Medium
Puzzles
High
Experience level
Open to all
Platforms used
• Discord
• Roll20